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06 Numbers and Powers

Best Items and Team Comps Against Rat King in Deadlock

Card No. 06·59023 · Updated · Standard formula, shown below

Against Rat King in Deadlock, the strongest all-around answer is coordinated anti-heal plus sustained ranged damage: buy Healbane and focus fire rather than chasing him one by one. Rat King is a community name for a highly mobile, sustain-heavy opponent or playstyle, not a fixed hero with one universal counter, so adapt your purchases to the character he is playing and the match state.

What to Look For

First, identify what is keeping Rat King alive. If he heals through trades, anti-heal is valuable; if he escapes before your team can finish him, prioritize slows, reliable control, and a coordinated approach. Check the actual hero and abilities in your match instead of assuming every Rat King uses the same kit.

  • Healing reduction: Healbane is a practical answer when your team can keep dealing damage. Its value falls if nobody can connect hits.
  • Reliable damage at range: Sustained fire can pressure a target without forcing your whole team into a risky close-range chase. Weapon upgrades that suit your hero matter more than copying a fixed build.
  • Control and catch: Slows, stuns, and other dependable disables can create a window for teammates to follow up. One control ability used alone may only delay his escape.
  • Survivability: Defensive items help the player who must hold a lane, survive a dive, or stay close enough to apply anti-heal. They are not a substitute for team focus.
  • Timing and coordination: Engage when key escape or defensive abilities are unavailable, and avoid feeding isolated fights. A good item used at the wrong time is still a poor counter.

Deadlock is actively updated, and item effects, prices, and balance can change. Confirm current in-game descriptions and costs before committing souls; the options below describe roles and practical use, not a guaranteed patch-proof build.

Healbane: The First Anti-Heal Purchase

Strengths: Healbane is the clearest item to consider when Rat King is surviving through repeated healing. It rewards teams that keep pressure on him, and it can make otherwise close trades more decisive. It is particularly useful when a weapon-focused teammate can reliably tag him while others add damage.

Trade-offs: It does not stop movement, prevent a burst combo, or help much if the target avoids all damage. Buying it too early can also delay a core damage or survival purchase on a hero who cannot apply it consistently.

Best for: Players with dependable weapon uptime, and teams that have agreed who will maintain pressure. Before buying, verify Healbane’s current trigger and effect in the shop, since details may change between updates.

Slowing Hex: Help Your Team Keep Contact

Strengths: Slowing Hex can help catch a mobile target and give allies time to land follow-up shots or abilities. Its active nature makes timing important: use it when Rat King commits, begins to disengage, or is within reach of a team collapse.

Trade-offs: An active item requires a player to notice the right moment and use it correctly. It is not a replacement for hard crowd control, and its usefulness depends on the current item effect and whether Rat King can still escape by other means.

Best for: A support-minded player or initiator who watches the fight and communicates. Pair it with teammates ready to act; using it while allies are too far away wastes the opening.

Knockdown: Set Up a Follow-Up Window

Strengths: Knockdown offers a way to disrupt a target and create an opportunity for coordinated damage. It can be more effective than a small amount of extra damage when the real problem is that Rat King slips away before your team can finish the fight.

Trade-offs: It costs time and resources that could go toward your normal build, and it needs follow-up. Do not assume a control item guarantees a kill: teammates must be close, able to see the target, and ready to commit.

Best for: Teams with a clear engager or shot-caller, especially when Rat King repeatedly escapes fights on low health. Check the current description and activation requirements before choosing it.

Durable Frontline Build: Buy Time, Not a Duel

Strengths: A hero who can survive contact can occupy space, protect damage dealers, and keep the target in view. Consider appropriate defensive upgrades for the damage type and threat you are actually facing rather than buying armor by habit.

Trade-offs: Becoming harder to kill does not automatically make you a threat. A frontline player who chases too far can leave the team exposed, while an overly defensive build may lack the damage to punish Rat King.

Best for: A durable initiator or peel-oriented teammate who can hold a useful position and call when the target commits. Build for the rest of the opposing team too, not only one player.

Ranged Weapon Pressure: Sustain Damage Together

Strengths: Accurate, repeated ranged damage makes it harder for Rat King to reset comfortably and helps apply effects such as Healbane. Focused fire from two or more teammates is usually more threatening than several players taking separate low-value shots.

Trade-offs: Weapon upgrades are hero-dependent, and long-range pressure can be unreliable if your aim, line of sight, or positioning is poor. Chasing into cover or enemy territory to maintain fire can turn a favorable exchange into a bad fight.

Best for: A weapon-focused carry who can maintain safe sightlines. Pair that player with a teammate who can slow or control the target rather than asking the carry to initiate alone.

Team Composition: Assign Jobs, Not Just Items

A practical anti-Rat King lineup has four jobs: a frontline or initiator to start or absorb the response, a reliable control source to limit escape, a ranged damage dealer to keep pressure on, and a teammate who applies anti-heal. These can overlap; the point is to make sure the team has each function, not to demand specific heroes.

Call the target before engaging, wait until allies are close, and avoid using every control ability at once if one well-timed disable is enough to secure follow-up. If Rat King is split-pushing, defend with enough players to stop a pick without abandoning every other objective. If he is grouping, punish overextension and fight where your team has room to aim and retreat.

How to Choose

Start with the problem. If he heals through damage, choose Healbane on a player who can apply it. If he escapes, a catch or control option such as Slowing Hex or Knockdown may matter more. If he kills the first teammate who approaches, improve that player’s survivability or change the approach rather than buying more damage blindly.

Match the buyer to the item. The best anti-heal buyer is not necessarily the player with the most souls; it is a teammate who can keep the effect active. Give active control items to someone who can watch for a good activation window. Keep core purchases intact where possible, since a counter item that leaves your hero unable to perform its role can cost the fight.

Spend according to the match. When resources are tight, coordinate one early counter purchase instead of having everyone delay their builds for overlapping answers. When your team already has strong control, another catch item may be redundant; spend on damage or defense that complements the existing plan. Reassess after each fight: if Rat King is not healing, stop investing in anti-heal; if control lands but no one follows up, fix positioning and communication.

Frequently Asked Questions

What is the single best item against Rat King?
Healbane is the best first consideration when healing is the issue and someone can apply it consistently. It is not a universal answer to mobility or burst damage.

Should everyone buy anti-heal?
No. Usually one reliable applicator is a sensible start. Add another only if the current match and item effects make the extra coverage worthwhile.

What team composition counters him?
A frontline, reliable control, sustained ranged damage, and an anti-heal applicator form a useful framework. Choose actual heroes based on your team’s comfort and the enemy lineup.

Is Slowing Hex better than Knockdown?
It depends on what your team needs and their current effects. Choose the option that reliably creates a follow-up window in your fights, and check the live shop descriptions.

Can I counter him by chasing as a group?
Group pressure helps, but chasing blindly can expose your team to ambushes or objective losses. Engage with vision, nearby allies, and a clear retreat or follow-up plan.

Do these recommendations change with patches?
Yes. Deadlock is updated, so verify item costs, effects, and hero abilities in the current client rather than relying on an old build list.

Bottom Line

Start with Healbane on a teammate who can reliably deal damage if Rat King’s sustain is carrying fights. Build the rest of the response around one dependable catch or control option, a durable player who can hold space, and coordinated ranged follow-up. There is no fixed hero lineup or item that wins every matchup: identify why he is getting away or surviving, then buy for that specific problem.

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