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06 Numbers and Powers

Esports Agent Decided Before Match: How-To

Card No. 06·63603 · Updated · Standard formula, shown below

This guide explains how esports teams and tournament organizers can decide the “agent” (the in-game character or role) before a match begins, ensuring fairness and strategic clarity. You’ll learn the steps to set agent picks in advance, what tools you need, and how to handle disputes or changes.

What You’ll Need

  • Official game client (e.g., Valorant, League of Legends, Overwatch 2) with custom lobby or tournament mode enabled.
  • Tournament ruleset that specifies agent selection rules (e.g., pick/ban order, time limits).
  • A neutral admin or referee account with lobby permissions.
  • Communication channel (Discord, TeamSpeak, in-game chat) for both teams and admins.
  • Scorekeeper or spreadsheet to record the agreed agents.

Step-by-Step

  1. Review the tournament rules: Confirm how agent selection is supposed to happen—whether it’s a full pick/ban phase, a single agent lock, or a role assignment. This is the foundation for everything.
  2. Create a custom lobby: The admin creates a custom game with the correct map and mode. Ensure the lobby is set to “tournament mode” if available, which often enforces pick/ban timers.
  3. Conduct the pick/ban phase (if applicable): Using the in-game system or a manual process (e.g., a shared document), teams alternate banning or picking agents. Follow the ruleset exactly—for example, in Valorant, each team bans 2 agents, then picks 2, then bans 1, then picks 1. Use the in-game UI if it supports it; otherwise, use a third-party tool or a simple chat command.
  4. Lock in the agents: Once both teams have confirmed their choices, the admin locks the agents in the lobby (if the game allows) or records them officially. In games like League of Legends, the champion select is part of the match setup; in others, you may need to manually assign roles.
  5. Confirm with both teams: Before the match starts, the admin posts the final agent list in the chat and asks both team captains to confirm. This prevents later disputes.
  6. Start the match: Only after both teams have agreed and the agents are locked, the admin starts the match. If the game doesn’t have a built-in pre-match agent selection, use a pause or a pre-game screen to verify.

Common Mistakes

  • Not following the ruleset: Teams often improvise if the rules are vague. Always have a written ruleset and stick to it.
  • Forgetting to record picks: If you don’t write down the agents, someone might forget or change their mind. Always have a visible record.
  • Ignoring time limits: Some games have a timer for picks. If you go over, the system may auto-pick or randomize, which can be unfair.
  • Allowing last-second changes: Once agents are locked, don’t allow changes unless there’s a technical issue. This prevents tactical abuse.

Tips

  • Use the in-game pick/ban system whenever possible—it’s the most reliable and avoids manual errors.
  • Have a backup plan: if the game crashes during pick/ban, restart the lobby and redo the picks from the last confirmed state.
  • For casual matches, you can simply ask each player to select their agent in the lobby before the countdown ends—no formal ban phase needed.
  • Record the picks in a spreadsheet or a shared doc so that if a dispute arises, you have evidence.

Troubleshooting

If the agent selection process goes wrong, here’s what to do:

  • Game doesn’t have a pick/ban UI: Use a third-party tool like a Google Sheet or a Discord bot to manage the process manually. The admin can copy the final picks into the lobby.
  • A player disconnects during pick/ban: Pause the lobby, wait for them to rejoin, and resume the phase from the last completed step. If they can’t rejoin, the admin may need to substitute a player or reschedule.
  • Teams disagree on the recorded agents: Refer to the official record (screenshot or admin’s notes). If there’s no record, redo the pick phase from scratch.
  • The game forces a random agent: This usually happens if the timer expires. In that case, the random agent stands unless the ruleset says otherwise. To avoid this, increase the timer in the lobby settings if possible.

Frequently Asked Questions

Can we decide agents without a pick/ban phase?

Yes, for casual or friendly matches, you can simply have each player choose their agent in the lobby before the match starts. The admin just needs to confirm everyone is ready.

What if a player wants to change their agent after locking?

Once locked, changes are not allowed unless there’s a technical issue (e.g., a bug). The admin can allow a change if both teams agree, but it’s not recommended for competitive integrity.

Do we need an admin to decide agents?

Not necessarily. In many games, the lobby system enforces the pick/ban order automatically. An admin is only needed if you’re using a manual process or if disputes arise.

How do we handle agent selection in a best-of-three series?

Typically, each map has its own pick/ban phase. You repeat the process for each map, often with the loser of the previous map getting first pick on the next.

What if the game doesn’t have a pre-match agent selection feature?

Use a manual process: the admin asks each team to submit their agents via chat or a form, then sets them in the lobby before starting. Some games allow you to set roles in the lobby settings.

Is it possible to decide agents randomly?

Yes, but it’s rare in competitive play. If the ruleset specifies random selection, you can use a random number generator or a coin flip to assign agents. This is more common in fun or community events.

Related

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