The Forsaken Week 2 Summer Games schedule runs from July 16 through July 22, 2025, with the same daily rotation of game modes and map voting as Week 1. You can see the exact start and end times for each mode below, along with the full weekly breakdown and how the event rewards work.
Event Overview and Dates
The Summer Games is a limited-time event in Forsaken that runs for two weeks. Week 2 begins on the Wednesday of the second week and ends on the following Tuesday, matching the game’s standard weekly reset cycle. For 2025, Week 2 starts on July 16 at 10:00 AM UTC and concludes on July 22 at 10:00 AM UTC.
During this period, the event playlist features a rotating set of game modes that change daily at the same 10:00 AM UTC reset. The modes available in Week 2 are the same as Week 1, but the daily order is shuffled, so players who missed a specific mode earlier get another chance to play it.
Daily Mode Rotation
The Summer Games playlist includes four core modes, each lasting 24 hours. The rotation for Week 2 is as follows:
- July 16-17: Capture the Flag (CTF) – Classic 5v5 flag capture on the Summer Sands map.
- July 17-18: Team Deathmatch (TDM) – Standard 6v6 elimination with a 10-minute time limit.
- July 18-19: King of the Hill (KotH) – Hold the central zone for 60 seconds to win.
- July 19-20: Gun Game – Free-for-all where each kill advances your weapon tier.
- July 20-21: Capture the Flag (CTF) – Repeat of the first mode, but with a different map pool.
- July 21-22: Team Deathmatch (TDM) – Final day, with double XP active.
All times are in UTC. Your local time may differ, so check the in-game timer or the event tab for the countdown to each reset.
How the Event Works
The Summer Games event is accessible from the main menu under the “Events� tab. You can queue for the rotating playlist directly, or you can select individual modes from the custom game browser if you want to practice with friends. Matchmaking is cross-platform, so you’ll be paired with players from all supported systems.
Each match you complete earns event currency, which is used to unlock exclusive cosmetic items like weapon skins, character outfits, and emotes. The currency is awarded based on performance: winning a match gives 200 points, losing gives 100, and each kill or objective capture adds a small bonus. You can earn up to 1,500 points per day, so playing a few matches each day is enough to unlock everything by the end of Week 2.
Rewards and Unlocks
The event store has a rotating selection of items, and some are only available during Week 2. Here are the notable rewards you can grind for:
- Summer Splash Weapon Skin – A tropical-themed skin for the M4A1 rifle, costs 2,500 points.
- Beachcomber Outfit – A full character skin with a sunhat and flip-flops, costs 3,000 points.
- Wave Rider Emote – An animated surfing emote, costs 1,200 points.
- Sunset Charm – A weapon charm shaped like a sunset, costs 800 points.
Items from Week 1 (like the Palm Tree Banner) are still available to purchase, but they will leave the store when the event ends on July 22. After that, the items go into the vault and may return in future events or through loot boxes.
Common Questions and Misconceptions
Many players assume the event resets at midnight local time, but it actually resets at 10:00 AM UTC, which is 6:00 AM Eastern Daylight Time and 3:00 AM Pacific Daylight Time. If you’re in a different timezone, double-check the in-game countdown rather than relying on your local clock.
Another misconception is that playing the same mode twice in a row gives you a penalty. That’s not true – you can play as many matches as you like, but the daily point cap still applies. Once you hit 1,500 points, you stop earning currency for the day, even if you keep playing.
Tips for Maximizing Points
If you want to unlock everything quickly, focus on winning matches and completing objectives. Here are some practical tips:
- Play with a squad – coordinated teams win more often, giving you the 200-point win bonus.
- Focus on the objective in CTF and KotH – captures and holds give extra points per action.
- Use the double XP day (July 21) to grind TDM – you’ll earn points faster, but the daily cap still applies.
- Check the event store daily – some items rotate in and out, so grab what you want before it disappears.
Frequently Asked Questions
Does the Week 2 schedule differ from Week 1?
No, the modes are the same, but the order is shuffled. Week 1 started with TDM, while Week 2 starts with CTF. This gives players who missed a mode another chance to play it.
What happens if I miss a day?
You can still earn points on the days you do play, but you’ll miss out on that day’s specific mode. The event store remains open until the end of Week 2, so you can still buy items with points earned on other days.
Are the rewards account-wide or character-specific?
Rewards are account-wide. Once you unlock a skin or outfit, it’s available for all characters on your account.
Can I play the Summer Games modes in custom games?
Yes, all the modes are available in the custom game browser, but you won’t earn event currency there. Only matchmade games count toward the event.
Will the event items return after July 22?
Items may return in future events or through loot boxes, but there’s no guarantee. If you want a specific item, it’s best to earn it before the event ends.
Is the daily point cap per account or per character?
The cap is per account. Playing multiple characters won’t increase your daily earning limit.
Related
Formula used
in t | Event duration | days | 7 | 1 | 14 out days_left | Days remaining | days | 7 - t | 0
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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