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06 Numbers and Powers

Make World VRChat? How to Create Your Own Worlds

Card No. 06·15273 · Updated · Standard formula, shown below

Average pace 5.00 min/km
Average speed
12.00 km/h
Result
Finish time
50 min
You entered
Distance
10 km
You entered
You enter
Finish time, Distance
You get
Average pace, Average speed
Rounding
2 dp

Yes, you can make your own worlds in VRChat, and the process is free to start. You create them using the Unity game engine with VRChat’s official SDK (Software Development Kit), then upload them directly through the VRChat client. This article explains the entire workflow, from installing the right tools to publishing your finished world for others to visit.

What You Need Before You Start

Creating a VRChat world requires three main components: a VRChat account, the Unity game engine, and VRChat’s Creator Companion (a launcher that manages SDK installations). You do not need to pay for any of these tools. However, you do need a reasonably capable PC—Unity can be demanding, and building large worlds with many objects will slow down older hardware.

The most common mistake beginners make is downloading the wrong Unity version. VRChat’s SDK only supports specific Unity versions, which change over time. As of the current stable releases, VRChat uses Unity 2022.3.22f1 for most new projects. The official VRChat documentation lists the exact version you need, and the Creator Companion will install it for you automatically if you let it.

You also need a VRChat account that has completed the “New User” trust level. This is a safety measure to prevent spam and malicious content. If you just created your account, spend a few hours in public worlds, upload an avatar, and interact with others. Within a day or two, you should have enough trust to upload worlds.

Installing Unity and the VRChat SDK

The recommended way to set up your development environment is through the VRChat Creator Companion (VCC). This free tool handles Unity installation, SDK updates, and project management. Here is the step-by-step process:

  1. Download and install the VRChat Creator Companion from the official VRChat website.
  2. Open the VCC and click “New Project.” Choose a template—”World” is the one you want for creating environments.
  3. The VCC will download and install the correct Unity version automatically. This can take 10-20 minutes on a typical connection.
  4. Once Unity opens, you will see a default scene with a floor, a light, and a VRChat World Descriptor object. This is your starting point.
  5. Inside Unity, open the VRChat SDK menu (top toolbar) and select “Show Control Panel.” This panel lets you build and upload your world.

If you prefer manual installation, you can download the SDK from VRChat’s GitHub repository and import it into a fresh Unity project. However, the VCC is strongly recommended because it prevents version mismatch errors that are very common when doing things by hand.

Building Your First Scene

Your world is a Unity scene—a collection of objects, lights, and scripts. You can build it from scratch using primitive shapes (cubes, spheres, cylinders) or import 3D models you created in Blender, Maya, or another modeling tool. VRChat supports the .fbx and .obj formats for models, and textures in .png or .jpg.

Here are the essential elements every VRChat world needs:

  • Spawn points: Where players appear when they enter. Add multiple spawn points so groups don’t all land in the same spot.
  • Colliders: Invisible shapes that define walkable surfaces. Without them, players fall through floors and walls.
  • Lighting: At least one light source. VRChat supports real-time and baked lighting; baked is more performance-friendly.
  • VRC World Descriptor: This component (already in the template) holds your world’s name, description, and allowed player count.
  • Respawn height: Set a Y value below the map. If a player falls past it, they teleport back to a spawn point.

A common beginner mistake is forgetting to add a “VRC Spawn Point” component to each spawn object. Without it, players spawn at the world origin (0,0,0), which might be inside a wall. Also, make sure your floor has a collider—a mesh renderer alone does not stop a player from falling through.

Testing Your World

Before uploading, test your world locally. In the VRChat SDK Control Panel, click “Build & Test.” This launches VRChat in a special test mode that loads your scene directly. You can walk around, check for holes in the geometry, and verify that spawn points work.

When testing, pay attention to:

  • Frame rate: If your world runs below 30 FPS on your machine, it will be worse for users with weaker PCs. Aim for at least 60 FPS.
  • Lighting: Check that there are no pitch-black areas or blinding glare.
  • Audio: If you added audio sources, confirm they play at the right volume and distance.
  • Interactions: Test any buttons, portals, or animated objects you added.

You can also invite friends to test with you in private instances. They can join your test build if you send them an invite link from the test window. This is invaluable for catching multiplayer-specific issues like broken syncing or missing colliders for other players.

Uploading and Publishing

Once your world is stable, uploading is a one-click process. In the VRChat SDK Control Panel, fill in the world name, description, and a list of tags (e.g., “social,” “game,” “relaxing”). Then click “Upload.” The SDK will package your scene and send it to VRChat’s servers. This usually takes 1-5 minutes depending on the size of your assets.

After the upload, your world is immediately available. You can find it in the “Worlds” menu by searching its name. You can also set it as your home world. To update it later, make changes in Unity, then upload again—the same world ID is preserved, so your existing visitors will see the updated version.

One important detail: VRChat has a file size limit for worlds (currently around 256 MB). If your world exceeds this, you must compress textures, reduce polygon counts, or remove unused assets. The SDK will warn you before upload if you are over the limit.

Performance and Optimization

VRChat runs on a wide range of hardware, from high-end VR headsets to low-end desktop PCs. To keep your world accessible, follow VRChat’s performance ranking system. The SDK shows you a performance rank (Poor, Medium, Good, Excellent) based on your scene’s polygon count, texture memory, draw calls, and other metrics.

Key optimization tips:

  • Use texture atlasing—combine multiple small textures into one larger sheet to reduce draw calls.
  • Limit dynamic lights; use baked lighting where possible.
  • Keep polygon counts reasonable. A simple room might be 10,000-50,000 triangles; an entire city could be several million.
  • Use LOD (Level of Detail) groups so distant objects render with fewer polygons.
  • Remove any invisible objects that are not needed for physics.

Remember that your world’s performance rank is displayed to users before they join. A “Poor” rank may discourage people from entering, while “Excellent” attracts more visitors.

Common Problems and Solutions

Even experienced creators run into issues. Here are some frequent problems and their fixes:

  • “SDK version mismatch” error: This means your Unity version does not match what the SDK expects. Reinstall the correct Unity version via the Creator Companion.
  • Players fall through the floor: Your floor mesh likely lacks a collider. Add a Box Collider or Mesh Collider to the floor object.
  • World upload fails with “Invalid World Descriptor”: Make sure the VRC World Descriptor component is present and that you have set a name and description.
  • Textures look blurry: Increase the texture resolution in the import settings, or disable compression for critical textures.
  • Audio does not play: Check that the audio source is set to “3D” and that the clip is imported correctly. Also, VRChat requires audio to be in .wav or .mp3 format.

If you get stuck, the VRChat Creator Documentation and the official VRChat Discord server have active communities where you can ask for help. Search for your error message first—chances are someone else has solved it.

Frequently Asked Questions

Do I need to know how to code to make a VRChat world?
No. Basic worlds can be built entirely with Unity’s visual tools. However, adding interactive elements like buttons, doors, or mini-games requires writing C# scripts. You can also use Udon, VRChat’s visual scripting system, which lets you create logic without traditional programming.

Can I make money from my VRChat world?
VRChat does not have a direct monetization system for worlds. You cannot charge entry fees or sell items inside your world. However, some creators accept donations or Patreon support for their work. VRChat also has a Creator Economy for avatars, but that is separate from worlds.

How long does it take to make a simple world?
If you already know Unity, a basic room with a few objects can be built and uploaded in 1-2 hours. If you are new to Unity, expect to spend a weekend learning the interface and workflow. Complex worlds with custom models, animations, and gameplay can take weeks or months.

Can I use assets from the Unity Asset Store?
Yes, but you must check the license of each asset. Many assets are free for personal use but restrict redistribution. VRChat worlds are considered public, so you need assets that allow commercial or public use. The Unity Asset Store has a large selection of free assets that are safe to use.

Will my world work on both PC and Quest?
VRChat has separate platforms: PC and Quest (standalone VR). By default, worlds are PC-only. To make your world Quest-compatible, you must enable “Quest” in the platform settings and ensure your assets meet Quest’s stricter performance limits (e.g., lower polygon counts, no shaders that are not supported). The SDK will show you both platforms’ performance ranks.

What happens if my world gets reported?
VRChat moderators review reports for content that violates their Terms of Service (e.g., hate speech, explicit sexual content, or harassment tools). If your world is found in violation, it can be taken down and your account may face restrictions. Always read the VRChat Community Guidelines before publishing.

Related

Formula used
in t | Finish time | min | 50 | 0
in d | Distance | km | 10 | 0 | 100000
out pace | Average pace | min/km | t / d | 2
out speed | Average speed | km/h | d / (t / 60) | 2

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

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