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06 Numbers and Powers

Best Pokemon TCG Pocket Decks: Top Picks

Card No. 06·14456 · Updated · Standard formula, shown below

The best Pokemon TCG Pocket deck right now is the Mewtwo ex / Gardevoir build. It pairs Mewtwo ex’s heavy damage with Gardevoir’s ability to accelerate Psychic Energy, letting you hit for 120 damage every turn from turn four onward. This deck wins fast and consistently, which is exactly what Pocket’s short, aggressive format rewards.

What to Look For

Pocket is a stripped-down version of the full TCG: 20-card decks, three prize points, and no energy cards (you get one free energy per turn). That changes what makes a deck good. The criteria that actually matter are:

  • Consistency: With only 20 cards, you need to draw your key pieces almost every game. Decks that rely on a single Stage-2 line can brick; decks with multiple attackers or search cards are safer.
  • Early pressure: Games usually end by turn 8-10. A deck that can deal 50+ damage by turn 3 or 4 forces your opponent to respond, which is a huge advantage.
  • Energy efficiency: You get one energy per turn, so a 3-energy attack takes three turns to set up. The best decks either have cheap attacks (1-2 energy) or a way to accelerate extra energy (like Gardevoir or Misty).
  • Hit points matter: 60 HP is the breakpoint for most early-game knockouts. 80 HP survives a lot of common attacks. 120+ HP is a wall that most decks can’t one-shot without setup.
  • Retreat cost: Paying 2-3 energy to retreat can lose you the game. Low retreat costs (1 or 0) let you pivot without wasting energy.

Mewtwo ex / Gardevoir

Strengths: This is the most consistent top-tier deck. Mewtwo ex has 120 HP and a 2-energy attack (Psydrive, 50 damage) plus a 4-energy attack (Psyburst, 150 damage). Gardevoir’s ability (Psy Shadow) lets you attach an extra Psychic Energy from your hand each turn, so you can reach Psyburst by turn 4-5. The deck also runs Professor’s Research and Poké Ball for consistency.

Trade-offs: It’s a Stage-2 deck, so you need Ralts and Kirlia to evolve. If you don’t draw them, Mewtwo ex is stuck on 50-damage attacks. It also has no healing, so chip damage adds up.

Who it suits: Players who like a straightforward game plan: set up, accelerate, and hit hard. It’s the best choice for tournaments and ranked play.

Pikachu ex / Raichu

Strengths: The fastest deck in the format. Pikachu ex’s attack (Circle Circuit) does 30 damage plus 30 more for each Benched Pokémon, maxing at 90 for just 2 energy. You fill your bench with Basics like Voltorb, Magnemite, and Zapdos ex, and you’re hitting for 90 on turn 3. Raichu (from the Genetic Apex set) gives you a 1-energy, 60-damage attack with a coin flip for paralysis.

Trade-offs: The deck relies heavily on Pikachu ex. If it gets knocked out, you often have no backup. Also, it’s weak to Fighting types (Machamp, Marowak) which are popular in the meta.

Who it suits: Aggressive players who want to end games in under 5 minutes. It’s also cheaper to build than Mewtwo ex because you only need two Pikachu ex and a few common lines.

Charizard ex / Moltres ex

Strengths: The highest damage ceiling in the game. Charizard ex’s Crimson Storm does 200 damage for 2 Fire Energy, but you discard all energy after attacking. Moltres ex’s Inferno Dance flips 3 coins and attaches a Fire Energy to your Benched Pokémon for each heads, so you can power up Charizard in 2 turns. Once Charizard is out, it one-shots everything.

Trade-offs: It’s slow. You need to evolve Charmander to Charmeleon to Charizard, plus get Moltres ex set up. If your opponent knocks out Moltres before you get 2 energy on Charizard, you’re stuck. Also, 200 damage is overkill against most decks, and you lose all energy after attacking, so you need a second Charizard or a way to re-attach.

Who it suits: Players who enjoy high-risk, high-reward combos and don’t mind losing a few games to bad draws. It’s also great for casual play where you can show off big numbers.

Starmie ex / Articuno

Strengths: The most efficient deck in the format. Starmie ex has a 2-energy attack (Hydro Splash, 90 damage) with no energy discard, and it has free retreat. Articuno ex provides a tanky 120 HP with a 2-energy attack (Ice Beam, 50 damage plus a chance to paralyze). The deck is fast, consistent, and doesn’t need any Stage-2 evolutions beyond Staryu to Starmie.

Trade-offs: It’s fragile. Starmie ex has only 80 HP, so it gets knocked out by Pikachu ex and Mewtwo ex. You also rely on drawing Staryu early; if you don’t, Articuno is your only attacker and it’s not enough.

Who it suits: Players who want a simple, fast deck that’s still competitive. It’s also one of the cheapest top-tier decks, since you only need two Starmie ex and two Articuno ex (or one Articuno and a filler).

Venusaur ex / Lilligant

Strengths: The best defensive deck. Venusaur ex has 160 HP (the highest in the game) and a 2-energy attack (Solar Beam, 80 damage) that heals 30 damage from it. Lilligant’s attack (Leaf Step, 50 damage) also heals 30 from your Active Pokémon, so you can out-sustain most decks. It’s the only deck that can reliably survive multiple hits from Mewtwo ex.

Trade-offs: It’s slow and relies on a Stage-2 line (Bulbasaur to Ivysaur to Venusaur). You also need to attach 4 energy to Venusaur for its best attack (Giga Drain, 100 damage, heal 50). If you fall behind early, you can’t catch up.

Who it suits: Players who prefer a grindy, control style. It’s also a good budget option because Venusaur ex is a promo card you can get from the Lapras ex event (if you have it), and Lilligant is a common.

Marowak ex / Sandslash

Strengths: The best budget deck that’s actually competitive. Marowak ex has 100 HP and a 2-energy attack (Bonemerang) that flips 2 coins, doing 80 damage per heads. That means it can hit 160 damage, which one-shots most ex Pokémon. Sandslash provides a solid 1-energy, 40-damage attack (Slash) with no coin flips, giving you a reliable backup.

Trade-offs: It’s coin-flip dependent. If you flip tails on both coins, you do zero damage and lose the game. It also has no way to accelerate energy, so you’re limited to one per turn.

Who it suits: Players on a budget or who enjoy gambling. It’s also a great second deck to have because it’s cheap and can steal wins from top-tier decks with a lucky flip.

How to Choose

Your choice depends on three things: budget, playstyle, and the meta you face.

Budget: If you’re free-to-play, focus on Marowak ex (you get one from the Kanto solo battles), Starmie ex (from packs), or a single Pikachu ex. Avoid Mewtwo ex and Charizard ex decks unless you pull them naturally, because they require multiple ex cards and specific trainers.

Use case: For quick wins in the versus mode, Pikachu ex or Starmie ex are best. For event battles with higher stakes, Mewtwo ex is the most reliable. For casual fun, Charizard ex is more exciting.

Common trade-offs: Speed vs. power: Pikachu and Starmie are fast but fragile; Mewtwo and Charizard are slow but hit harder. Consistency vs. ceiling: Marowak can win any matchup but also lose to itself. Defense vs. offense: Venusaur outlasts but can’t one-shot.

Also consider your local meta. If you face many Pikachu ex, use Marowak ex (Fighting is super effective). If you face many Mewtwo ex, use Pikachu ex (Lightning is super effective). If you face many Charizard ex, use Starmie ex (Water is super effective).

Frequently Asked Questions

What is the best deck for beginners?

Starmie ex is the best for beginners because it’s simple, fast, and doesn’t require complex combos. You just attach energy and attack. Marowak ex is also good if you don’t mind coin flips.

How many ex cards do I need for a top-tier deck?

Most top-tier decks run 2 copies of their main ex attacker. Some, like Pikachu ex, also run a secondary ex (Zapdos ex) for flexibility. You can sometimes get away with 1 copy, but consistency drops.

Is it better to have a full evolution line or just basics?

In Pocket, basics are stronger because they don’t require evolution. That’s why Pikachu ex and Starmie ex are top-tier. Evolution lines like Mewtwo ex/Gardevoir are only worth it if the payoff is huge (150 damage).

What’s the most important trainer card to include?

Professor’s Research (draw 2 cards) is the most important. Poké Ball (search for a Basic) is second. Sabrina (switch opponent’s active) is a tech that can win games. Always run 2 of each if you have them.

How do I get more cards for these decks?

Open Genetic Apex packs (Pikachu, Mewtwo, or Charizard packs). Each pack has different pull rates. You can also craft cards with Pack Points, but that’s slow. The best way is to reroll your account until you get a good ex starter.

Are there any decks that don’t use ex Pokémon?

Yes, but they’re weaker. A Blaine deck (Ninetales + Rapidash) is the best non-ex option, using Blaine’s trainer to boost fire damage. It’s cheap but struggles against 120+ HP ex Pokémon.

Bottom Line

If you want to win consistently, build Mewtwo ex / Gardevoir. It’s the most reliable top-tier deck in the current meta. If you’re on a budget or want faster games, Starmie ex or Marowak ex are excellent alternatives. The meta will shift as new sets release, but these five decks will remain viable for the foreseeable future.

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