This guide explains how to complete every Chapter 5 challenge in the Halloween-themed Roblox game, covering each of the 10 levels, the required objectives, and the exact steps to finish them efficiently. You need to collect specific items, avoid the monster, and reach the exit door before time runs out. Below you will find a level-by-level breakdown, common pitfalls, and answers to frequently asked questions.
How Chapter 5 Challenges Work
In Halloween (the Roblox game by Easy Game), Chapter 5 is a series of 10 timed levels, each with a unique challenge objective displayed at the top of the screen. You play as a character trapped in a haunted house, and the monster (a large, slow-moving creature) patrols the map. Your goal is to complete the stated task—such as finding keys, flipping switches, or collecting batteries—and then reach the exit door. The monster is not the only threat; you also have a limited time, shown by a bar at the top. If the monster touches you or the timer hits zero, you restart the level.
Each level’s challenge is different, but they all follow a similar pattern: explore the map, find the required objects, interact with them, and escape. The map layout is randomized each time you play, so item locations vary, but the types of objects and their general placement (e.g., in drawers, on tables, in corners) remain consistent. This guide lists every challenge in order and gives you the exact steps to complete each one.
Level 1: Find the 5 Keys
The first challenge asks you to collect five small golden keys scattered around the house. The keys are usually hidden in plain sight: on bookshelves, inside open drawers, on kitchen counters, or under pillows. Walk near them and press the interact key (E on PC, or the on-screen button on mobile) to pick them up. The counter at the top shows how many you have collected.
Once you have all five, a red arrow appears pointing to the exit door, which is locked. Walk to the door and press E to open it. The monster is slow, so you can usually complete this level in under a minute if you move quickly. Tip: check the kitchen and living room first, as they often have two keys each.
Level 2: Flip All 6 Switches
This challenge requires you to locate and flip six wall switches. They are typically found in the hallways, bathrooms, and bedrooms. Each switch is a small, gray toggle on the wall; walk up to it and press E to flip it. When flipped, the switch turns from red to green, and you hear a click. You must flip all six before the exit door unlocks.
The monster’s pathing is more aggressive here, so listen for its footsteps and hide in closets (press E to enter) if it gets close. The switches are often near the floor, so look carefully in corners. A common mistake is missing a switch in the basement—check behind the furnace. Once all six are green, the exit door opens, and you can leave.
Level 3: Collect 4 Batteries
For this challenge, you need to find four large D-cell batteries. They are usually placed in obvious spots: on the dining table, in the garage workbench, in the master bedroom dresser, and sometimes in the attic. Batteries are bigger than keys, so they are easier to spot. Interact with each to add it to your inventory.
The twist is that the exit door requires a certain number of batteries to power it—you need all four. Do not waste time rechecking rooms you have already searched; the batteries are spread out, one per major area. The monster spawns near the center of the map, so stay on the edges. After collecting all four, the door near the front entrance unlocks.
Level 4: Use the Code 4821
This challenge gives you a numeric code (4821) that you must enter into a keypad on the exit door. The keypad is on the wall next to the front door, and you need to press the numbers in order. There is no time limit on entering the code, but the monster is active, so you must reach the keypad safely.
The code is always 4821 for this level, so memorize it. Walk up to the keypad, press the four digits, and the door unlocks. You do not need to find any items. The only difficulty is avoiding the monster while crossing the map. If the monster is near the keypad, wait in a nearby room until it passes. This level is one of the fastest if you know the code.
Level 5: Find the 3 Dolls
Here, you must locate three creepy dolls hidden in the house. The dolls are small, about the size of a hand, and are often placed on shelves, in toy boxes, or under beds. They have a distinct red dress, making them stand out against the dark furniture. Interact with each doll to collect it.
The dolls are usually in the nursery, the playroom, and the attic. The monster is faster in this level, so you need to be quick. A strategy is to memorize the doll locations from previous runs, as the map layout is consistent within a single playthrough but changes between games. Once you have all three, the exit door unlocks. The dolls do not affect the monster’s behavior, so do not worry about carrying them.
Level 6: Turn Off the 4 Lights
This challenge asks you to turn off four lights by interacting with light switches. The switches are not the same as the wall switches from Level 2; these are on lamps and ceiling fixtures. You must find and interact with each light source to turn it off. The lights are in the living room, hallway, kitchen, and one bedroom.
When you turn off a light, the room darkens, which can make navigation harder. Use the flashlight (if you have one) or rely on the glow from other rooms. The monster is not affected by darkness, so it can still see you. Turn off all four lights, and the exit door unlocks. This level is easier if you turn off lights in a logical order, starting from the farthest room and working your way back to the exit.
Level 7: Find the 2 Flashlights
In this challenge, you need to find two flashlights. They are not used as items; you simply collect them for the objective. Flashlights are usually in the garage, on a workbench, or in a hallway closet. They are silver with a black handle, so they are easy to spot. Interact with each to pick it up.
The monster’s speed is increased in this level, so you must be efficient. The two flashlights are often in opposite corners of the map, so plan a route that avoids the monster’s patrol path. Once you have both, the exit door opens. Do not confuse the flashlights with the batteries from Level 3; they are separate items.
Level 8: Escape in 60 Seconds
This is a pure speedrun challenge. You have 60 seconds to reach the exit door—no items to collect, no codes to enter. The exit door is always in the same relative location (usually the front entrance), but the path may be blocked by furniture or the monster. You must run to the door and press E to open it before the timer hits zero.
The monster is slower than you, but it may spawn directly in your path. If it does, you need to take a detour through a side room. Memorize the map layout from the previous levels, as it is the same house. The timer is strict, so do not stop to explore. If you fail, you restart the level with a fresh 60 seconds.
Level 9: Find the 5 Candles
This challenge requires you to find five candles placed around the house. Candles are small, white, and have a lit flame, so they are visible in the dark. They are often on tables, window sills, and shelves. Interact with each to blow it out and collect it. The flame goes out, and the candle disappears.
The candles are usually spread out, with one in the dining room, one in the living room, one in the upstairs hallway, one in a bedroom, and one in the basement. The monster is very fast in this level, so you need to be stealthy. Use closets to hide if the monster is near. Once all five candles are collected, the exit door unlocks.
Level 10: Find the 4 Pages
The final challenge asks you to find four torn pages of a book. The pages are white with black text and are scattered around the house. They are usually on the floor, on desks, or in bookshelves. Interact with each page to pick it up. The pages are not in any particular order; you just need all four.
The monster is at its fastest and most aggressive in this level, so you must be extremely careful. The pages are often in the most dangerous areas, such as the basement and the attic. A good strategy is to learn the page spawn locations by playing the level multiple times, as they are consistent within a single run. Once you have all four pages, the exit door opens, and you complete Chapter 5.
Common Mistakes and Tips
- Ignoring the timer: Every level has a time limit, usually 5 minutes, but some are shorter. Always keep an eye on the bar at the top.
- Missing hidden items: Items like keys and batteries can be in drawers or under furniture. Press E near any interactive surface to check.
- Not using closets: Closets are safe hiding spots. If the monster is close, enter a closet and wait until it passes.
- Running in circles: Plan a route that covers all areas without backtracking. This saves time and reduces monster encounters.
- Forgetting the code: For Level 4, the code is always 4821. Write it down if you have to.
Frequently Asked Questions
Can I play Chapter 5 with friends?
Yes, Halloween supports multiplayer. You can play with friends, but the challenges are the same. The monster’s behavior may change with more players, so coordinate to cover more ground.
What happens if I fail a challenge?
You restart the level from the beginning. You do not lose progress on other levels, but you must complete the failed level again. The map layout may change on restart.
Are the item locations the same every time?
No, the map is randomized each time you start a new game. However, within a single playthrough, the locations remain consistent. This means you can memorize them if you replay a level.
How do I hide from the monster?
Press E near a closet or wardrobe to enter it. The monster cannot open closets, but it may wait outside. Stay hidden until it moves away, then exit and continue.
Is there a way to slow down the monster?
No, the monster’s speed is fixed per level. You can only avoid it by moving quickly and using hiding spots. There is no item that affects the monster.
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Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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