Yes, there is a jump button in Monster Hunter: World, but it is context-sensitive. You cannot jump freely whenever you want; the game only lets you leap during specific actions, such as climbing, sliding, or performing certain weapon moves. This article explains exactly how jumping works, when it triggers, and how to use it effectively in combat and exploration.
Formula
The calculator above works out the expected number of successful jumps given a number of attempts and a success rate. The formula is:
Successful jumps = Attempts × (Success rate / 100)
Where:
- Attempts – the total number of jump attempts (no unit, a count).
- Success rate – the percentage of attempts that succeed (0 to 100).
The failed jumps are simply the attempts minus the successes.
Worked Example
Using the default values: 10 attempts and a 60% success rate.
- Convert the percentage to a decimal: 60 / 100 = 0.6.
- Multiply by the attempts: 10 × 0.6 = 6.
- So you would expect 6 successful jumps and 4 failed ones.
The calculator gives the same result: 6 successful jumps, 4 failed.
How Jumping Works in Monster Hunter: World
Unlike many action games, Monster Hunter: World does not have a dedicated jump button mapped to a key or button that works everywhere. Instead, the game uses a contextual jump system. You will leap when you:
- Run down a slope – your character automatically slides and can jump by pressing the dodge/roll button (Circle on PlayStation, B on Xbox, or Space on PC).
- Climb vines or walls – pressing the jump button while climbing makes you leap backward or sideways.
- Jump off ledges – walking off a ledge while pressing forward will make your character hop off.
- Perform weapon-specific moves – many weapons have attacks that involve leaping, such as the Insect Glaive’s pole vault or the Sword and Shield’s climbing slash.
So while there is no universal “jump” input, the game does have jumping mechanics that are tied to your environment and weapon.
Weapon Moves That Use Jumping
Some weapons rely heavily on jumping attacks. Here are the most notable:
- Insect Glaive – The vault move (R2/RT while aiming) launches you into the air, letting you perform aerial combos and mount monsters.
- Sword and Shield – The backstep (hold back + dodge) can lead into a jumping slash.
- Great Sword – A jumping wide slash can be performed after a tackle or when sliding.
- Dual Blades – Sliding attacks spin you forward and can mount.
- Hammer – A sliding charge attack sends you flying with a powerful smash.
Each weapon has its own timing and purpose for jumping, so it is worth practicing in the training area.
Why You Would Want to Jump
Jumping is not just for show – it serves several gameplay purposes:
- Mounting monsters – Aerial attacks build up a hidden mount threshold. Once filled, the monster is knocked down, giving your team a long opening.
- Evading attacks – Jumping off a ledge or sliding can help you dodge a sweeping attack.
- Reaching higher areas – Some gathering spots and shortcuts require you to climb or jump.
- Dealing extra damage – Many jumping attacks have motion values that are higher than normal, making them worth using when the situation allows.
However, jumping also leaves you vulnerable because you cannot control your character mid-air as much as on the ground.
Common Problems and Misconceptions
A frequent player question is “Why can’t I jump in town?” – that is because jumping is disabled in hubs and camps. Another is “Why does my character sometimes not jump when I press the button?” – this usually happens because you are not on a slope or near a ledge. Also, note that the jump input is the same as the dodge button, so if you are not in a slide or climb, you will just roll instead.
Comparing to Other Monster Hunter Games
In older titles (pre-World), there was no jump button at all. The series introduced climbing and jumping in Monster Hunter 4, but it was still limited. World refined this with the Clutch Claw (in Iceborne) and smoother ledge interactions. Monster Hunter Rise later added a dedicated wirebug that gives you more aerial freedom, but World remains more grounded.
Tips for Using Jumps Effectively
- Use the Insect Glaive to practice aerial combos – it is the most jump-centric weapon.
- Look for slopes in areas like the Ancient Forest or Wildspire Waste to trigger slides.
- When sliding, press the dodge button to perform a jumping attack that can mount.
- Do not spam jump in combat – time it to avoid attacks or to reach a weak point.
Frequently Asked Questions
What button do I press to jump?
On PlayStation, it is Circle; on Xbox, it is B; on PC, it is Space. But it only works when you are sliding, climbing, or near a ledge. In most normal situations, that button performs a dodge roll.
Can I jump in the training area?
Yes, the training area has slopes and ledges, so you can practice jumping attacks there. It is a good place to learn the timing for your weapon.
Does jumping make me immune to damage?
No, you are still vulnerable while jumping. Some attacks can hit you mid-air, and you cannot block or dodge while airborne.
How do I mount a monster?
Perform aerial attacks that connect with the monster. Each hit builds up a hidden mount meter. Once it is full, the monster will fall over, and you can press the attack button to stab it and keep it down.
Is there a way to jump higher?
No, the jump height is fixed. The Insect Glaive can vault higher using its kinsect, but otherwise you are limited to the environment.
Related
Formula used
in t | Jump attempts | - | 10 | 1 | 100 in s | Success rate (%) | % | 60 | 0 | 100 out j | Successful jumps | - | t * (s / 100) | 0 out f | Failed jumps | - | t - (t * (s / 100)) | 0
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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