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06 Numbers and Powers

Blossom Tales: The Sleeping King Adventure?

Card No. 06·8034 · Updated · Standard formula, shown below

Average time per dungeon 1.67 h
Percent complete
86 %
Result
Time spent (hours)
10 h
You entered
Dungeons completed
6
You entered
You enter
Time spent (hours), Dungeons completed
You get
Average time per dungeon, Percent complete
Rounding
2 dp · 0 dp

Yes, Blossom Tales: The Sleeping King is absolutely an adventure for you if you enjoy classic 2D action-adventure games in the style of the early Legend of Zelda titles. You play as a young knight named Lily, exploring a large overworld, diving into dungeons, solving puzzles, and battling monsters to wake the sleeping King. The game delivers a complete, self-contained adventure that typically lasts 8–12 hours, with a charming storybook framing that sets it apart from its inspirations.

Formula

The calculator above estimates your average time spent per dungeon and your overall progress through the main story. The formulas are:

  • Average time per dungeon = total hours played ÷ number of dungeons completed
  • Percent complete = (dungeons completed ÷ 7) × 100

Here, t is the total time you have played in hours, d is the number of main-story dungeons you have finished, and 7 is the total number of dungeons in the game (6 main dungeons plus the final castle). The percent complete only tracks story dungeons, not optional side quests or collectibles.

Worked Example

Using the default values: you have played 10 hours and completed 6 dungeons.

  1. Average time per dungeon = 10 ÷ 6 = 1.67 hours (rounded to two decimals).
  2. Percent complete = (6 ÷ 7) × 100 = 85.71%, which rounds to 86%.

This tells you that you are near the end of the main story, and each dungeon has taken you roughly 1 hour and 40 minutes on average.

What Kind of Adventure Is This?

Blossom Tales: The Sleeping King is a top-down action-adventure game developed by Castle Pixel and released in 2017 for PC and Nintendo Switch. The story is framed as a grandfather telling his grandchildren a bedtime story about the kingdom of Blossom, which lets the game break the fourth wall in playful ways. You control Lily, who must rescue her brother and wake the sleeping king by collecting the three sacred treasures and defeating the evil wizard Crocus.

The gameplay loop is familiar to anyone who has played Zelda II or A Link to the Past: explore an interconnected world, enter dungeons, find a new item (like a bow or bombs), use it to defeat the boss, and return to the overworld to unlock new areas. The game also includes a day/night cycle that affects which enemies appear and which NPCs are awake, adding a small layer of strategy to exploration.

How Does the Adventure Progress?

The main quest is linear in structure but open in exploration. Early on, you are given a clear goal—find the three treasures—but you can tackle some dungeons in a different order. The game tracks your progress with a quest log, and the map marks points of interest, so you rarely feel lost.

  • Overworld exploration: The world of Blossom is divided into several regions, each with its own theme (forest, desert, snow, etc.). You unlock shortcuts and fast-travel points as you progress.
  • Dungeons: Each of the six main dungeons has a distinct gimmick, such as ice blocks that slide, darkness that requires a lantern, or moving floors. Each ends with a boss that requires the dungeon’s item to defeat.
  • Side quests: There are optional mini-dungeons and collectible heart pieces scattered around, which increase your maximum health. Finding all of them is not required but adds to the adventure.
  • Storybook interludes: Between chapters, the grandfather and grandchildren interrupt the story, sometimes changing the environment or adding humorous commentary. These moments are purely narrative and do not affect gameplay.

How to Choose If It’s Right for You

This game is a near-perfect fit for players who:

  • Enjoy classic 2D Zelda games and want a shorter, self-contained version.
  • Prefer pixel art and a lighthearted tone over gritty realism.
  • Like puzzle-solving and exploration more than combat difficulty.
  • Want a game that respects your time—no grinding, no huge open world, no crafting systems.

On the other hand, you might want to skip it if you dislike linear progression, find the combat too simple (enemies mostly require timing your sword swings), or expect a deep story with moral choices. The game is also fairly short; if you are looking for a 40-hour epic, this is not it.

Common Problems and Misconceptions

One common misconception is that Blossom Tales is a clone of Zelda with no identity of its own. While the inspiration is obvious, the storybook framing, the day/night cycle, and the ability to slightly alter the world through the narrator’s choices give it a unique charm. Another misconception is that it is a children’s game—while the art style is cute, the puzzles and combat require real attention, and some bosses can be challenging.

A frequent complaint is that the game is too short or too easy. The main story can be finished in about 8 hours, but 100% completion (all heart pieces, all upgrades) takes closer to 12–15 hours. The difficulty is moderate; most players will not die often, but the final boss and some later dungeons require precise timing.

Comparisons to Similar Games

If you have played any of the following, Blossom Tales will feel immediately familiar:

  • The Legend of Zelda: A Link to the Past – The main inspiration; Blossom Tales is slightly shorter and easier.
  • Ittle Dew – A puzzle-focused adventure with a similar visual style, but more emphasis on inventory-based puzzles.
  • Oceanhorn – A 3D Zelda-like with a more serious tone and larger world.
  • Anodyne – A surreal top-down adventure with a darker atmosphere.

Compared to these, Blossom Tales is the most accessible and lighthearted, making it a good entry point for younger players or those new to the genre.

Cost and Availability

The game is available on Steam, Nintendo Switch, and mobile devices. The price is typically around $15 USD on PC and Switch, and slightly less on mobile. It frequently goes on sale for 50–75% off during major Steam or Nintendo sales, so you can often pick it up for under $5. There is also a sequel, Blossom Tales II: The Minotaur Prince, released in 2022, which follows a similar formula with new mechanics, so if you enjoy the first game, you have more of the same.

Safety and Accuracy Notes

There are no safety concerns with this game—it is rated E10+ for Everyone 10 and Up due to mild fantasy violence. No blood, gore, or scary content. The game is entirely offline, so there are no microtransactions or ads in the paid versions. For parents, the game is a safe choice for children aged 8 and up, though younger kids might struggle with some puzzles.

Frequently Asked Questions

How long does it take to beat Blossom Tales?

The main story takes about 8–10 hours. If you go for 100% completion, including all heart pieces and upgrades, expect 12–15 hours. The game has no New Game Plus, but you can continue exploring after the final boss.

Is Blossom Tales a Zelda clone?

It is heavily inspired by the 2D Zelda games, but it has its own identity through the storybook narration, the day/night cycle, and a few original mechanics like the ability to rewind time in certain puzzles. It is best described as a love letter to the genre rather than a copy.

Can I play Blossom Tales on mobile?

Yes, the game is available on iOS and Android. The touch controls work well, and it also supports external controllers. The mobile version includes the same content as the PC/Switch versions, with no ads or in-app purchases.

Is there any missable content?

No, all heart pieces and upgrades can be obtained after the final boss. The game does not lock you out of any area permanently. However, some side quests require you to talk to NPCs at specific times of day, so you may need to wait in-game for the right time.

Does the sequel improve on the original?

Blossom Tales II: The Minotaur Prince adds new items, a larger world, and more complex puzzles. It also improves the storybook framing by letting the grandchildren make more impactful choices. If you liked the first game, the sequel is a safe recommendation.

Related

Formula used
in t | Time spent (hours) | h | 10 | 0 | 100
in d | Dungeons completed | - | 6 | 0 | 10
out pace | Average time per dungeon | h | t / d | 2
out progress | Percent complete | % | d / 7 * 100 | 0

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

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