This guide covers Mr. Fantastic (Reed Richards) in Marvel Rivals, explaining his unique kit, how to chain his abilities for maximum damage, and which heroes can shut him down. You’ll learn his role as a durable Duelist who thrives in the middle of a fight, the exact combos that build his Inflation meter, and the best counter-picks to use against him.
Formula
The calculator above works out the average damage per second (DPS) of a basic attack cycle. The formula is:
DPS = Damage per Hit / (Cycle Time in seconds / 60)
- Damage per Hit: The average damage of one attack, in points.
- Cycle Time: The total time in seconds for one full attack sequence (e.g., the time between two punches).
Worked Example
Using the defaults: a hit deals 65 damage every 10 seconds. That means in 60 seconds, you land 6 hits. Total damage = 65 × 6 = 390. So DPS = 390 / 60 = 6.50 damage per second. The calculator shows 6.50.
Background and Role
Mr. Fantastic is a Duelist, but he plays more like a Vanguard. His base health is 350, which is high for a Duelist, and his Reed Mode (when his Inflation meter is full) grants him bonus health and a wider attack range. He is a hybrid brawler who can hold a point, peel for supports, and punish over-extended enemies. His kit rewards aggressive, close-range play but requires careful meter management.
Ability Breakdown
- Rapid Punch (Primary): A four-hit melee combo. The first two hits are fast, the third is a heavy hook, and the fourth is an area-of-effect slam. Each hit builds a small amount of Inflation.
- Flexible Elongation (LShift): A long-range punch that pulls you toward the target. If it hits an enemy, you gain bonus Inflation and can recast the ability to pull yourself again. Use it to engage or escape.
- Reflexive Rubber (E): A counter that, when activated, makes you invulnerable for a short time. If you take damage during this window, you reflect a portion of it back as a projectile and gain a large chunk of Inflation. This is your best defensive tool.
- Brainiac Bounce (F): A jump that launches you into the air and slams down, damaging and knocking back enemies in a small radius. It also builds Inflation. Use it to disrupt formations or escape danger.
- Ultimate: Fantastic Four (Q): Instantly fills your Inflation meter and unleashes a series of powerful slams that knock enemies around. While active, you are in Reed Mode with massive bonus health and damage reduction. This is a fight-winning ultimate when used in a crowd.
Combos and Rotation
The core loop is to build Inflation quickly, enter Reed Mode, and then use your enhanced attacks to shred the enemy backline. A standard combo:
- Open with Flexible Elongation to close the gap and gain Inflation.
- Use Rapid Punch twice (8 hits total) to build more meter.
- If the enemy fights back, activate Reflexive Rubber to absorb damage and reflect it, which usually maxes out your Inflation.
- Now in Reed Mode, use Brainiac Bounce to land on the enemy, then follow with your primary fire’s final slam for a burst of area damage.
- Save your ultimate for when you have a low Inflation meter and multiple enemies are grouped. It refills your meter instantly, so you get the full benefit.
Practice the timing of Reflexive Rubber—it’s your only way to survive burst damage. If you use it too early, you waste it; too late, you take the hit.
Best Counters
Mr. Fantastic struggles against heroes who can out-range him, ignore his rubber body, or burst him down before he builds Inflation.
- Punisher: His turret and shotgun shred through your bonus health. He can also break your line of sight with smoke grenades.
- Hela: Her long-range hitscan damage makes it hard to close the distance. She can farm you from afar before you ever reach Reed Mode.
- Iron Man: He flies above your melee range. Your punches and slams won’t connect unless you use Flexible Elongation to pull yourself up, which leaves you vulnerable.
- Doctor Strange: His shield blocks your primary fire and his portal can separate you from your team. He can also burst you with his dark magic when you’re low.
- Luna Snow: Her freeze can stop your combos cold, and her healing output makes it hard to secure kills.
If you are playing as Mr. Fantastic, avoid these matchups unless you have your ultimate ready. Coordinate with a Vanguard to create space, and stay near your supports so you can retreat when your Inflation meter is low.
Common Mistakes and Tips
- Over-extending: You are not a tank. Even with bonus health, you can be focused down. Use Flexible Elongation to escape, not just to engage.
- Wasting Reflexive Rubber: Don’t pop it on a stray shot. Save it for when you see a burst ability coming, like Winter Soldier’s hook or Moon Knight’s ankh.
- Ignoring your meter: Your damage and survivability scale with Inflation. Always be punching or using abilities to keep it high.
- Using ultimate too late: The ultimate is a great escape tool too. If you’re about to die and have a low meter, use it to survive and turn the fight.
Frequently Asked Questions
Is Mr. Fantastic a tank?
No, he is a Duelist, but his high base health and bonus health from Reed Mode make him as durable as some Vanguards. He is best used as an off-tank who can hold a point briefly but should not be the primary frontline.
How do I build Inflation faster?
Landing Flexible Elongation on an enemy gives a big boost. Using Reflexive Rubber to absorb damage fills it almost instantly. Primary fire hits also build it, but slowly. The fastest way is to intentionally take a bit of damage while using Reflexive Rubber, then follow up with a punch combo.
What is Reed Mode exactly?
When your Inflation meter is full, you enter Reed Mode. You gain 100 bonus health, your punches have longer range, and your attacks hit in a wider arc. This mode lasts until your meter depletes, which happens over time or when you take damage.
Can Mr. Fantastic counter any specific heroes?
He does well against melee heroes like Spider-Man or Iron Fist because his Reflexive Rubber punishes their close-range attacks. He also disrupts stationary ultimates like Scarlet Witch’s with his Brainiac Bounce knockback.
What is the best team composition for him?
He works best with a main tank like Doctor Strange or Groot to hold the front line, and with a support who can keep him alive during his aggressive pushes, like Mantis or Luna Snow. Pairing him with another Duelist who can follow up on his knockbacks, like Punisher, is also strong.
Related
Formula used
in t | Ability Cycle Time | s | 10 | 1 | 60 in d | Damage per Hit | dmg | 65 | 1 | 500 out dps | Average DPS | dmg/s | d / (t / 60) | 2
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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