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06 Numbers and Powers

Digimon Up Support Digimon Tier List

Card No. 06·40334 · Updated · Standard formula, shown below

Average pace 5.00 min/km
Average speed
12.00 km/h
Result
Finish time
50 min
You entered
Distance
10 km
You entered
You enter
Finish time, Distance
You get
Average pace, Average speed
Rounding
2 dp

This article ranks the best Support Digimon in Digimon Up, a fan-made card game, by their ability to protect your team, disrupt your opponent, and enable combos. You’ll get a clear tier list from S to C, an explanation of how Support Digimon work, and practical advice on building a strong support core for your deck.

Formula

This page is a tier list, not a numerical calculator, so the formula block above is a placeholder. The real “formula” for evaluating a Support Digimon is a weighted score based on four factors:

  • Utility (40%): How many different situations the card is useful in (e.g., drawing, healing, removal, protection).
  • Consistency (30%): How often the effect triggers reliably without requiring rare conditions.
  • Cost Efficiency (20%): The effect’s power relative to its memory cost.
  • Meta Relevance (10%): How well it counters currently popular strategies.

Each card is scored 1–10 in each category, then weighted to give a final score. S-tier cards score 9.0+, A-tier 8.0–8.9, B-tier 7.0–7.9, and C-tier below 7.0.

Worked Example

Take a hypothetical Support Digimon with the following ratings: Utility 9, Consistency 8, Cost Efficiency 7, Meta Relevance 8.

  1. Utility: 9 × 0.4 = 3.6
  2. Consistency: 8 × 0.3 = 2.4
  3. Cost Efficiency: 7 × 0.2 = 1.4
  4. Meta Relevance: 8 × 0.1 = 0.8
  5. Total: 3.6 + 2.4 + 1.4 + 0.8 = 8.2 → A-tier

This example shows how a card with strong utility but mediocre cost efficiency still lands in A-tier because the weighting favors versatility.

What Are Support Digimon in Digimon Up?

In Digimon Up, Support Digimon are cards that stay in your support area (or are played from hand) to provide ongoing effects or one-time triggers. Unlike attackers, they don’t fight directly; instead, they manipulate memory, draw cards, heal your security, or lock down your opponent’s options. They are the backbone of most competitive decks because they smooth out your draws and protect your main attackers.

Support effects typically fall into four categories: draw engines, memory manipulation, security protection, and disruption. A good support core usually includes one or two from each category, depending on your deck’s win condition.

The Tier List: S-Tier

S-tier Support Digimon are format-defining. They are auto-includes in almost every deck that can play them.

  • Wizardmon (BT-001): On play, draw 2 cards, then discard 1. This is the best generic draw engine in the game. The 1-memory cost is trivial, and the card advantage is unmatched.
  • Gatomon (ST-004): When your security is reduced to 2 or fewer, gain 3 memory. This effect can swing a losing game into a winning one, and it triggers from the support area without needing to be played again.
  • Angewomon (BT-008): Once per turn, when one of your Digimon is deleted, you may play a level 4 or lower Digimon from your trash for free. This is a recursion engine that keeps your board full.

The Tier List: A-Tier

A-tier Support Digimon are excellent but have minor drawbacks or are more situational.

  • Patamon (BT-003): When you play this card, reveal the top 3 cards of your deck, add 1 Digimon card to your hand, and place the rest at the bottom. Solid filtering, but it doesn’t draw as many cards as Wizardmon.
  • Tailmon (ST-002): Once per turn, when your opponent plays a Digimon, you may suspend that Digimon. This is strong disruption, but it only affects one Digimon and can be played around.
  • Gomamon (BT-005): When this card is placed in the support area, you may heal 1 security. Healing is rare and valuable, but the effect is one-time only.
  • Hawkmon (EX-001): When you attack with a Digimon, you may draw 1 card, then discard 1 card. This is a repeatable draw effect, but it requires you to attack, which can be risky.

The Tier List: B-Tier

B-tier Support Digimon are playable in specific decks or as budget options.

  • Biyomon (BT-002): When your opponent’s Digimon attacks, you may gain 1 memory. This is a mild memory advantage, but it doesn’t stop the attack.
  • Tentomon (BT-004): When you play this card, look at the top 4 cards of your deck, add 1 card with the same name as a card in your hand to your hand. This is too conditional for most decks.
  • Palmon (ST-001): When this card is deleted, you may add 1 green Digimon card from your trash to your hand. This is only useful in green-heavy decks.
  • Goburimon (BT-006): When you play this card, your opponent reveals their hand and you choose 1 card to discard. Disruption is nice, but the effect is one-time and the cost is high for a small effect.

The Tier List: C-Tier

C-tier Support Digimon are generally not recommended outside of casual play or very specific synergies.

  • Kunemon (BT-007): When you play this card, you may place 1 Digimon card from your hand into your breeding area. This is too slow and doesn’t provide immediate value.
  • Dokunemon (ST-003): When your opponent’s Digimon is deleted, you may gain 1 memory. This requires your opponent to lose a Digimon, which you can’t always control.
  • Tsunomon (BT-009): When you play this card, you may suspend 1 of your opponent’s level 3 Digimon. The effect is too narrow and doesn’t affect higher-level threats.

How to Choose the Right Support Core

Your support core should match your deck’s strategy. Here’s a quick guide:

  • Aggro decks: Prioritize draw engines (Wizardmon, Hawkmon) to keep your hand full and memory gain (Gatomon) to extend your turns.
  • Control decks: Prioritize disruption (Tailmon, Goburimon) and security healing (Gomamon) to outlast your opponent.
  • Combo decks: Prioritize recursion (Angewomon) and filtering (Patamon) to find your combo pieces consistently.

A good rule of thumb is to run 8–12 Support Digimon in a 50-card deck. Too few and you’ll run out of resources; too many and you won’t have enough attackers.

Common Mistakes and Misconceptions

One common mistake is overvaluing draw effects. Drawing cards is only good if you have the memory to play them. A hand full of cards you can’t afford is worse than a smaller hand of playable options.

Another mistake is ignoring the memory cost of Support Digimon. A 1-cost Support that draws 2 is great, but a 3-cost Support that draws 2 is often too slow. Always check the cost-to-effect ratio.

A common misconception is that Support Digimon are only for defensive decks. In reality, the best support cards enable aggressive plays by giving you extra memory or drawing into your key attackers.

Frequently Asked Questions

What is the best Support Digimon in Digimon Up?

Wizardmon (BT-001) is widely considered the best generic Support Digimon because it provides unconditional card advantage for a very low cost. Its draw-2-discard-1 effect is simple, powerful, and fits into almost any deck.

How many Support Digimon should I run in my deck?

Most competitive decks run between 8 and 12 Support Digimon out of 50 cards. This gives you enough consistency without sacrificing your offensive lineup. If your deck is heavily combo-oriented, you may want closer to 12; if it’s aggressive, 8 is usually enough.

Can Support Digimon attack?

In Digimon Up, Support Digimon are placed in the support area and do not participate in battles. They provide passive effects or one-time triggers. Some cards may allow a Support Digimon to move to the battle area, but that’s an exception, not the rule.

Are expensive Support Digimon always better?

No. Cost efficiency is a major factor in the tier list. A 1-cost card that draws 2 is often better than a 4-cost card that draws 3. The cheaper card leaves you more memory to play your attackers and other effects in the same turn.

Do Support Digimon work in every color?

Most Support Digimon are color-specific, meaning they can only be played in decks of their color. However, some are neutral or have effects that work regardless of color. Always check the card’s color requirements before adding it to your deck.

How do I counter an opponent’s Support Digimon?

Some cards have effects that remove Support Digimon from the field, such as “delete 1 Support Digimon.” If you don’t have those, your best bet is to focus on disrupting the effects they enable, such as preventing draw or memory gain. Alternatively, you can try to win before their support engine becomes overwhelming.

Related

Formula used
in t | Finish time | min | 50 | 0
in d | Distance | km | 10 | 0 | 100000
out pace | Average pace | min/km | t / d | 2
out speed | Average speed | km/h | d / (t / 60) | 2

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

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