To defeat the Vice Captain in the Crimson Desert “Jackals Scheme” main quest, you must survive a two-phase boss fight where he uses a mix of fast sword combos and a devastating AoE jump attack. The key is to stay mobile, dodge into his attacks rather than away, and punish him during his recovery windows after his three-hit combo ends.
Background: Who Is the Vice Captain?
The Vice Captain is the leader of the Jackals, a bandit group that operates in the eastern part of the desert. In the main story, you encounter him during the “Jackals Scheme” quest, which is part of the early-to-mid game progression. He is a humanoid boss with a curved sword, and he fights with aggressive, quick strikes. Unlike some larger monsters, he is fast and can close distance quickly, so players who try to kite him will struggle. His moveset is designed to punish panic rolling and greedy attacks.
How the Fight Works: Phase One
In the first phase, the Vice Captain uses a limited moveset. He will typically open with a three-hit sword combo: a horizontal slash, a follow-up thrust, and a wide sweeping strike. After this combo, he is briefly exhausted, giving you a clear window to land two or three hits. He also has a lunging thrust attack that he uses when you are at mid-range, and a quick shield bash if you get too close while he is blocking.
- Three-hit combo: Dodge the first two hits, then roll through the third (or simply walk behind him) to end up at his back.
- Lunge thrust: Side-step or dodge to the left or right just as he starts the lunge. Do not block; it breaks your guard.
- Shield bash: If you see him raise his shield, stop attacking and dodge backwards. The bash is fast and staggers you.
During this phase, the boss is vulnerable to being staggered by heavy attacks. If you use a greatsword or a charged attack, you can interrupt his combo entirely. However, be careful not to overcommit; his recovery windows are short.
Phase Two: The AoE Jump and Enrage
Once you reduce his health to about 50%, the Vice Captain enters a second phase. He sheathes his sword briefly, and his eyes glow red. This signals his enrage state. He gains two new attacks:
- Leaping AoE slam: He jumps into the air and slams his sword into the ground, creating a shockwave that damages a wide area around him. The tell is a brief crouch and a flash of light on his sword. You must dodge away from him just as he lands, or run out of the radius if you are already at range.
- Spinning slash: He performs a 360-degree spin with his sword extended, hitting everything around him. This is often used after the AoE slam if you are still close.
In this phase, he is more aggressive and his combo strings are longer (up to five hits). The best strategy is to bait the AoE slam, dodge it, and then attack him during the long recovery animation after he pulls his sword out of the ground. Do not attack while he is spinning; wait for the spin to finish.
How to Choose Your Strategy and Equipment
Your approach should depend on your class and gear. For melee characters, the fight is a test of patience. Equip armor with high physical defense and a shield if you are not confident with dodging. For ranged characters (like a ranger or wizard), the fight is easier if you maintain distance and only attack during his recovery windows. However, watch out for the lunge thrust, which covers a lot of ground.
- If you are struggling with stamina, equip items that increase stamina regeneration.
- Use a weapon with a fast attack speed (like a short sword) to get quick hits in during his recovery.
- Bring healing potions (at least 10) and a few stamina potions. The fight can last several minutes if you are cautious.
- Consider using a companion or summons if the game allows it in this quest; they can draw aggro.
Common Problems and Mistakes
Many players fail this fight because they treat it like a typical hack-and-slash encounter. Here are the most common mistakes:
- Panic rolling: Rolling away from his combo often gets you caught by the final hit. Instead, roll into and through the attack.
- Overcommitting: Trying to land a full heavy combo during his recovery window often leaves you open when he recovers faster than expected.
- Ignoring the AoE tell: The jump attack has a distinct sound and visual cue. If you don’t dodge it, it will take a large chunk of your health.
- Not using the environment: The arena has some pillars. You can use them to break line of sight, but the boss can still hit you through them with the AoE, so don’t rely on them.
Comparison: Vice Captain vs. Other Early Bosses
Compared to the earlier tutorial boss (a large mutated creature), the Vice Captain is faster but has less health. He is more similar to the “Blade Master” mini-boss you may have encountered in the starting area. The key difference is that the Vice Captain has the AoE jump attack, which requires a different dodge timing. Unlike the tutorial boss, you cannot simply block his attacks; his combos will drain your stamina quickly.
Frequently Asked Questions
What is the best level to fight the Vice Captain?
There is no strict level requirement, but most players are around level 20-25 when they reach this quest. If you are below level 20, consider doing side quests to gain a few levels and better gear. The fight is more about learning the moveset than raw stats, but higher defense helps.
Can I skip the Jackals Scheme quest and come back later?
Yes, you can leave the area and return later. The quest will remain in your log. However, the Vice Captain will not scale to your level; he stays at the same difficulty, so coming back with better gear will make the fight significantly easier.
What happens after I defeat the Vice Captain?
After the fight, a short cutscene plays, and you will receive a quest reward (usually a weapon or armor piece) and progress the main story. You will also unlock the next area in the desert.
Is there a way to cheese the Vice Captain with ranged attacks?
If you are playing a ranged class, you can stay at maximum range and shoot him, but he will occasionally use the lunge thrust to close the gap. The best cheese is to stand on a ledge if there is one in the arena; he cannot jump up, but this is not always available. In general, learning to dodge is more reliable.
Why does the Vice Captain heal during the fight?
He does not heal. If you see his health bar increase, it is likely a visual glitch or you are confusing him with another enemy. The only heal in the fight is if you use a potion yourself.
What is the best dodge direction for the AoE slam?
The safest direction is directly away from him, but if you are close, dodge to the side just as he lands. The shockwave has a small delay, so a well-timed dodge will give you invincibility frames.
Related
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
More cards in this drawer
- Motorola Phone Recovery: How to Recover Data
- Poco X3 GT Dimensity 1100 67W Fast Charging Launched?5.00 min/km
- Flash Converter: What It Is & How to Use It
- Choosing a Pipe Flow Meter for Swirling Flow
- Convert 2D Videos to Oculus Rift VR: How-To
- DRAM Light on Motherboard: Meaning & Fixes5.00 min/km