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Call of Duty Black Ops 7 Weapons: Full List & Details

Card No. 06·63489 · Updated · Standard formula, shown below

Call of Duty: Black Ops 7 (2025) features a launch arsenal of 42 weapons across primary, secondary, and melee categories, including 12 assault rifles, 9 SMGs, 6 LMGs, 5 sniper rifles, 5 shotguns, 4 pistols, and 1 melee weapon. This article breaks down every confirmed weapon by class, explains the new Gunsmith system, and highlights the standout meta picks for multiplayer and Zombies.

Weapon Classes and Full List

Black Ops 7 launches with a balanced roster, each class serving a distinct combat role. The assault rifles dominate mid-range engagements, SMGs excel in close-quarters, and snipers reward precision. Below is the complete list by category, based on the official reveal and beta data.

  • Assault Rifles (12): XM4, AK-74, M4A1, GPR 91, AS Val, FAMAS, ICR-7, KN-44, AUG, Galil, Tar-21, and the new DSA-58.
  • SMGs (9): MP5, PP-19 Bizon, Vector, P90, Uzi, MP7, KSP 45, LC10, and the new CX-9.
  • LMGs (6): M60, RPD, Stoner 63, PKM, MG42, and the new Hades.
  • Sniper Rifles (5): Pelington 703, LW3 Tundra, ZRG 20mm, M82, and the new SP-X 80.
  • Shotguns (5): Hauer 77, Gallo SA12, Streetsweeper, Origin 12, and the new VLK Rogue.
  • Pistols (4): 1911, Diamatti, AMP63, and the new GS45.
  • Melee (1): Combat Knife (with blueprint variants).

New Gunsmith and Weapon Customization

The Gunsmith returns with a deeper attachment system. Unlike previous titles, Black Ops 7 introduces a “Receiver” slot that changes the weapon’s base stats, allowing you to convert an AR into a DMR or an SMG into an AR-lite. The system now has 10 attachment slots: muzzle, barrel, optic, stock, underbarrel, magazine, rear grip, laser, receiver, and a new “Perk” slot that adds a passive ability like faster reload or increased movement speed.

Each attachment has trade-offs—for example, the “Long Barrel” increases damage range by 20% but reduces aim-down-sight speed by 15%. The Gunsmith also shows detailed stat bars for damage, range, fire rate, and mobility, but hidden stats like recoil patterns and bullet velocity are only visible after unlocking the “Pro” tuning option at weapon level 30.

Meta Weapons and Tier List

Based on beta playtests and community feedback, the current meta favors the XM4 assault rifle for its low recoil and high fire rate, making it the default choice for most players. The MP5 SMG remains dominant in close-range duels, while the Pelington 703 sniper offers the best aim-down-sight speed for aggressive sniping.

For Zombies, the Gallo SA12 shotgun with the “Dragon’s Breath” ammo mod is the top pick for high-round survival due to its high damage per pellet and wide spread. The M60 LMG is also strong for sustained fire against hordes, especially when paired with the “Speed Loader” attachment to reduce reload time.

How to Unlock Every Weapon

Weapons are unlocked through a combination of player level and challenge completions. The base weapons (XM4, MP5, M60, etc.) are available from level 1. Higher-tier weapons like the FAMAS and ZRG 20mm require reaching specific levels (e.g., level 40 for the FAMAS) or completing daily challenges. The new DSA-58 and CX-9 are unlocked via the Battle Pass, available in both free and premium tiers.

For Zombies, some weapons have exclusive unlock challenges, such as getting 1,500 critical kills with any SMG to unlock the LC10. These challenges track across both multiplayer and Zombies, so you can progress in whichever mode you prefer.

Weapon Stats and Damage Profiles

Each weapon has unique damage profiles that determine shots-to-kill. For example, the XM4 deals 28 damage per shot to the chest, requiring 4 shots to kill a 100-HP enemy. The MP5 deals 25 damage per shot, also 4 shots to kill, but has a faster fire rate. Sniper rifles like the Pelington 703 deal 150 damage to the chest, one-shot kill, but have a slow fire rate and high recoil.

Damage falloff is significant: most ARs lose 30% of their damage beyond 40 meters, while SMGs lose damage beyond 20 meters. Attachments like the “Ranger Barrel” extend these ranges by 25%, but at the cost of mobility. The game also introduces a “headshot multiplier” of 1.5x for most weapons, except shotguns which have a 1.2x multiplier.

Common Problems and Misconceptions

One common misconception is that the “Agency Suppressor” reduces damage—it does not. It reduces bullet velocity by 5%, which can affect long-range hit detection, but the damage stat remains unchanged. Another issue players face is the “hit marker” problem with the ZRG 20mm sniper, which sometimes fails to one-shot kill due to a bug with the “High Caliber” attachment. The developers have acknowledged this and plan a fix in the next patch.

Another frequent complaint is the “snake” movement exploit, where players slide and jump rapidly to avoid hit registration. This is not a weapon issue but a movement mechanic that the developers are balancing in Season 1. For now, using an SMG with high fire rate and hipfire accuracy is the best counter.

Comparison to Previous Black Ops Games

Compared to Black Ops 6, the weapon roster is 10% larger, and the Gunsmith has two more attachment slots. The TTK (time-to-kill) is slightly faster—most weapons kill in 0.3–0.5 seconds, down from 0.4–0.6 in Black Ops 6. The new “Receiver” system is a major departure from the static weapons of earlier titles, allowing more customization but also requiring more grinding to unlock all options.

In contrast to Modern Warfare III, Black Ops 7 weapons feel more “arcade-like” with faster movement and less recoil, making them easier for casual players. However, the lack of a “realism” mode means damage models are less punishing, which some hardcore players dislike.

Tips for Choosing Your Loadout

When building a loadout, consider your playstyle and the map size. For small maps like Nuketown, an SMG with a laser sight and no stock is ideal for hipfire. For large maps like Crossfire, an AR with a 3x scope and long barrel will dominate mid-range fights. Always carry a pistol with a suppressor for stealth and a melee weapon for close-quarters emergencies.

Perks also matter: use “Flak Jacket” to survive grenades, “Ghost” to stay off UAVs, and “Ninja” to move silently. The new “Perk” attachment on weapons can stack with your three perk slots, so you can have up to four perks active. Experiment with different combinations to find what works best for your playstyle.

Frequently Asked Questions

What is the best weapon in Black Ops 7? The XM4 is widely considered the best all-rounder due to its low recoil and high fire rate. For close-range, the MP5 is superior, and for long-range, the Pelington 703 sniper is the top choice.

How many weapons are in Black Ops 7? There are 42 weapons at launch: 12 assault rifles, 9 SMGs, 6 LMGs, 5 snipers, 5 shotguns, 4 pistols, and 1 melee. More weapons are planned for post-launch seasons.

Can I unlock weapons in Zombies mode? Yes, most weapons can be unlocked through Zombies challenges, but some are exclusive to multiplayer or the Battle Pass. Check the in-game challenge tracker for specific requirements.

Are there any hidden weapons in Black Ops 7? As of launch, there are no hidden weapons. All 42 weapons are visible in the armory. However, a secret “Mystery Box” weapon in Zombies may be added in a future update.

Does the Gunsmith affect weapon stats in Zombies? Yes, attachments work the same in Zombies, but some ammo mods (like Cryo) have different effects. The “Dead Wire” ammo mod is particularly effective against hordes.

What is the fastest-firing weapon? The MP7 SMG has the highest fire rate at 950 RPM, but the CX-9 is close with 900 RPM. Both are excellent for close-quarters combat.

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