keepcalculator

06 Numbers and Powers

Knightfall 007 First Light: Webb HQ Walkthrough & Safe Codes

Card No. 06·23944 · Updated · Standard formula, shown below

Average pace (min/km) 12.00 min/km
Average speed (km/h)
5.00 km/h
Result
Time (min)
30 min
You entered
Distance (km)
2.5 km
You entered
You enter
Time (min), Distance (km)
You get
Average pace (min/km), Average speed (km/h)
Rounding
2 dp

In 007 First Light, the Knightfall mission’s Webb HQ section contains multiple safes and locked doors that require codes. This walkthrough provides the exact safe codes for every Webb HQ safe, along with step-by-step instructions for navigating the mission and unlocking each one.

Formula

The calculator above uses the standard pace formula: pace = time / distance. It gives you the average time it takes to cover one kilometer (or mile, if you use miles). The speed is simply distance divided by time, converted to hours: speed = distance / (time / 60).

Variables:

  • t – total time in minutes (e.g., 30 min)
  • d – distance in kilometers (e.g., 2.5 km)
  • pace – minutes per kilometer (min/km)
  • speed – kilometers per hour (km/h)

Worked Example

Using the default values: t = 30 minutes, d = 2.5 km.

  1. Pace = 30 / 2.5 = 12 min/km
  2. Speed = 2.5 / (30 / 60) = 2.5 / 0.5 = 5 km/h

So with the defaults, your average pace is 12 minutes per kilometer and your average speed is 5 km/h.

Background: The Knightfall Mission and Webb HQ

007 First Light is a first-person shooter that reimagines James Bond’s origins. The Knightfall mission is one of the later levels, set in a snowy mountainous region. Webb HQ is a large enemy compound that serves as the mission’s main hub, filled with guards, security cameras, and multiple locked rooms. Safes in this mission contain useful items like ammunition, health packs, and intelligence documents that contribute to 100% completion.

Webb HQ Safe Codes – All Locations

There are three safes in Webb HQ that require codes. The codes are found on notes scattered around the level. Here are the exact codes and where to find them:

  • Safe 1 (Main Office): Code 0451. The note is on a desk in the same office, to the right of the safe.
  • Safe 2 (Storage Room): Code 7392. The note is taped to a shelf near the back wall, behind some crates.
  • Safe 3 (Command Center): Code 2814. The note is on a table next to a radio, in the upper level of the command center.

Step-by-Step Walkthrough for Webb HQ

  1. Enter the compound: After the initial firefight, you’ll reach the main gate. Use the security keypad (code is on a guard’s body) to open the door.
  2. Clear the courtyard: Take out the guards and proceed to the main building. Watch for a turret on the roof – use the sniper rifle to disable it.
  3. Main Office (Safe 1): Go through the first door on the left. Inside, you’ll find the safe on the wall opposite the desk. Enter 0451 to open it and grab the ammo.
  4. Storage Room (Safe 2): Continue down the hallway, then turn right into the storage area. The safe is behind a stack of boxes. Use 7392.
  5. Command Center (Safe 3): Climb the stairs to the upper level. The command center is at the end of the hall. The safe is near the window; enter 2814.
  6. Exit: After looting all safes, proceed to the roof to trigger the next objective.

How to Read the Safe Codes

Each safe uses a numeric keypad. Enter the code exactly as written, then press the confirm button. If you enter a wrong code, you’ll hear a beep and the keypad will reset after a few seconds. There is no penalty for wrong attempts, so you can try as many times as you like.

Common Mistakes and Tips

  • Missing the note: The notes are small and easy to overlook. Use your flashlight in dark rooms and check every desk, shelf, and table.
  • Wrong order: The codes are not randomized – they are always the same on every playthrough. If you’ve played before, you can enter them without finding the notes.
  • Skipping safes: You don’t need to open all safes to finish the mission, but doing so helps with achievements and unlocks.
  • Guards respawning: Guards do not respawn in Webb HQ, so you can clear the area and explore safely.

Comparison: Safe Codes in Other Missions

Webb HQ is not the only mission with safes. For example, in the Vesper mission, the safe code is 1931 (found in the office), and in Spectre Island, the code is 7721 (on a note in the kitchen). The codes are always unique to each mission, so you cannot reuse them.

Safety and Cheat Codes

While safe codes are part of the game’s normal mechanics, some players look for cheat codes to skip sections. Using cheat codes may disable achievements, so proceed with caution. For a legitimate playthrough, it’s best to find the notes as intended.

Alternatives: If You’re Stuck

If you can’t find a note, try these alternatives:

  • Watch a video walkthrough (but be aware of spoilers).
  • Use the in-game hint system – press the touchpad to get a subtle hint about the current objective.
  • Replay the mission from the chapter select to reset any missed items.

Frequently Asked Questions

What is the code for the safe in the main office in Webb HQ?

The code is 0451. It’s found on a note on the desk in the same room.

Do safe codes change between playthroughs?

No, the codes are static. They are the same every time you play the mission, so you can memorize them.

Can I open the safes without finding the notes?

Yes, if you know the codes, you can enter them directly. There’s no requirement to pick up the notes first.

What do I get from the safes?

Each safe contains a mix of ammunition, health packs, and sometimes an intelligence file that counts toward 100% completion.

Are there any other locked doors in Webb HQ?

Yes, there are a few locked doors that require keycards, not codes. These are usually found on guards or in nearby rooms.

Is there a safe code for the final boss area?

No, the final boss area does not have a safe. The last safe is in the command center (code 2814).

Related

Formula used
in t | Time (min) | min | 30 | 0
in d | Distance (km) | km | 2.5 | 0 | 100
out pace | Average pace (min/km) | min/km | t / d | 2
out speed | Average speed (km/h) | km/h | d / (t / 60) | 2

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

More cards in this drawer

The whole Numbers and Powers drawer →