keepcalculator

06 Numbers and Powers

Forsaken VC Servers Rework Explained

Card No. 06·52147 · Updated · Standard formula, shown below

Yes, the Forsaken VC servers rework is a real, ongoing overhaul of the voice chat server infrastructure for the Roblox game Forsaken, aimed at fixing persistent connection drops, latency spikes, and broken proximity chat. The rework replaces the old server architecture with a more stable, region-aware system that should make voice chat feel as reliable as the game’s core mechanics. Here is what the rework actually involves, what it means for players, and how to get the best experience while it rolls out.

Background: Why the Rework Was Needed

Forsaken, a horror-survival game on Roblox, relies heavily on voice chat for its core gameplay: survivors coordinate in real time, and the killer can hear them. The original voice chat servers were shared across many Roblox games, which meant that a spike in traffic elsewhere could degrade Forsaken’s voice quality. Players reported three recurring issues: voice cutting out mid-round, a 2–3 second delay between speaking and hearing, and players being assigned to the wrong regional server, causing high ping. The rework was announced by the developers as a direct response to these complaints, with the goal of giving Forsaken its own dedicated voice infrastructure.

How the Rework Works

The new system separates voice chat routing from the game’s regular server hosting. Instead of using a generic Roblox voice relay, Forsaken now uses a dedicated voice server pool that is selected based on the game server’s region. When you join a Forsaken server, the game also pings a nearby voice relay and keeps that connection alive for the entire match. The rework also added a reconnection handshake: if the voice link drops, the client automatically reconnects to the same relay without you having to leave the game. This is a significant change from the old system, which required a full rejoin to restore voice.

How to Choose the Best Server

While the rework improves stability, you still have some control over your experience. The game’s server browser shows a ping value for each server; lower ping usually means better voice quality, but not always. Here is what to look for:

  • Region label: Choose a server in your own country or continent. A server with 50 ms ping in your region will almost always beat a 100 ms server on another continent.
  • Player count: Full servers (10/10) can strain voice relays even after the rework. A 7/10 or 8/10 server often gives cleaner audio.
  • Server age: Newly created servers (under 5 minutes old) tend to have fewer connection issues than long-running ones, which may have accumulated memory leaks.

If you still get voice issues on a low-ping server, try switching to a server with a slightly higher ping but fewer players. The rework prioritizes connection stability over raw latency, so a stable 80 ms connection beats a jittery 30 ms one.

Common Problems and Fixes

Even with the rework, some issues persist. Here are the most common and what to do:

  • Voice works but nobody hears you: Check your Roblox voice chat settings. The rework does not override your microphone permissions. Go to Roblox settings → Privacy → Voice Chat and ensure it is enabled.
  • Voice cuts out every 10 seconds: This is usually a network issue on your end, not the server. Close bandwidth-heavy apps (streaming, downloads) or switch from Wi-Fi to a wired connection.
  • Voice works in the lobby but not in-game: This is a known bug that the rework is still patching. A quick fix is to leave the server and rejoin; the reconnection handshake will often re-establish the link.
  • Hearing yourself echo: The rework added better echo cancellation, but it is not perfect. Lower your microphone sensitivity in Roblox settings or use headphones instead of speakers.

How It Compares to Other Games

Forsaken’s rework is similar to what larger titles like Among Us or Phasmophobia did years ago, but with a key difference: those games use dedicated third-party voice services (like Vivox or Discord), while Forsaken stays within Roblox’s voice system. This means the rework is limited by Roblox’s overall voice platform, which still has a hard limit on the number of concurrent voice users per relay. In practice, Forsaken’s voice quality after the rework is comparable to a mid-tier Discord call: clear at close range, with noticeable degradation when more than 6 people are talking at once. It is not as good as a dedicated game voice client, but it is far better than the pre-rework state.

Costs and Who Pays for It

The rework does not cost players anything directly. Forsaken remains free to play, and voice chat is a standard Roblox feature. The costs are borne by the Forsaken developers, who pay Roblox for the dedicated voice server allocation. This is why the rework rolled out gradually: each new region’s voice pool costs money, so the developers prioritized regions with the highest player counts first. If you are in a less common region (e.g., South America or Oceania), you may still be on the old shared voice servers until the rework reaches you. There is no public timeline for full global rollout.

Safety and Privacy

Voice chat in Forsaken is subject to Roblox’s standard voice chat safety rules. All voice communications are recorded and moderated by Roblox’s automated systems, and users can be banned for abusive language. The rework does not change this. It does, however, improve one safety aspect: the reconnection handshake means your IP address is more consistently tied to the same regional relay, which reduces the chance of being connected to an unrelated server that could expose your general location. For privacy, do not share personal information in voice chat, as recordings are stored and can be reviewed by Roblox moderators.

Frequently Asked Questions

Is the Forsaken VC rework complete?
No, it is rolling out in phases. Major regions like North America and Europe are fully on the new system, while smaller regions may still be on the old shared servers. Check the Forsaken Discord for the latest regional status.

Why does my voice sound robotic after the rework?
This is usually a bandwidth issue. The new voice codec uses more data than the old one for better clarity. If your upload speed is below 1 Mbps, the game reduces quality, causing a robotic sound. Lower your microphone quality in Roblox settings or close other upload-heavy apps.

Can I turn off voice chat but still hear others?
No, Roblox does not allow separate toggles for input and output. You can mute your microphone in the Roblox voice chat settings, but you will still hear others. To disable all voice, you must turn off voice chat entirely in Roblox privacy settings.

Does the rework fix the “voice chat not working” error?
It fixes the server-side causes, but not client-side ones. If you see that error, first check your Roblox voice chat is enabled, then restart the game. If it persists, it is likely your network blocking the voice relay port; try a different network or a VPN.

Will the rework add push-to-talk?
No, Forsaken uses proximity-based voice chat, meaning you are always heard by nearby players. Push-to-talk is a Roblox platform feature, not a per-game one, and the developers have not announced any plans to add it as a game-specific option.

Related

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

More cards in this drawer

The whole Numbers and Powers drawer →