Ten standout game remakes show how developers can preserve a classic’s identity while rebuilding its visuals, systems, and presentation for a new audience. From faithful restorations to ambitious reimaginings, these examples demonstrate that a remake is more than a fresh coat of paint: it can change how a landmark game feels to play.
What makes a remake different?
The terms “remake” and “remaster” are often used loosely, but they describe different kinds of work. A remaster generally improves an existing release—perhaps by increasing resolution, improving performance, or updating sound—while keeping most of its original content and structure. A remake rebuilds substantial parts of the game, often using new assets, revised controls, redesigned levels, or changed systems.
The boundary is not always clear. Some remakes follow the original closely, while others reinterpret it so extensively that they function as new games based on familiar material. The ten selections below cover both approaches. They are chosen for the scale or significance of their changes, not as a definitive ranking.
Ten standout examples
- Resident Evil (2002). Capcom’s GameCube remake of the 1996 survival-horror game rebuilt its environments and character models, added new areas and story details, and refined puzzles and combat. Its fixed camera angles and deliberate pacing retained the original’s identity, while the richer mansion and redesigned encounters made exploration more unsettling. The remake later appeared on other platforms.
- Metroid: Zero Mission (2004). This Game Boy Advance remake revisited the original Metroid, giving its world a visual and control overhaul informed by later entries in the series. It added a new concluding sequence and expanded the original adventure without discarding its emphasis on exploration and ability-gated progression. It is a concise example of a remake using later design knowledge to make an early game more approachable.
- Pokémon FireRed and LeafGreen (2004). These Game Boy Advance versions rebuilt the first-generation Kanto adventures with the visual style and mechanics of the contemporary Pokémon games. They retained the familiar region and story while adding features such as the Sevii Islands, which extended the post-game. Their changes made the original journey fit more naturally into a later generation of the series.
- Super Mario 64 DS (2004). Nintendo reworked the Nintendo 64 platformer for a portable system, adding playable characters, new stars, and touch-screen activities. It is not simply a visual upgrade: the additional characters and altered controls change how players approach some challenges. The result illustrates a remake shaped by the hardware it was built for, including both its possibilities and its compromises.
- Final Fantasy VII Remake (2020). Square Enix transformed the Midgar portion of the 1997 role-playing game into a full-scale, real-time action role-playing experience. It expands characters and locations that occupied only part of the original, while its plot also departs from a straightforward scene-for-scene retelling. That makes it a particularly clear example of a remake that is also a reinterpretation—and the first entry in a larger project rather than a complete remake of the whole original game.
- Shadow of the Colossus (2018). Bluepoint Games rebuilt the PlayStation 2 adventure for PlayStation 4, replacing its presentation with newly created visuals while preserving the central structure: a lone rider crosses a vast landscape to confront sixteen colossal creatures. The remake aimed to retain the original’s spare atmosphere and distinctive encounters rather than redesign the adventure from the ground up. It is often discussed as a visually extensive but comparatively faithful remake.
- Resident Evil 2 (2019). This remake replaced the 1998 game’s fixed camera angles with an over-the-shoulder perspective and rebuilt its police-station environments, combat, and presentation. It preserves the dual-character premise and central setting, but changes how players navigate and survive. The new perspective makes resource management and close encounters feel different from the original, even when the story beats remain recognizable.
- Link’s Awakening (2019). Nintendo’s remake of the 1993 Game Boy adventure gave Koholint Island a distinctive toy-like visual style and modernized several conveniences, including map and item handling. It preserved the compact world, dungeons, and unusual story, rather than expanding the game into a much larger open-world adventure. Its careful balance of accessibility and fidelity helps show that a remake can modernize presentation without chasing scale.
- Trials of Mana (2020). The original 1995 role-playing game, known in Japan as Seiken Densetsu 3, was rebuilt as a 3D action RPG. The remake adds fully voiced scenes and changes combat and exploration to real-time play, while retaining the original’s party-selection premise and branching character stories. It is a substantial mechanical overhaul that makes the same basic adventure feel much more contemporary.
- Dead Space (2023). Motive Studio’s remake reconstructed the 2008 science-fiction horror game, updating its visuals, sound, and systems while keeping Isaac Clarke’s mission aboard the USG Ishimura at the center. The ship is presented as a more connected space, and Isaac is voiced, unlike in the original. The changes strengthen immersion and continuity without replacing the core survival-horror premise.
How remakes rework their originals
These games tend to make changes in several layers, and a remake’s success depends on how those layers support its core idea:
- Presentation: New art, animation, sound, and performance can make an old setting legible on modern displays without changing its basic design.
- Controls and combat: A new camera or movement system can transform difficulty. Resident Evil 2’s over-the-shoulder view, for example, changes aiming and threat awareness.
- Structure and content: Added missions, areas, or story scenes can deepen a classic, but may also alter its pacing. Final Fantasy VII Remake greatly expands one section of its source game.
- Convenience: Better maps, clearer menus, or less restrictive item handling can reduce friction while preserving the original challenge.
Not every change is an improvement for every player. A remake can make an old game easier to read but lose some of its mystery, or introduce modern controls that change the rhythm that fans remember. That tension is part of what makes comparisons worthwhile.
Faithful remake or full reimagining?
A faithful remake keeps the original’s structure, tone, and major encounters close at hand, even when it rebuilds the technology. Link’s Awakening and Shadow of the Colossus largely take this route. A reimagining gives itself more freedom to alter combat, storytelling, or progression; Final Fantasy VII Remake and Trials of Mana are stronger examples.
Neither approach is automatically better. Fidelity helps preserve historical design and makes familiar moments recognizable. Reinterpretation can fix dated mechanics or explore ideas the original could not support, but it can also disappoint someone expecting an exact recreation. Before choosing a version, check whether it is a complete game or one part of a larger project, and whether it changes the camera, combat, or story.
Why play the original as well?
Remakes are useful introductions, but they do not make the originals irrelevant. Older versions can reveal why certain design choices mattered, how genre conventions developed, and what the remake changed. They may also retain a distinct mood or pacing that a technically modern version cannot reproduce.
Availability varies by platform and edition, and not every original is easy to access. When both are available, a practical approach is to start with whichever version better suits your tolerance for older controls. Then compare specific elements—level layout, enemy behavior, music, or story structure—rather than expecting one version to be a perfect substitute for the other.
Frequently Asked Questions
What is the difference between a remake and a remaster?
A remaster usually improves an existing game’s presentation or technical performance while retaining most of its original design. A remake rebuilds more of the game, potentially changing assets, controls, content, or systems. The terms can overlap in marketing, so the specific changes matter more than the label.
Is Final Fantasy VII Remake a complete remake of the original?
No. The 2020 game focuses on the Midgar portion of the 1997 story, greatly expanding it and changing elements of its plot. It is the first installment of a multi-part remake project, not a one-game recreation of the entire original.
Which remake is closest to its original?
There is no single objective answer, but Shadow of the Colossus (2018) and Link’s Awakening (2019) are useful examples of remakes that preserve much of their originals’ core structure while substantially rebuilding presentation.
Do remakes always improve gameplay?
No. A revised camera, combat system, or interface may suit modern expectations but alter the original’s feel. Whether the changes improve the experience depends on what a player values: fidelity, convenience, accessibility, or a new interpretation.
Should I play the original before the remake?
It is not necessary for most games on this list. Playing the original first can make differences more interesting, but a remake can be a reasonable starting point if older controls or visuals are a barrier. For story projects released in multiple parts, check the series’ release order.
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