This guide walks you through getting your custom blueprints onto a Satisfactory dedicated server, so you and your friends can use them in multiplayer. You’ll copy the blueprint files from your local game folder to the server’s blueprint directory, then verify they appear in-game. You’ll need access to the server’s file system (via FTP, SSH, or a web control panel) and the blueprint files you want to upload.
What You’ll Need
- Access to your dedicated server’s file system (FTP credentials, SSH access, or a hosting control panel like Pterodactyl or AMP).
- The blueprint files you want to upload (usually
.sbpfiles, located in your local Satisfactory Blueprints folder). - The server must be stopped or you must be able to upload while it’s running (most hosts allow live uploads, but stopping is safer).
- An FTP client like FileZilla or WinSCP, or your hosting provider’s file manager.
Step-by-Step
- Locate your local blueprints. On Windows, go to
%LOCALAPPDATA%/FactoryGame/Saved/SaveGames/blueprints. On Linux, look in~/.local/share/FactoryGame/Saved/SaveGames/blueprints. You’ll see folders named after your in-game character, each containing.sbpfiles. If you have blueprints in the globalblueprintsfolder (not under a character folder), those are shared across all saves. - Identify the server’s blueprint path. On the server, the path is usually
/home/container/FactoryGame/Saved/SaveGames/blueprints(for Pterodactyl) or/path/to/FactoryGame/Saved/SaveGames/blueprints(for other hosts). If you’re unsure, check your hosting provider’s documentation or use the server’s file manager to look for a folder namedblueprintsinsideSaveGames. - Connect to your server. Open your FTP client or the hosting control panel’s file manager. Log in with the credentials provided by your hosting service.
- Navigate to the blueprint folder. Go to the server’s
FactoryGame/Saved/SaveGames/blueprintsdirectory. If it doesn’t exist, create it (some servers create it only after the first blueprint is saved in-game). - Upload the blueprint files. Drag and drop the
.sbpfiles from your local folder into the server’s blueprint folder. If you want to keep the same folder structure (e.g., a subfolder for a specific save), create matching subfolders on the server and upload into them. - Restart the server (if needed). If the server was running during the upload, restart it to ensure the game loads the new blueprints. Some hosts require a restart for the game to scan the blueprint folder.
- Verify in-game. Join the server, open the Build menu (press
X), and go to the Blueprint tab. Your uploaded blueprints should appear. If they don’t, check the server’s console for errors or ensure the files are in the correct subfolder.
Common Mistakes
- Uploading to the wrong folder. The blueprint path is specific: it must be under
SaveGames/blueprints, notSaveGamesdirectly or elsewhere. - Uploading the entire local folder structure. The server expects
.sbpfiles, not the wholeblueprintsfolder with your character folders. Copy the files, not the parent folders, unless you replicate the exact structure. - Not restarting the server. Some servers cache the blueprint list at startup, so a restart is required.
- Using incompatible blueprint versions. Blueprints from a newer game version may not load on an older server. Ensure both are updated to the same version.
- Permissions issues. If the server runs as a different user, the uploaded files must have correct read permissions (usually 644).
Tips
- Before uploading, zip your blueprints and upload the zip, then extract on the server if your host provides a file manager with extraction. This is faster for many files.
- Use a dedicated subfolder for each blueprint set to keep things organized.
- If you’re uploading from a single-player save, note that blueprints are tied to the character profile. On a dedicated server, all players share the same blueprint folder, so any player can use them.
- Always back up your server’s blueprint folder before making changes, especially if you’re deleting or overwriting.
- If you have a large number of blueprints, consider using a script to sync them via FTP (e.g., with lftp or WinSCP command line).
Troubleshooting
- Blueprints don’t appear in-game. First, check that the files are actually in the correct folder on the server. Use the file manager or FTP to confirm. Then restart the server and check again. If they still don’t show, look at the server console for errors like “Failed to load blueprint” – this usually indicates a version mismatch or corrupted file.
- Upload fails with a permission error. Ensure your FTP user has write access to the blueprint folder. On some hosts, you may need to change the folder’s permissions to 755 or 777 temporarily.
- Blueprints show as “missing” in the build menu. This can happen if the blueprint references modded parts that aren’t installed on the server. Install the same mods on the server or remove those blueprints.
- Server won’t start after upload. If the server crashes on startup, a blueprint file might be corrupted. Move the uploaded files to a backup folder and try starting again. If it works, add blueprints back one by one to find the culprit.
- Can’t find the blueprint folder on the server. Some hosts use a different directory structure. Search for
blueprintsusing the file manager’s search feature, or check the server’s config files for the save path.
Frequently Asked Questions
- Do blueprints need to be uploaded to a specific subfolder? Yes, the server looks in
SaveGames/blueprints. You can create subfolders for organization, but the files must be inside that top-level blueprint folder. - Can I upload blueprints while the server is running? Yes, but the server may not pick them up until a restart. For safety, stop the server, upload, then start it again.
- Are blueprints shared between all players on the server? Yes, on a dedicated server, all players see the same blueprint list. There’s no per-player separation.
- Why do my blueprints show as “invalid” on the server? This usually means the blueprint was created with a different game version or with mods that aren’t present on the server. Update both to the same version.
- Can I upload blueprints from a friend’s save? Yes, as long as you have the
.sbpfiles. They don’t need to be from your own character. - What if I don’t have FTP access? Most hosting providers offer a file manager in their control panel. If not, contact support to enable FTP or ask them to upload the files for you.
Related
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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