Blox Monsters features dozens of collectible monsters, each with its own stats, abilities, and evolution paths. This article lists all currently known monsters, explains how stats and abilities work, and details every evolution line so you know what to expect before you invest resources.
Monster List Overview
As of the latest update, Blox Monsters has 48 obtainable monsters, split into six elemental types: Fire, Water, Earth, Air, Light, and Dark. Each monster has a base rarity (Common, Uncommon, Rare, Epic, Legendary, Mythic) that determines its base stats and how hard it is to obtain. The full list includes:
- Fire: Emberling, Pyrocat, Blazehound, Inferno Drake, Magmaworm, Sunspark
- Water: Aquafin, Tidepup, Coralith, Tsunami Serpent, Frostwhale, Abyssal Kraken
- Earth: Pebblit, Rootling, Boulderback, Quakemaw, Terra Golem, Crystalis
- Air: Zephyrtail, Cloudpuff, Stormwing, Skyterror, Tempest Roc, Zephyron
- Light: Glimmer, Radiant Fawn, Lumenox, Dawnbringer, Solarion, Aurora Pegasus
- Dark: Shadeling, Umbrawolf, Voidbat, Nightmare Stalker, Dusk Hydra, Shadow Tyrant
Each monster has a unique design and belongs to one of three body types: quadruped, serpent, or avian. Body type doesn’t affect stats but influences which cosmetic items they can wear.
Stats Explained
Every monster has five core stats: HP (Health Points), ATK (Attack), DEF (Defense), SPD (Speed), and INT (Intelligence). These stats determine performance in battles and are influenced by level, rarity, and individual values (IVs).
- HP: How much damage a monster can take before fainting.
- ATK: Determines physical damage dealt by physical moves.
- DEF: Reduces physical damage received.
- SPD: Determines turn order in battle; higher speed attacks first.
- INT: Boosts special move damage and special defense.
Each monster has a base stat total (BST) that ranges from 300 (Common) to 600 (Mythic). For example, Emberling (Common) has BST 310, while Shadow Tyrant (Mythic) has BST 595. Stats increase by a fixed amount per level, and IVs (0-31 per stat) add a small bonus at level 1 that scales with level. At level 100, a perfect IV monster can have up to 31 extra points in each stat compared to a 0 IV one.
Abilities and Moves
Each monster has a unique ability that activates under certain conditions, plus a learnset of moves that can be customized. Abilities are passive and often define a monster’s role. For example:
- Emberling: “Blaze Boost” – increases Fire move power by 20% when HP is below half.
- Aquafin: “Swift Swim” – doubles Speed in rainy weather.
- Pebblit: “Sturdy” – survives one hit from full HP.
- Glimmer: “Illuminate” – increases the chance of finding rare items in the overworld.
- Shadeling: “Shadow Cloak” – evades attacks when at full HP.
Moves are divided into physical, special, and status categories. Each monster learns moves by leveling up, and some can learn TMs (Technical Machines) or egg moves. For instance, Inferno Drake learns “Flamethrower” at level 35, “Dragon Claw” at level 50, and can learn “Earthquake” via TM. Move power, accuracy, and type effectiveness follow standard elemental rules: Fire beats Air, Air beats Earth, Earth beats Water, Water beats Fire, Light and Dark are mutually super-effective.
Evolution Lines
Most monsters have two or three evolution stages. Evolution occurs at specific levels, and some require special items or conditions. Here are the full evolution lines for each base monster:
- Emberling (Lv. 16) → Pyrocat (Lv. 36) → Blazehound
- Aquafin (Lv. 16) → Tidepup (Lv. 36) → Coralith
- Pebblit (Lv. 16) → Rootling (Lv. 36) → Boulderback
- Zephyrtail (Lv. 16) → Cloudpuff (Lv. 36) → Stormwing
- Glimmer (Lv. 16) → Radiant Fawn (Lv. 36) → Lumenox
- Shadeling (Lv. 16) → Umbrawolf (Lv. 36) → Voidbat
Rare and above monsters evolve once at higher levels. For example, Magmaworm evolves into Inferno Drake at level 40, and Inferno Drake evolves into Sunspark at level 60 using a Sun Stone. Mythic monsters like Shadow Tyrant do not evolve.
How to Get Monsters
Monsters are obtained through several methods:
- Wild Encounters: Walk in tall grass or caves to trigger random encounters. Rarity affects encounter rate.
- Eggs: Purchase eggs from the in-game shop or earn them from quests. Eggs hatch after a set number of steps or time.
- Boss Raids: Defeat powerful boss monsters to get a chance to catch them.
- Trading: Trade with other players via the trading hub. This is the only way to get version-exclusive monsters.
Some monsters are event-exclusive, like the Halloween-themed “Pumpkaboo” (not to be confused with the Pokémon of similar name) which appears only during October. Always check the in-game news for limited-time availability.
How to Choose Your Team
Building a balanced team is key to winning battles. Consider these factors:
- Type coverage: Have at least one monster of each element to handle any opponent.
- Role balance: Include a tank (high HP/DEF), a sweeper (high ATK/SPD), and a support (status moves).
- Ability synergy: Pair monsters with abilities that complement each other, like a weather setter and a Swift Swim user.
- Evolution potential: Check if a monster’s final evolution has good stats; some early-game monsters become powerhouses.
For example, a balanced team could be: Inferno Drake (Fire, sweeper), Coralith (Water, tank), Boulderback (Earth, physical wall), Stormwing (Air, fast special attacker), Lumenox (Light, support), and Voidbat (Dark, mixed attacker).
Common Mistakes and Misconceptions
Players often make errors when training monsters. Here are the most common:
- Ignoring IVs: A monster with low IVs will always be weaker than one with high IVs, even at max level. Always check IVs before investing.
- Using wrong moves: Physical attackers should avoid special moves and vice versa. Check which stat the move uses.
- Overlooking ability: Some abilities are game-changing. A monster with a bad ability might be worse than a lower-rarity one with a great ability.
- Not evolving: Some players forget to evolve their monsters at the required level, missing out on stat boosts.
- Assuming rarity equals strength: A well-trained Epic can beat a poorly-trained Legendary. Rarity determines base stats, but training and moves matter more.
Another misconception is that all monsters of the same species have identical stats. In reality, IVs and nature (which boosts one stat and lowers another) create significant variation.
Frequently Asked Questions
What is the best monster in Blox Monsters?
There is no single “best” monster because it depends on your playstyle and team composition. However, Shadow Tyrant has the highest base stat total (595) and a powerful ability, making it a top choice for competitive battles. It is a Mythic rarity, so it’s very hard to obtain.
How do I get a Mythic monster?
Mythic monsters are extremely rare. They can be found in the wild with a very low encounter rate (about 1 in 10,000), hatched from special Mythic Eggs (sold for 5,000 gems), or obtained through trading. Some are only available during limited-time events.
Can I change my monster’s ability?
No, abilities are fixed per monster and cannot be changed. However, some items like the Ability Capsule can change between two possible abilities if a monster has more than one. Check the in-game item description for details.
What is the max level for monsters?
The max level is 100. Once a monster reaches level 100, it stops gaining experience points, but you can still use it in battles. To increase stats further, you can use EV training items or Hyper Training to max out IVs.
Do evolutions learn different moves?
Yes, each evolution stage has its own learnset. For example, Emberling learns “Tackle” at level 1, but Pyrocat learns “Flame Charge” at level 20, and Blazehound learns “Flare Blitz” at level 50. Evolving early doesn’t prevent learning moves; you can always use the Move Reminder to relearn moves.
Is there a shiny version of monsters?
Yes, shiny monsters have a different color palette and a 1 in 4,096 chance of appearing. They have no stat bonuses, but they are highly sought after for collection. Shiny odds can be increased with a Shiny Charm or during special events.
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