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06 Numbers and Powers

Video Game Tester Unions: How They Work in the US

Card No. 06·53879 · Updated · Standard formula, shown below

Video game tester unions in the United States are organized labor groups that negotiate with game studios and publishers over wages, benefits, and working conditions for quality assurance (QA) staff. They function like other unions: workers in a defined bargaining unit vote to unionize, then their elected representatives bargain a legally binding contract with the employer. As of 2025, only a handful of game studios have successfully unionized, but the movement is growing, and the process is governed by the National Labor Relations Act.

Background: Why Testers Are Unionizing

Game testers have historically been among the lowest-paid and least stable workers in the industry. Many are hired on a contract or temporary basis, with no guaranteed hours, no health insurance, and little job security. They often work under “crunch” conditions—long, unpaid overtime in the weeks before a game’s release. A 2022 survey by the International Game Developers Association found that 65% of QA respondents reported working more than 40 hours a week, and 25% said they had worked more than 60 hours in a crunch period.

Unionization efforts gained momentum after several high-profile layoffs and reports of burnout in the late 2010s. The first major union at a US game studio was formed at Vodeo Games in 2021, but the studio shut down shortly after. More lasting successes came at larger employers: in 2022, QA workers at Activision Blizzard’s Raven Software voted to unionize, and in 2024, a large group of QA testers at Microsoft’s ZeniMax Media (parent of Bethesda) formed a union. These wins have inspired similar campaigns at other studios.

How Unionization Works Legally

The legal framework for unionizing in the US is set by the National Labor Relations Act (NLRA), which gives private-sector employees the right to organize and bargain collectively. The process typically follows these steps:

  • Organizing drive: Workers sign authorization cards expressing interest in forming a union. At least 30% of the proposed bargaining unit must sign for an election to be scheduled.
  • Petition and election: The union files a petition with the National Labor Relations Board (NLRB), which then holds a secret-ballot election among the workers in the unit. A simple majority (50% + 1) is needed to win.
  • Certification: If the union wins, the NLRB certifies it as the exclusive bargaining representative for those workers.
  • Contract negotiation: The union and employer negotiate a collective bargaining agreement (CBA) covering wages, hours, benefits, grievance procedures, and other terms. If they can’t agree, they may use mediation or, in rare cases, a strike.

Not all game studios are covered by the NLRA. Independent contractors, freelancers, and some workers at small studios may be excluded. Also, workers at studios that are part of larger companies (like Microsoft) may be covered by existing corporate policies, but they still have the right to unionize under federal law.

What a Union Contract Typically Includes

Once a union is certified, the contract (CBA) is the heart of the arrangement. For game testers, common provisions include:

  • Wage scales: Minimum and step-based pay rates, often with annual raises. For example, the ZeniMax union’s contract raised minimum QA pay to $21.50 per hour, with 3% annual increases.
  • Health and welfare benefits: Employer-paid health insurance, dental, and vision coverage, sometimes with a trust fund for part-time workers.
  • Job security: Layoff protections, severance packages, and recall rights for laid-off workers.
  • Overtime rules: Time-and-a-half pay for hours over 40 per week, and sometimes double pay for weekends or holidays.
  • Crunch protections: Limits on mandatory overtime, advance notice of crunch periods, and compensation for extra hours.
  • Grievance procedures: A formal process for resolving disputes over discipline, termination, or contract violations, often with arbitration as a final step.
  • Remote work provisions: Many post-pandemic contracts include guarantees about remote or hybrid work arrangements.

Challenges and Common Problems

Unionizing in the game industry faces several hurdles. First, high turnover: many testers leave the industry within a few years, making it hard to maintain a stable bargaining unit. Second, anti-union campaigns: some employers have hired consultants to discourage unionization, and the NLRB has issued complaints against companies like Activision Blizzard for alleged retaliation against union supporters. Third, the gig-like nature of QA work: many testers are classified as independent contractors or temporary workers, which can exclude them from union coverage. Finally, the global nature of the industry: US unions can’t represent workers in overseas studios, where much of the testing is outsourced.

Another challenge is the “bargaining unit” question. In some cases, employers argue that testers are not a distinct group and should be combined with other employees, which can dilute the union’s strength. The NLRB has generally sided with testers, but the process can delay elections by months.

Comparisons: How It Differs from Other Unions

Game tester unions are similar to other entertainment-industry unions, like SAG-AFTRA (actors) or the Writers Guild of America (WGA), but they are not affiliated with those groups. Instead, most game tester unions are affiliated with the Communications Workers of America (CWA) or the International Alliance of Theatrical Stage Employees (IATSE). The CWA has been particularly active, forming a sub-group called the Campaign to Organize Digital Employees (CODE) that supports tech and game workers.

Unlike traditional manufacturing unions, game tester unions often focus more on workplace culture issues—like crunch and remote work—rather than just wages. They also tend to be more decentralized, with each studio forming its own local union rather than one national union covering all game workers. This allows contracts to be tailored to each studio’s specific conditions.

How to Get Involved or Start a Union

If you’re a game tester interested in unionizing, the first step is to talk to coworkers about shared concerns. Then, contact an established union like the CWA or IATSE for guidance. They can help you:

  • Assess whether you’re legally eligible to unionize (i.e., not a contractor or supervisor).
  • Build a committee of worker-organizers.
  • Collect authorization cards and file the petition with the NLRB.
  • Navigate employer resistance and communicate with the media.

You don’t need a majority of workers to start the process, but you’ll need at least 30% to call for an election. Winning the election requires a majority of those who vote. If the union wins, the employer is legally obligated to bargain in good faith.

Frequently Asked Questions

Can game testers be fired for trying to unionize?

No. Under the NLRA, it’s illegal for an employer to retaliate against workers for union activity. However, in practice, workers have been fired during organizing drives, and they may need to file charges with the NLRB to get reinstated or compensated. The NLRB can order reinstatement and back pay, but the process can take years.

Do game tester unions cover contract workers?

It depends. If contract workers are classified as employees of the studio (even if they’re paid by a staffing agency), they can be included in a bargaining unit. However, if they are truly independent contractors, they are not covered by the NLRA and cannot unionize. In many cases, studios have used staffing agencies to keep testers off the payroll, but the NLRB has sometimes found that these workers are “joint employees” of both the agency and the studio, making them eligible.

What happens if the union and employer can’t agree on a contract?

If negotiations reach an impasse, the union can call a strike, but this is rare in the game industry. More commonly, the parties use mediation or arbitration. If the employer refuses to bargain in good faith, the union can file an unfair labor practice charge with the NLRB. In extreme cases, the NLRB can seek a court injunction to force bargaining.

Are game tester unions part of a larger union?

Most are affiliated with the CWA or IATSE, but each studio’s union is a separate local. For example, the ZeniMax Workers United is a local of the CWA, and the Raven Software union is also CWA-affiliated. These locals have their own leadership and negotiate their own contracts, but they receive support and resources from the parent union.

Do unionized testers get paid more?

Based on the few contracts that have been negotiated, yes. The ZeniMax contract raised minimum pay by about 20%, and the Raven contract included a 7% raise in the first year. However, these are just two examples, and the overall impact on the industry is still limited because so few studios are unionized. Union contracts also provide non-wage benefits like health insurance and job security that can be more valuable than the pay increase.

Can testers at non-union studios benefit from unions?

Yes, indirectly. When a major studio unionizes and wins better pay and conditions, it can put pressure on other studios to match those standards to attract and retain talent. This is known as the “union threat effect.” Additionally, unions often advocate for industry-wide changes, such as legislation to ban crunch or to provide better benefits for all game workers.

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