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FFXIV: Where to Unlock Every Job and Class

Card No. 06·67827 · Updated · Standard formula, shown below

To unlock every job and class in Final Fantasy XIV, you must visit specific NPCs in the game’s main cities and hub areas, each with their own level and quest requirements. The full list of unlock locations and prerequisites is detailed below, covering all 19 combat jobs, 8 crafting classes, and 3 gathering classes available as of patch 6.5.

How Job and Class Unlocks Work

In FFXIV, “classes” are the base disciplines you start with (like Gladiator or Conjurer), while “jobs” are advanced versions that you unlock at level 30 (like Paladin or White Mage). Each class has a corresponding job questline that grants the job stone, which you must equip to access job-specific actions and traits. Starting with the Heavensward expansion, new jobs are introduced as standalone disciplines that begin at a higher level (30, 50, or 60) and do not require a base class. You can unlock every job on a single character, but you must meet the level and quest progression requirements for each one.

Base Classes and Their Unlock Locations

All base classes are unlocked by visiting the appropriate guild in one of the three starting cities. You can join any guild once you reach level 10 on your first class and complete the main scenario quest “The Gridanian Envoy” (which allows travel between cities). Here are the locations and the NPCs you need to talk to:

  • Gladiator (GLA) – Ul’dah – Steps of Nald (X: 9, Y: 11) – Speak to the Gladiator Guild receptionist.
  • Pugilist (PGL) – Ul’dah – Steps of Nald (X: 6, Y: 5) – Pugilist’s Guild.
  • Marauder (MRD) – Limsa Lominsa Upper Decks (X: 11, Y: 6) – Marauder’s Guild.
  • Lancer (LNC) – Gridania – Old Gridania (X: 14, Y: 6) – Lancer’s Guild.
  • Archer (ARC) – Gridania – Old Gridania (X: 15, Y: 8) – Archer’s Guild.
  • Conjurer (CNJ) – Gridania – Old Gridania (X: 6, Y: 11) – Conjurer’s Guild.
  • Thaumaturge (THM) – Ul’dah – Steps of Nald (X: 9, Y: 8) – Thaumaturge’s Guild.
  • Arcanist (ACN) – Limsa Lominsa Lower Decks (X: 4, Y: 11) – Arcanist’s Guild.
  • Rogue (ROG) – Limsa Lominsa Lower Decks (X: 8, Y: 15) – Speak to Lonwoerd after reaching level 10 and completing the quest “Strange Bedfellows”.

Each class starts at level 1 and can be leveled to 80 (or 90 with Endwalker) independently. You can switch between classes freely by changing your weapon, but you must unlock the class first.

Job Unlock Quests (Level 30)

Once you reach level 30 on a base class, you can unlock its job by completing the level 30 class quest and then the job quest. The job quest giver is usually located near the class guild. Here are the jobs and their unlock quest locations:

  • Paladin (PLD) – Ul’dah – Steps of Nald (X: 9, Y: 11) – Quest “Paladin’s Vow” from Jenlyns.
  • Monk (MNK) – Ul’dah – Steps of Nald (X: 6, Y: 5) – Quest “Brother from Another Mother” from Gagaruna.
  • Warrior (WAR) – Limsa Lominsa Upper Decks (X: 11, Y: 6) – Quest “Pride and Duty” from Wyrnzoen.
  • Dragoon (DRG) – Gridania – Old Gridania (X: 14, Y: 6) – Quest “Eye of the Beholder” from Heustienne.
  • Bard (BRD) – Gridania – Old Gridania (X: 15, Y: 8) – Quest “A Song of Bards and Bowmen” from Luciane.
  • White Mage (WHM) – Gridania – Old Gridania (X: 6, Y: 11) – Quest “Seer Folly” from Raya-O-Senna.
  • Black Mage (BLM) – Ul’dah – Steps of Nald (X: 9, Y: 8) – Quest “The Black Mage’s Mask” from Lalai.
  • Summoner (SMN) – Limsa Lominsa Lower Decks (X: 4, Y: 11) – Quest “Austerity of Flame” from Thubyrgeim.
  • Scholar (SCH) – Limsa Lominsa Lower Decks (X: 4, Y: 11) – Quest “Forgotten but Not Gone” from Thubyrgeim (requires Arcanist level 30).
  • Ninja (NIN) – Limsa Lominsa Lower Decks (X: 8, Y: 15) – Quest “Peasants by Day, Ninjas by Night” from Lonwoerd (requires Rogue level 30).

Note that Arcanist branches into two jobs: Summoner and Scholar. They share the same base class, so leveling one also levels the other.

Expansion Jobs (Level 50 and Above)

Starting with Heavensward, new jobs are unlocked via quests in expansion areas. These jobs do not require a base class, and they start at level 30, 50, or 60 depending on the expansion. Here are the unlock locations and starting levels:

  • Dark Knight (DRK) – Level 30, unlock in Ishgard (The Pillars X: 13, Y: 12) after reaching level 50 and completing the main scenario quest “Heavensward”.
  • Machinist (MCH) – Level 30, same location as DRK (Ishgard, The Pillars X: 13, Y: 12) – quest “A Gentleman Falls, but Never Fails”.
  • Astrologian (AST) – Level 30, same location as DRK (Ishgard, The Pillars X: 13, Y: 12) – quest “Stairway to the Heavens”.
  • Samurai (SAM) – Level 50, unlock in Ul’dah – Steps of Nald (X: 9, Y: 9) after reaching level 50 and owning Stormblood – quest “The Proud and the Few”.
  • Red Mage (RDM) – Level 50, unlock in Ul’dah – Steps of Nald (X: 9, Y: 9) after reaching level 50 and owning Stormblood – quest “Taking the Red”.
  • Gunbreaker (GNB) – Level 60, unlock in Limsa Lominsa Upper Decks (X: 11, Y: 6) after reaching level 60 and owning Shadowbringers – quest “The Makings of a Gunbreaker”.
  • Dancer (DNC) – Level 60, unlock in Limsa Lominsa Upper Decks (X: 11, Y: 6) after reaching level 60 and owning Shadowbringers – quest “A Performance for the Ages”.
  • Reaper (RPR) – Level 70, unlock in Ul’dah – Steps of Nald (X: 12, Y: 8) after reaching level 70 and owning Endwalker – quest “The Fringes”.
  • Sage (SGE) – Level 70, unlock in Limsa Lominsa Upper Decks (X: 11, Y: 6) after reaching level 70 and owning Endwalker – quest “A Bold New Plan”.

All expansion jobs require that you have the corresponding expansion registered to your account. The main scenario quest progression requirement is also mandatory; you cannot unlock these jobs early by simply being level 50.

Crafting and Gathering Classes

There are 11 disciples of the hand and land classes (crafters and gatherers). They are unlocked similarly to combat classes, but they do not have job stones. You can unlock all of them at level 1, and they can be leveled to 90. Here are the unlock locations:

  • Carpenter (CRP) – Gridania – Old Gridania (X: 14, Y: 12).
  • Blacksmith (BSM) – Limsa Lominsa Upper Decks (X: 10, Y: 8).
  • Armorer (ARM) – Limsa Lominsa Upper Decks (X: 10, Y: 8).
  • Goldsmith (GSM) – Ul’dah – Steps of Nald (X: 8, Y: 9).
  • Leatherworker (LTW) – Ul’dah – Steps of Nald (X: 8, Y: 9).
  • Weaver (WVR) – Ul’dah – Steps of Nald (X: 8, Y: 9).
  • Alchemist (ALC) – Limsa Lominsa Upper Decks (X: 10, Y: 8).
  • Culinarian (CUL) – Limsa Lominsa Lower Decks (X: 8, Y: 6).
  • Miner (MIN) – Ul’dah – Steps of Nald (X: 8, Y: 9).
  • Botanist (BTN) – Gridania – Old Gridania (X: 14, Y: 12).
  • Fisher (FSH) – Limsa Lominsa Lower Decks (X: 7, Y: 12).

Each crafting and gathering class has its own guild quests that unlock abilities and allow you to level past 20. You can also unlock the “Grand Company” turn-ins and “Levequests” to speed up leveling.

How to Choose Your First Job

If you are new to FFXIV, your first job choice is mostly about playstyle. Tanks (PLD, WAR, DRK, GNB) have high survivability and are expected to lead dungeons. Healers (WHM, SCH, AST, SGE) keep the party alive and have shorter queue times. DPS (all others) deal damage and are the most numerous, so queue times for dungeons can be longer. If you want flexibility, Arcanist is a great start because it gives you both a DPS (Summoner) and a healer (Scholar) from one class. You can also change jobs at any time after level 10, so don’t worry too much about being locked in.

Common Problems and Misconceptions

One common misconception is that you must complete the main scenario quest (MSQ) to unlock jobs. While MSQ progression is required for expansion jobs, base classes and their jobs only require level 10 and the ability to travel to other cities. Another issue is that players often forget to equip their job stone after unlocking a job. The job stone is a separate item that you receive from the job quest; you must equip it in your ring slot (or the dedicated job stone slot in your character sheet) to access job actions. If you queue for a dungeon without your job stone, you will be severely underpowered and may be removed from the group. Also, note that the Rogue class is not available at character creation; you must first reach level 10 on any other class and then unlock it in Limsa.

Frequently Asked Questions

Can I unlock all jobs on one character? Yes, you can unlock every job and class on a single character. There is no limit, and you can switch between them freely by changing your weapon. However, each job levels independently, so you will need to level them separately.

Do I need to complete the main scenario to unlock jobs? For base classes and their jobs, you only need to reach level 10 and complete the quest that allows travel between cities. For expansion jobs (DRK, MCH, AST, SAM, RDM, GNB, DNC, RPR, SGE), you must reach the specified level and complete the corresponding expansion’s main scenario quest up to a certain point.

What is the fastest way to level a new job? The fastest way is to complete daily roulettes (Leveling, Trial, Alliance Raid, etc.), which give large XP bonuses. You can also use the “Deep Dungeon” (Palace of the Dead or Heaven-on-High) to level from 1 to 60 quickly, and then use dungeon spam or FATEs. For crafting and gathering, use levequests and collectables.

Why can’t I unlock the Dark Knight? The Dark Knight unlock quest is in Ishgard, which is only accessible after completing the main scenario quest “Heavensward” (the first quest of the expansion). You must also be level 50. If you have not reached that point in the story, you cannot access Ishgard.

Do crafting classes have job stones? No, crafting and gathering classes do not have job stones. They are considered classes, not jobs, and they do not have advanced job quests. However, they have their own class quests that grant abilities and allow you to level past 20.

What is the difference between a class and a job? A class is the base discipline you start with (e.g., Gladiator). A job is the advanced version (e.g., Paladin) that you unlock at level 30 by completing the job quest. Jobs have unique actions and traits that make them significantly stronger than the base class. You must equip the job stone to become the job.

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