This walkthrough explains how to complete the “Ill Winds” fortune in Where Winds Meet: you must find the fortune-teller, read the three wind-related clues, and then locate the buried treasure they point to. The reward is a unique outfit piece and a small amount of in-game currency. Follow the steps below in order to avoid getting stuck.
Formula
The calculator above works out your average pace and speed while exploring the map to find the Ill Winds treasure. The formula for pace is:
Pace (min/km) = Time (minutes) ÷ Distance (km)
And for speed:
Speed (km/h) = Distance (km) ÷ (Time (min) ÷ 60)
Where:
- Time is the total minutes you spent traveling (including backtracking).
- Distance is the total kilometers you covered on foot or horseback.
This is a simple rate calculation—no hidden factors. Use it to estimate how long the walkthrough might take you if you know the distance from the starting point to the treasure.
Worked Example
Using the default values from the calculator: you spend 30 minutes and travel 5 km.
Pace = 30 ÷ 5 = 6.00 min/km
Speed = 5 ÷ (30 ÷ 60) = 5 ÷ 0.5 = 10.00 km/h
So your average pace is 6 minutes per kilometer, and your average speed is 10 km/h. If you were on foot, that’s a brisk walk; if on horseback, it’s a slow trot. The calculator rounds to two decimals, matching the output above.
Background: What Is the Ill Winds Fortune?
In Where Winds Meet, fortunes are a type of side activity where a fortune-teller gives you a cryptic clue that leads to a hidden chest or a special interaction. The Ill Winds fortune is one of the earlier ones you can encounter, usually near the starting region. It involves a series of three wind-related riddles, each pointing to a landmark on the map. Unlike some other fortunes that require combat, this one is purely exploration and observation.
The name “Ill Winds” is a play on the phrase “ill winds blow no good”—but in the game, the reward is actually decent: a cosmetic headpiece and some copper coins. The challenge is that the clues are vague and the landmarks are easy to miss if you don’t know what to look for.
How the Fortune Works
When you activate the fortune, you receive a text clue in your quest log. The clue typically mentions a direction (north, east, etc.) and a natural feature (a dead tree, a rock formation, a river bend). You need to travel to that location and interact with a glowing spot. After the first one, the next clue appears, and so on. There are three clues total, and the final one leads to the buried treasure.
Important: the clues are not randomized—they are the same for every player. So you can follow a guide without worrying about variations. However, the in-game text might be slightly different depending on your language setting, but the locations are fixed.
Step-by-Step Walkthrough
Here’s the exact order to follow. Start from the fortune-teller’s tent, which is marked on your map with a small icon that looks like a hand with an eye.
- Clue 1 – The Dead Tree: Head northeast from the tent until you see a large, leafless tree on a small hill. Interact with the glowing root at its base. The clue reads: “The wind carries the scent of old wood.”
- Clue 2 – The Stone Arch: From the tree, go west to a natural stone arch that spans a dry creek bed. The glowing spot is under the arch. The clue: “Where the wind howls through stone.”
- Clue 3 – The River Bend: Go south to the river, then follow it east until you reach a sharp bend with a single white rock on the bank. The clue: “The wind dies where water turns.”
- Treasure: After the third clue, a new marker appears on your map about 100 meters east of the river bend. Dig there to receive the reward.
If you get lost, open your map and look for the small wind swirl icons—they mark the general area of each clue. The game adds them after you read the clue, so you can’t miss them.
Common Mistakes and How to Avoid Them
Players often get stuck on the second clue because the stone arch is partially hidden by bushes. Use your sense (the game’s detective mode) to highlight interactive objects—it will make the glowing spot pulse. Another mistake is going to the river bend before the stone arch; the clues must be done in order. If you try to skip ahead, the treasure won’t spawn.
Also, the fortune-teller’s tent is easy to confuse with a regular NPC tent. Look for the purple banner with a wind symbol. If you’ve already started the fortune and abandoned it, you can restart by talking to the fortune-teller again, but you’ll have to redo all three clues.
Rewards and Why It’s Worth Doing
The main reward is the Wind-Torn Veil, a headpiece that gives a small bonus to stealth. It’s not the best in the game, but it’s unique and can be dyed. You also get about 500 copper coins, which is a modest sum early on. More importantly, completing this fortune counts toward the “Fortune Seeker” achievement, which unlocks a title and a mount skin after you complete 10 fortunes. So even if the immediate reward seems small, it’s part of a larger goal.
Alternatives and Similar Fortunes
If you enjoy this type of puzzle, there are other wind-themed fortunes in the game, such as “The Gale’s Whisper” and “Storm’s End.” They follow the same pattern: three clues, one treasure. The difference is that some involve climbing or swimming, so make sure your character has enough stamina. There’s also a fortune that requires you to defeat a small group of bandits—if you prefer combat, that one might be more your style.
Frequently Asked Questions
Can I do the Ill Winds fortune at any level?
Yes, there are no level requirements. The enemies near the clues are low-level, and you don’t have to fight any of them. You only need to run and interact with objects.
What if I lose the clue text?
Open your quest log (J key on PC) and select the fortune quest. The full clue is always there. If you accidentally delete the quest, you can get it again from the fortune-teller, but you’ll have to restart from the first clue.
Is the treasure location the same for everyone?
Yes, the Ill Winds fortune is static—every player gets the same three locations and the same final treasure spot. This is true for most fortunes in the game, though a few are randomized.
Can I use a mount to speed up the travel?
Absolutely. Mounts are allowed in this area, and using one will cut the travel time significantly. The calculator above can help you estimate your pace if you’re curious about how long the trip takes.
What does the Wind-Torn Veil do?
It’s a cosmetic headpiece that also provides +2% stealth movement speed. It has no combat stats, so it’s purely for style and minor utility. You can wear it over most helmets.
I found the treasure but can’t open it. What now?
Make sure you’ve interacted with all three clues first. If you have, the chest should open with a simple press of the interact key. If it still doesn’t work, try relogging—the game sometimes has a sync issue.
Related
Formula used
in t | Time spent (min) | min | 30 | 0 | 600 in d | Distance traveled (km) | km | 5 | 0 | 100 out pace | Average pace | min/km | t / d | 2 out speed | Average speed | km/h | d / (t / 60) | 2
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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