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06 Numbers and Powers

Detective Duck Bakery Walkthrough & Correct Suspect

Card No. 06·21289 · Updated · Standard formula, shown below

Investigation Score 60 /100
Time spent (min)
30 min
You entered
Clues found
8 count
You entered
You enter
Time spent (min), Clues found
You get
Investigation Score
Rounding
0 dp

This walkthrough covers every room of the Detective Duck bakery case, explaining each puzzle solution and revealing the correct suspect. You’ll learn how to gather all evidence, interpret the clues, and identify the culprit with certainty by the end.

Formula

The investigation score is calculated as: Score = (Clues found / 12 × 60) + (Time spent in minutes / 60 × 40). This gives you a 0–100 score where 60% comes from clue discovery and 40% from speed. The variables are:

  • Clues found – number of evidence items you’ve collected (out of 12 total in the bakery).
  • Time spent – minutes elapsed since you started the case.

The formula assumes that finding all 12 clues takes about 30 minutes for a thorough player, so a perfect score requires both full exploration and reasonable pace.

Worked Example

Using the default values: 8 clues found and 30 minutes spent.

  1. Clue component: (8 / 12) × 60 = 0.6667 × 60 = 40
  2. Time component: (30 / 60) × 40 = 0.5 × 40 = 20
  3. Total score: 40 + 20 = 60

So with 8 clues and 30 minutes, your investigation score is 60 out of 100. This reflects a decent effort but not a complete one—you’re missing 4 clues.

Background of the Bakery Case

The Detective Duck bakery case is a hidden-object mystery set in a small town bakery. You play as Detective Duck, a cartoonish but sharp investigator who’s called in when the bakery’s prized recipe book goes missing during the annual pie contest. The game presents a fixed set of rooms—storefront, kitchen, storage, office, and courtyard—each containing clues that narrow down the suspect list.

The case is designed to teach basic deductive reasoning. You interview five suspects: the baker, the delivery driver, the cashier, the cleaning crew member, and a customer. Each has a motive and an alibi, but only one set of clues points to the real thief. The game rewards careful observation: some clues are subtle, like a smudge of flour on a jacket or a misplaced key.

Full Walkthrough: Every Room and Puzzle

Start in the storefront. Examine the counter—there’s a torn receipt under the register. This is clue #1. Talk to the cashier, who mentions the delivery driver arrived early. Look at the display case; a small key is tucked behind the croissants (clue #2). Move to the kitchen. Check the mixing bowls—one has traces of blueberry filling (clue #3). The oven timer is set to 15 minutes, but the recipe requires 20 (clue #4). Open the pantry; a flour sack has been moved recently, revealing a footprint (clue #5).

In the storage room, you’ll find a locked cabinet. Use the key from the display case to open it. Inside is a delivery schedule (clue #6) showing the driver’s route. Also, check the boxes on the top shelf—one is empty and smells of vanilla extract (clue #7). The office has a computer with an email open. It mentions a “special order� for a customer (clue #8). The trash can has a crumpled note with a phone number (clue #9). Finally, in the courtyard, look under the bench for a muddy shoe print (clue #10). The back door has a scratch mark (clue #11). Talk to the cleaning crew member, who says they saw someone near the office at 3 PM (clue #12).

After collecting all 12 clues, you’ll be prompted to accuse a suspect. The correct suspect is the delivery driver. Here’s why: the torn receipt shows an early delivery time, contradicting the driver’s alibi. The footprint in the pantry matches the muddy shoe print in the courtyard. The empty vanilla extract box indicates someone stole it—the driver’s route includes a bakery that uses vanilla extract. The scratch mark on the back door matches the driver’s keychain. All other suspects have alibis that hold up under scrutiny.

How to Choose the Correct Suspect

To identify the culprit, you must cross-reference clues. The game doesn’t explicitly tell you which clue belongs to whom; you have to match them logically.

  • Match physical evidence (footprints, scratches) to suspect descriptions.
  • Compare alibis with timestamps from receipts and schedules.
  • Look for motive: who benefits from stealing the recipe book?
  • Note that the game has red herrings—some clues point to a suspect but are actually coincidental.

In this case, the delivery driver is the only suspect whose alibi is contradicted by two independent clues (receipt and schedule). The other suspects have minor inconsistencies but nothing that places them at the scene.

Common Mistakes and Misconceptions

Players often accuse the baker because the recipe book is his, but he has no motive—he already owns the recipes. Another common error is focusing on the customer who asked for a special order; that clue is a red herring meant to distract. The cleaning crew member is also innocent; their statement about seeing someone near the office is true but doesn’t identify the thief.

One misconception is that you need to find all 12 clues to win. You can accuse with fewer, but you’ll get a lower score and a “not enough evidence� ending. The game encourages thorough exploration, but the correct suspect is always the same regardless of how many clues you find.

Comparison with Other Detective Duck Cases

Unlike the museum case (where the suspect is the security guard) or the library case (where it’s the librarian’s assistant), the bakery case requires more attention to timing. The museum case relies on visual clues, while the library case focuses on motive. The bakery case is unique because it introduces the concept of alibi contradiction—you must compare statements with physical evidence.

Difficulty-wise, the bakery case is considered medium. It’s harder than the park case (which has only 8 clues) but easier than the train case (which has 15 clues and multiple suspects with overlapping alibis). The bakery case is a good introduction to logical deduction for new players.

Cost and Availability

Detective Duck is a free-to-play web game series, and the bakery case is included in the base game. There are no in-app purchases or DLC required to complete it. The game is available on the official website and some mobile app stores. You don’t need to pay for hints—the game provides a hint button that highlights a clue for a short time after a cooldown.

Safety and Fair Play

This is a single-player puzzle game, so there are no safety concerns. However, be aware that using external guides (like this one) is considered spoiler territory. The game’s terms of service don’t prohibit walkthroughs, but the intended experience is to solve the case yourself. If you’re stuck, it’s better to use the in-game hint system first—it costs nothing and preserves the challenge.

Frequently Asked Questions

Who is the correct suspect in the bakery case? The delivery driver. Evidence includes the early receipt, the footprint, and the vanilla extract box.

How many clues are there in the bakery case? There are 12 clues in total, spread across five rooms. You need at least 8 to make an accusation, but 12 gives you the full story.

Can I accuse the wrong suspect and still finish? Yes, you can finish the game, but you’ll get a “wrong suspect� ending and a lower score. You can replay to get the correct ending.

What does the investigation score mean? It’s a performance metric based on how many clues you found and how fast you completed the case. It doesn’t affect the story, but it’s a bragging right.

Is the bakery case part of a larger game? Yes, Detective Duck is a series of standalone cases. The bakery case is one of the first, and it’s often recommended for beginners.

Are there any hidden clues that are easy to miss? The key behind the croissants and the scratch mark on the back door are the most commonly missed. Check every object, not just the obvious ones.

Related

Formula used
in t | Time spent (min) | min | 30 | 0 | 600
in d | Clues found | count | 8 | 0 | 20
out score | Investigation Score | /100 | (d / 12 * 60) + (t / 60 * 40) | 0

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

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