This tier list ranks every move and ability in the Roblox game Jujutsu Shenanigans, from the devastating Maximum Techniques to the humble basic attacks, so you know which skills deserve your skill points and which are best left untouched. We evaluate each move on damage, range, combo potential, and ease of landing, then sort them into S, A, B, C, and D tiers. Below you’ll find the full rankings, a breakdown of why each move sits where it does, and answers to common questions about the game’s meta.
Formula
The tier score is a weighted measure of a move’s raw power, combo utility, and cooldown penalty:
Score = (Damage / 10) + (Combo Potential × 2) − (Cooldown / 5)
Where:
- Damage – the move’s base damage (in hit points).
- Combo Potential – a rating from 1 to 5, where 5 means the move easily links into other attacks.
- Cooldown – the time in seconds before the move can be used again.
The higher the score, the better the move. A score above 15 puts a move in S tier, 10–14 is A tier, 5–9 is B tier, 0–4 is C tier, and below 0 is D tier.
Worked Example
Let’s evaluate a typical dash attack: 50 damage, 10-second cooldown, and combo potential of 3.
Step 1: Divide damage by 10 → 50 / 10 = 5
Step 2: Multiply combo potential by 2 → 3 × 2 = 6
Step 3: Divide cooldown by 5 → 10 / 5 = 2
Step 4: Add steps 1 and 2, then subtract step 3 → 5 + 6 − 2 = 9
The score is 9, which places the move in B tier. The calculator above uses the same formula, so you can plug in any move’s stats to see where it lands.
How the Tier List Works
Jujutsu Shenanigans is a Roblox fighting game based on the anime Jujutsu Kaisen. Players choose a character (Yuji, Megumi, Gojo, etc.) and use a set of unique moves, each with its own damage, cooldown, and utility. The tier list below ranks these moves based on how effective they are in standard 1v1 battles, not in casual free-for-alls where positioning matters less.
We consider three main factors for each move:
- Damage – how much health it takes off.
- Combo potential – whether it can start, extend, or end a combo.
- Cooldown – how often you can spam it.
A move with high damage but a long cooldown might still be S tier if it’s a finisher, while a low-damage move with a short cooldown can be A tier if it’s a reliable combo starter.
Full Tier List (All Moves)
Here are the current rankings for every move in the game as of the latest update. Note that the game receives frequent balance patches, so these are subject to change.
S Tier – Meta Defining
- Gojo’s Infinity – Passive that negates most attacks; if you have it, you win neutral.
- Yuji’s Black Flash – Massive damage (around 80), short cooldown (8s), and easy to land after a grab.
- Megumi’s Ten Shadows: Nue – Summons a bird that stuns, setting up any combo.
A Tier – Strong Choices
- Gojo’s Cursed Technique: Blue – Pulls enemies in, great for starting combos.
- Yuji’s Divergent Fist – Quick, spammable, and covers distance.
- Megumi’s Shadow Swamp – Traps enemies, allowing free damage.
B Tier – Situational
- Gojo’s Red – Knockback is useful but slow to charge.
- Yuji’s Cursed Energy Punch – Decent damage but predictable.
- Megumi’s Rabbit Escape – Good for escaping, but no damage.
C Tier – Below Average
- Gojo’s Teleport – Only useful for mobility, not combat.
- Yuji’s Feint – Can be dodged easily.
D Tier – Avoid
- Megumi’s Divine Dogs – Low damage and easily blocked.
Remember, this list is a general guideline. Your playstyle might make a C-tier move work for you, but these rankings reflect the current competitive consensus.
How to Use the Tier List to Improve
Once you know which moves are strong, the next step is building your kit around them. Here’s a practical approach:
- Pick a character whose S-tier moves fit your playstyle (e.g., Gojo for defensive play, Yuji for aggressive).
- Learn one combo that starts with an A-tier move and ends with an S-tier finisher.
- Practice the timing in training mode until you can land it consistently.
- Use your B-tier moves as mix-ups to keep opponents guessing.
For example, a common Yuji combo is: Divergent Fist (A) → Black Flash (S) → basic attacks. This deals around 150 damage in seconds.
Common Mistakes and Misconceptions
Many players make the same errors when evaluating moves. Here are the most frequent:
- Ignoring cooldowns – A move with 100 damage but a 30-second cooldown is often worse than a 50-damage move with a 5-second cooldown.
- Overvaluing range – Long-range moves are great, but if they’re slow, opponents will just dash through them.
- Forgetting that some moves are blockable – Check if a move is a grab or a projectile; grabs bypass blocks, projectiles don’t.
- Thinking tier lists are permanent – The game updates monthly, and what’s S tier now might be C tier next patch.
Another misconception is that Maximum Techniques are always the best. They deal huge damage, but their long cooldowns and telegraphed start-ups make them risky. In a fast-paced fight, a well-timed basic combo often outperforms a missed ultimate.
How to Choose Your Main
Your character choice matters more than any single move. Here’s a quick guide:
- Yuji – Best for beginners; straightforward combos, high damage, and forgiving cooldowns.
- Megumi – Requires more skill; summons and traps allow creative combos, but they’re easy to mess up.
- Gojo – Strongest in the right hands; Infinity makes you nearly invincible, but his moves have longer cooldowns.
If you’re new, start with Yuji to learn the basics. Once you’re comfortable, try Megumi to add variety, and finally Gojo for the highest skill ceiling.
Frequently Asked Questions
Is the tier list the same for all game modes?
No. In 2v2 or 3v3 modes, moves that hit multiple enemies (like Nue) become more valuable, while single-target finishers lose some worth. The list above is for 1v1.
What’s the best move for beginners?
Yuji’s Divergent Fist is the best starting move. It has a short cooldown, decent damage, and can be used to approach or escape.
How often does the tier list change?
Every time the developer updates the game (roughly every 1–2 months), move stats change. Check the official patch notes or the game’s Discord for the latest changes.
Can I win without using S-tier moves?
Yes. Many players reach high ranks using only B-tier moves by mastering combos and movement. Tier lists measure raw power, not player skill.
Do blocking and dodging affect the tier list?
Yes. Moves that are grabs (like Yuji’s Black Flash after a grab) bypass blocking, making them more valuable. Projectiles can be dodged, which lowers their effectiveness.
Is there a way to test moves before unlocking them?
Yes, use the training mode. You can try any move with any character to see its damage, range, and cooldown before spending skill points.
Related
Formula used
in t | Move damage | - | 50 | 0 | 1000 in d | Move cooldown | s | 10 | 0 | 120 in a | Combo potential (1-5) | - | 3 | 1 | 5 out score | Tier score | - | (t / 10) + (a * 2) - (d / 5) | 1 out rank | Suggested tier | - | (t / 10) + (a * 2) - (d / 5) | 0
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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