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Mist Prison Where Winds Meet Looping Tomb Guide

Card No. 06·53206 · Updated · Standard formula, shown below

The “Looping Tomb” in Mist Prison, located in the Winds Meet region, is a multi-stage puzzle where you must activate three pressure plates in the correct order to open the central sarcophagus and claim its treasure. You enter the tomb, observe the symbols on the walls, and then step on the plates in the sequence those symbols appear. This guide explains the mechanics, the solution, and common pitfalls.

Background: Where Is Mist Prison?

Mist Prison is a dungeon in the open-world action RPG Where Winds Meet, a game set in ancient China. It is located in the misty mountains north of the capital, accessible after progressing the main story to a certain point. The prison is a multi-level ruin, and the Looping Tomb is a named puzzle room inside it. Players often reach it while exploring for lore or treasure, and it is known for its non-obvious solution.

How the Looping Tomb Works

The puzzle is called “Looping” because the solution relies on a cycle of symbols. Here is the step-by-step mechanism:

  1. Enter the tomb – you find a circular room with a sealed sarcophagus in the center and three pressure plates on the floor.
  2. Observe the wall carvings – around the room, there are three distinct symbols (often a bird, a serpent, and a flower, but the exact set varies by playthrough).
  3. Read the order – the symbols appear in a repeating sequence on the wall, like a frieze. The order they appear left-to-right is the order you must activate the plates.
  4. Step on the plates – each plate corresponds to one symbol. Step on them in the order the symbols appear, not in the order you find them.
  5. Open the tomb – if correct, the sarcophagus opens and you get loot (often a weapon or armor piece). If wrong, the plates reset and you must start over.

The twist is that the sequence loops – the symbols repeat, so you must identify the starting point. The starting symbol is usually the one directly above the entrance.

How to Choose the Correct Order

When you first enter, look at the wall carvings. They are arranged in a circle, but the sequence is linear. Here is how to pick the right starting point:

  • Stand at the entrance and face the sarcophagus.
  • The symbol directly opposite the entrance (on the far wall) is the first in the sequence.
  • Then follow the carvings clockwise. The next symbol is the second, and so on.

If you are colorblind or the symbols are hard to distinguish, note that each plate also has a subtle glow that matches the wall carving’s color. Use that as a secondary cue.

Common Problems and Mistakes

Players often fail this puzzle for a few reasons:

  • Activating plates in the order you see them on the floor – the floor order is random; only the wall order matters.
  • Not resetting after a mistake – if you step on a wrong plate, the sequence resets. You must wait for the plates to cool down (about 5 seconds) before trying again.
  • Missing the starting symbol – the sequence is not obvious; the starting symbol is the one opposite the entrance, not the one nearest you.
  • Leaving the room – if you exit the tomb, the puzzle resets completely, and you must re-enter and re-read the carvings.

If you are stuck, take a screenshot of the wall carvings before stepping on any plate. That way you can reference it without backtracking.

Comparison: Looping Tomb vs. Other Puzzles in Mist Prison

Mist Prison has several puzzle types. The Looping Tomb is one of the simpler ones once you know the trick. Here is how it compares:

  • Pressure plate puzzles – like the Looping Tomb, these require activating plates in a sequence, but often the sequence is given by a note or a nearby NPC.
  • Torch puzzles – you light torches in a specific order to open a door. These are similar but the order is usually hinted by a riddle.
  • Mirror puzzles – you rotate mirrors to reflect light onto a target. These require spatial reasoning, not memory.

The Looping Tomb is unique because the sequence is visual and looping, which makes it easy to misread.

Costs and Rewards

There is no monetary cost to attempt the puzzle, but there is a time cost. Each wrong attempt takes about 30 seconds (including reset time). The reward is typically a blue or purple quality item (depending on your level), plus some in-game currency and experience. For completionists, solving the puzzle also counts toward the “Mist Prison Explorer” achievement.

Safety and Etiquette in Co-op

If you are playing with friends, coordinate who steps on which plate. If two players step on plates simultaneously, the game may register them in the wrong order. Communicate clearly:

  1. One player reads the wall order aloud.
  2. Another player steps on the plates one by one.
  3. Wait for the sarcophagus to open before anyone loots.

There is no danger of dying in the puzzle room, but enemies may spawn if you take too long. Keep a weapon ready.

Frequently Asked Questions

What happens if I step on the wrong plate?

The plates deactivate and you must wait about 5 seconds for them to reset. The wall carvings do not change, so you can try again immediately. There is no penalty other than time.

Can I skip the Looping Tomb puzzle?

Yes, the tomb is optional. You can leave and continue exploring Mist Prison. However, the treasure inside is unique and may not appear elsewhere, so it is worth solving.

Does the solution change if I replay the dungeon?

No, the solution is fixed for your playthrough. The symbols and their order are determined when you first enter the dungeon, and they remain the same on subsequent visits.

Is there a hint in the environment?

Yes, the wall carvings themselves are the hint. Also, the floor plates have faint colored rings that match the carvings. If you are stuck, look for a glowing glyph on the floor near the entrance – it shows the first symbol.

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