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06 Numbers and Powers

Bad Ice Cream Triple Scoop Switch Co-op: What to Prepare Now

Card No. 06·26484 · Updated · Standard formula, shown below

Fruit per minute 0.6667 fruits/min
Minutes per fruit
1.50 min/fruit
Result
Total play time
30 min
You entered
Fruit collected
20 count
You entered
You enter
Total play time, Fruit collected
You get
Fruit per minute, Minutes per fruit
Rounding
2 dp

If you’re about to play Bad Ice Cream in Triple Scoop mode on the Nintendo Switch, the key thing to prepare right now is a plan for how you and your co-op partner will divide the board, collect fruit, and avoid the bad ice creams—because the game gives you no pause button and no built-in communication. In co-op, both players share the same screen and the same objective: collect all the fruit on each level before the bad ice creams catch you. What you can prepare now is a shared strategy, a clear division of roles, and a few ground rules about when to use your ice-block walls.

Formula

The calculator above works out your fruit-collection rate, which is a useful way to measure how efficiently you and your partner are clearing levels in Bad Ice Cream Triple Scoop co-op. The formula is simple:

Fruit per minute = Fruit collected ÷ Total play time

Where:

  • Fruit collected (f) is the number of fruit you and your partner have gathered in a session, in pieces.
  • Total play time (t) is the time you spent playing, in minutes.

The second output, Minutes per fruit, is just the inverse (t ÷ f). It tells you how many minutes, on average, it takes to collect one piece of fruit. Both numbers help you see if your strategy is speeding up or slowing down as you progress through the levels.

Worked Example

Suppose you and your partner play for 30 minutes and collect 20 fruit (the default values in the calculator). The calculation goes like this:

  1. Divide fruit by time: 20 ÷ 30 = 0.666…
  2. Round to two decimals: 0.67 fruit per minute.
  3. For minutes per fruit: 30 ÷ 20 = 1.5 minutes per fruit.

So at that pace, you’re collecting about two-thirds of a fruit every minute, or one fruit every minute and a half. If you want to finish a level faster, you’d aim for a higher fruit-per-minute number.

What Is Bad Ice Cream Triple Scoop?

Bad Ice Cream is a series of arcade-style puzzle games developed by Nitrome, originally released for browsers and later ported to mobile and consoles. The premise is simple: you control an ice cream cone that must collect all the fruit scattered across a maze-like board while avoiding enemy ice creams that chase you. You can shoot ice blocks to freeze enemies temporarily or to block their paths, but you can also use those blocks to create walls for yourself—which can trap you if you’re not careful.

“Triple Scoop” refers to the third installment in the series, which adds new mechanics, new enemies, and—most importantly for this question—a co-op mode for two players on the same screen. On the Nintendo Switch, you can play with one Joy-Con per player, or with a Pro Controller and a single Joy-Con, depending on your setup. The co-op mode lets you and a friend tackle the levels together, sharing the same fruit goal and the same limited lives.

How Co-op Works in Triple Scoop

In co-op, both players control their own ice cream cone on the same board. The goal is still to collect all the fruit, but now you have two characters that can move independently. You can split up to cover more ground, or stick together to protect each other from enemies. The game does not have a shared health bar—each player has their own lives, and if one player is caught, they lose a life and respawn after a short delay. If both players run out of lives, the level is failed and you have to restart.

One key detail: the game does not pause when you open the Switch’s home menu or when one player pauses. In fact, there is no pause button in the traditional sense—the action continues even if one player stops moving. This means you need to communicate in real time, either verbally or through the game’s simple gestures (like moving your character in a certain pattern to signal “go left” or “help me”).

How to Choose Your Strategy

Before you start, decide on a division of labor. A common approach is to assign each player a half of the board, but that can be risky if one side has more fruit or more enemies. A better strategy is to assign roles based on speed and risk tolerance:

  • Collector: One player focuses on grabbing fruit in safe areas while the other distracts enemies.
  • Defender: The second player uses ice blocks to block corridors and freeze enemies that get too close to the collector.
  • Scout: If the board is large, one player can explore new areas while the other clears the starting area.

You should also agree on when to use ice blocks. Blocks can be used to create temporary barriers, but they also melt after a few seconds. If you block a corridor, make sure your partner knows not to run into it. And never block a path that leads to a fruit you haven’t collected yet—you’ll just slow yourself down.

Common Problems and How to Avoid Them

The most common problem in co-op is accidental trapping. One player places an ice block in a narrow passage, and the other player gets stuck on the other side with an enemy approaching. To avoid this, always look at your partner’s position before placing a block. If you’re not sure, don’t place it.

Another issue is splitting up too far. While it’s tempting to cover both sides of the board, if one player gets cornered, the other might be too far away to help. A good rule is to stay within one screen’s width of each other, so you can reach each other quickly if needed.

Finally, remember that enemies get faster and more numerous as you progress. In later levels, you may need to use ice blocks more aggressively, but that also means more chances for mistakes. Practice on earlier levels to build coordination before attempting the harder ones.

Comparing Co-op to Single Player

Playing co-op changes the game in several ways. First, you have double the fruit-collection speed, but also double the risk—two characters can be caught, and both can lose lives. Second, you can use one player as a “decoy” to lure enemies away while the other collects fruit, which is a tactic not possible in single player. Third, the game’s difficulty scales slightly in co-op: there are more enemies on screen, and they may behave more aggressively.

If you’re used to single player, you’ll need to adjust your reflexes. In single player, you only have to worry about your own position. In co-op, you also have to track your partner’s position and anticipate their moves. This can be challenging at first, but it’s also what makes co-op more fun—you can pull off coordinated maneuvers that are impossible alone.

Costs and Requirements

To play co-op on the Switch, you need a copy of Bad Ice Cream Triple Scoop, which is available on the Nintendo eShop. The game supports two players on one console, so you don’t need a second Switch or an online subscription. You’ll need two controllers—either two Joy-Cons (one per player) or a Pro Controller and a Joy-Con. If you have only one pair of Joy-Cons, you can use them separately, but note that each player will have fewer buttons to work with, which can make it harder to aim ice blocks.

There are no ongoing costs or microtransactions in the game, so once you buy it, you’re set. The game also includes a level editor, which lets you create custom levels to play with your partner—a great way to practice without the pressure of the main campaign.

Safety and Fair Play

While Bad Ice Cream is a family-friendly game, there are a few things to keep in mind. The game can get intense, especially in later levels, so it’s a good idea to take breaks every 30–45 minutes to rest your eyes and hands. Also, because the game doesn’t pause, if you need to step away, you’ll have to let your character die or find a safe spot—but enemies can still catch you, so it’s better to plan breaks between levels.

In terms of fair play, make sure both players agree on the rules before starting. For example, decide if you’re allowed to use ice blocks to block your partner (it’s possible, but it can be annoying). And if you’re playing with a younger player, you might want to set a rule that you won’t use the “freeze” power on each other, since that can be frustrating.

Frequently Asked Questions

Can you play co-op with only one Joy-Con per player?

Yes, the Switch supports two-player co-op with one Joy-Con per player. However, each Joy-Con has fewer buttons, so you’ll have to use the shoulder buttons for shooting and the joystick for movement. It works, but it can feel cramped, especially for players with larger hands.

Does the game have online multiplayer?

No, Bad Ice Cream Triple Scoop only supports local co-op on the Switch. There is no online multiplayer mode, so you’ll need to play with someone in the same room.

What happens if one player dies in co-op?

If one player is caught by an enemy, they lose a life and respawn after a few seconds. The other player continues playing. If both players run out of lives, the level is failed and you restart from the beginning of that level.

Can you pause the game in co-op?

No, there is no pause function in co-op mode. The action continues even if you press the home button or the pause button on the controller. This is a design choice to keep the challenge high, but it means you should plan for breaks between levels.

Is the co-op mode harder than single player?

Generally, yes. There are more enemies on screen in co-op, and they may move faster. However, having two players also makes it easier to cover ground and distract enemies, so with good coordination, co-op can be just as manageable as single player.

Can you create custom levels for co-op?

Yes, the game includes a level editor that lets you design your own boards. You can play these custom levels in co-op, which is a great way to practice specific challenges or just have fun with your own designs.

Related

Formula used
in t | Total play time | min | 30 | 0
in f | Fruit collected | count | 20 | 0
out rate | Fruit per minute | fruits/min | f / t | 2
out pace | Minutes per fruit | min/fruit | t / f | 2

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

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