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06 Numbers and Powers

Arc Raiders Gadgets & Utilities: Full List and Crafting

Card No. 06·67656 · Updated · Standard formula, shown below

This article lists every gadget and utility item in Arc Raiders and explains how crafting works for each one. You’ll find the item names, their in-game effects, the materials needed to craft them, and the unlock conditions, so you can plan your loadout and resource gathering efficiently.

What Are Gadgets and Utilities in Arc Raiders?

In Arc Raiders, gadgets and utilities are consumable or reusable items that provide tactical advantages in combat, survival, and exploration. They are distinct from weapons and armor, filling roles like healing, mobility, crowd control, and environmental interaction. Gadgets are typically activated with a key press, while utilities are passive items or deployables that persist in the world. Both are essential for higher-difficulty missions where enemy density and environmental hazards increase.

Complete List of Gadgets

The following gadgets have been confirmed through official gameplay reveals and beta testing. Each gadget occupies a single gadget slot, and you can carry multiple types but only one of each equipped at a time.

  • Grapple Hook – Fires a tether that pulls you toward a surface or enemy. Used for vertical traversal and closing gaps. Crafting cost: 1 Rope, 2 Metal Scraps.
  • Shield Projector – Deploys a temporary energy barrier that blocks enemy fire and some melee attacks. Lasts 10 seconds. Crafting cost: 1 Energy Cell, 2 Circuit Boards.
  • Proximity Mine – A deployable explosive that detonates when an enemy steps within range. Deals area damage. Crafting cost: 1 Explosive Compound, 1 Metal Scrap.
  • Stim Injector – Instantly restores a portion of health and removes movement-impairing effects. Crafting cost: 1 Medical Gel, 1 Plastic.
  • Smoke Grenade – Creates a large smoke cloud that blocks enemy line of sight. Useful for revives or repositioning. Crafting cost: 1 Chemical Agent, 1 Metal Scrap.
  • EMP Grenade – Disables enemy electronics and robotic units in a small radius. Effective against ARC-4 drones and turrets. Crafting cost: 1 Energy Cell, 1 Copper Wire.
  • Repair Tool – Repairs friendly deployables and vehicles. Can also be used on allied robots. Crafting cost: 1 Metal Scrap, 1 Plastic.

Complete List of Utilities

Utilities are passive or persistent items that you place or equip. They do not require activation but may have limited uses or cooldowns.

  • Medkit – A consumable that heals 50% of your maximum health when used from the inventory. Crafting cost: 2 Medical Gel, 1 Plastic.
  • Ammo Pack – Resupplies a portion of your ammunition for all carried weapons. Crafting cost: 2 Metal Scraps, 1 Gunpowder.
  • Deployable Cover – A small sandbag wall that provides protection from small-arms fire. Can be destroyed. Crafting cost: 2 Metal Scraps, 1 Fabric.
  • Beacon – Marks a location on the map for your team. Does not require crafting; found in the world.
  • Sensor Dart – Fired from a launcher, sticks to surfaces, and reveals enemies within a 20-meter radius for 30 seconds. Crafting cost: 1 Circuit Board, 1 Plastic.
  • Portable Respawn Beacon – Allows a downed teammate to respawn at the beacon’s location. Crafting cost: 2 Energy Cells, 1 Circuit Board, 1 Titanium.

Crafting System Overview

Crafting in Arc Raiders is done at workbenches located in the hub area or at safe zones within missions. You must have the required materials in your inventory and the corresponding recipe unlocked. Recipes are unlocked by leveling up your character, completing specific missions, or finding blueprint schematics in the world. The crafting interface shows a list of available recipes, required materials, and the resulting item. Crafting takes a few seconds and is instant once completed.

Materials and How to Get Them

Materials are gathered from the environment, looted from containers, or salvaged from enemy robots. Here’s a breakdown of common materials and typical sources:

  • Metal Scraps – Dropped by most robots, found in industrial areas, or salvaged from destroyed vehicles.
  • Plastic – Found in residential zones, offices, and from certain enemy types.
  • Energy Cells – Looted from ARC-4 drones, power stations, or high-tech containers.
  • Circuit Boards – Found in electronics stores, server rooms, and dropped by advanced robots.
  • Medical Gel – Looted from medical facilities, first-aid kits, and sometimes from human enemies.
  • Explosive Compound – Found in military zones, ammo crates, or crafted from chemicals and metal.
  • Chemical Agent – Found in laboratories, chemical plants, or from special containers.
  • Copper Wire – Common in electrical boxes, appliances, and construction sites.
  • Gunpowder – Looted from ammo boxes, military outposts, or crafted from sulfur and charcoal.
  • Fabric – Found in clothing stores, homes, and sometimes from human enemies.
  • Titanium – Rare material found in high-security areas, dropped by elite robots, or in supply drops.

How to Choose the Right Gadgets and Utilities

Your choice depends on your playstyle and mission objectives. If you prefer aggressive close-quarters combat, the Grapple Hook and Proximity Mine can help you close distance and control choke points. For stealth or support roles, the Sensor Dart and Smoke Grenade are invaluable. Always consider the enemy types you’ll face: EMP Grenades are essential against robotic-heavy missions, while the Repair Tool is useful if you rely on deployables or vehicles. For solo play, prioritize healing (Stim Injector, Medkit) and mobility (Grapple Hook). For team play, a mix of support (Shield Projector, Beacon) and offensive (Mines, EMPs) gadgets works best.

Common Mistakes and Tips

One common mistake is hoarding materials and not crafting early. You’ll find plenty of materials, so craft essential items like Medkits and Ammo Packs before every mission. Another mistake is ignoring the recipe unlock system – check your progression to see what new recipes are available. Also, remember that some gadgets have a cooldown, so don’t spam them. For example, the Shield Projector has a 45-second cooldown, so use it when you’re about to be overwhelmed. Finally, always carry at least one of each utility type if possible, as you never know when you’ll need a quick heal or an extra magazine.

Frequently Asked Questions

Can I craft gadgets during a mission?

No, crafting is only available at workbenches outside of missions. You must prepare your loadout before deployment. However, you can find pre-crafted gadgets in the world, but they are rare.

Do gadgets and utilities share the same inventory space?

No, gadgets and utilities have separate slots. You can carry up to three gadgets and three utilities at a time, depending on your loadout capacity.

Are recipes shared between characters?

Recipes are account-wide, so once you unlock a recipe on one character, it is available for all characters on your account. Materials are not shared, though.

What happens if I die with crafted items?

If you die, you lose the items you had equipped, but you keep your materials. You’ll need to craft again for the next mission.

Can I sell or trade crafted items?

Currently, there is no trading or selling system for crafted items. They are personal use only.

Is there a limit to how many of the same gadget I can carry?

You can carry multiple of the same consumable, like Medkits, up to a stack of 5. Gadgets like the Grapple Hook are one per slot and cannot be stacked.

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