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06 Numbers and Powers

Mortal Shell 2 Best Early Shells & Locations

Card No. 06·37866 · Updated · Standard formula, shown below

Average pace 5.00 min/km
Average speed
12.00 km/h
Result
Finish time
50 min
You entered
Distance
10 km
You entered
You enter
Finish time, Distance
You get
Average pace, Average speed
Rounding
2 dp

Looking for the strongest early-game Shells in Mortal Shell 2? The best early Shells are the Forlorn Knight (found in the Catacombs) for balanced offense and the Gravewarden (found in the Abandoned Chapel) for survivability. This guide explains how each Shell works, where to find them, and how to choose the right one for your playstyle.

Formula

Average pace is the time it takes to cover one kilometer, calculated by dividing total time by distance. Average speed is the distance divided by time in hours.

  • Pace (min/km) = Total time (min) ÷ Distance (km)
  • Speed (km/h) = Distance (km) ÷ (Total time (min) ÷ 60)

Variables: t = total time in minutes, d = distance in kilometers.

Worked Example

Using the defaults (t = 50 min, d = 10 km):

  1. Pace = 50 ÷ 10 = 5.00 min/km
  2. Speed = 10 ÷ (50 ÷ 60) = 10 ÷ 0.8333 = 12.00 km/h

So the average pace is 5:00 per kilometer, and the average speed is 12 km/h.

Why Early Shells Matter in Mortal Shell 2

Shells are the game’s version of character classes—each one has unique stats, abilities, and a special skill tree. In the early game, your Shell determines how forgiving combat feels. The right choice can make the difference between surviving your first boss and starting over. Unlike weapons, which you can swap freely, your Shell is a long-term commitment until you find another.

Top 3 Early Shells and Where to Find Them

Here are the three best Shells available within the first few hours, ranked by overall utility.

  • Forlorn Knight – Found in the Catacombs, right after the first area. Balanced stats, good stamina, and a versatile skill tree. Ideal for players who want to learn parry timing without being too fragile.
  • Gravewarden – Located in the Abandoned Chapel, past the first mini-boss. High health and resolve gain, making it the best tank option early. Its special ability heals you over time, which is a lifesaver.
  • Ashen Pilgrim – Hidden in the Smoldering Ruins, a side path off the main route. Fast stamina regen and a unique dodge that leaves a fire trail. Great for aggressive players who rely on dodging.

How to Choose Your First Shell

Your choice should match your preferred combat style. If you like blocking and trading hits, the Gravewarden’s high health is best. If you prefer dodging and quick strikes, the Ashen Pilgrim’s stamina regen is superior. The Forlorn Knight is the middle ground, offering reliable stats that work with any weapon.

Also consider the Shell’s special ability. The Gravewarden’s heal is passive and triggers on kills, while the Ashen Pilgrim’s dodge leaves a damaging trail. The Forlorn Knight’s ability is a damage buff that stacks with consecutive hits—great for boss fights.

Common Mistakes and How to Avoid Them

Many players make the mistake of ignoring Shell upgrades. Each Shell has a skill tree that costs Tar and Glimpses. Prioritize the first upgrade in the tree that reduces stamina cost or increases health. Another common error is sticking with the first Shell you find. Explore thoroughly—the Ashen Pilgrim is easy to miss, but its mobility is worth the detour.

Also, don’t forget that Shells can be swapped at any Sester’s statue. If you find a new Shell, you can switch back and forth to adapt to different areas. The game encourages experimentation, so don’t feel locked in.

Comparing the Early Shells

Here’s a quick comparison of the three early Shells:

  • Health: Gravewarden (highest) > Forlorn Knight > Ashen Pilgrim
  • Stamina: Ashen Pilgrim (highest regen) > Forlorn Knight > Gravewarden
  • Resolve gain: Gravewarden (fastest) > Forlorn Knight > Ashen Pilgrim
  • Best for: Tanking (Gravewarden), Balance (Forlorn Knight), Speed (Ashen Pilgrim)

Frequently Asked Questions

Can I get all three early Shells in one playthrough?

Yes, all three are accessible early. You can find them in any order, but the Catacombs and Abandoned Chapel are on the main path, while the Smoldering Ruins is a side area. Exploring thoroughly will net you all three before the first major boss.

Which Shell is best for beginners?

The Gravewarden is the most forgiving due to its high health and healing ability. It allows you to make more mistakes while learning enemy patterns. The Forlorn Knight is also good if you want a balanced experience.

Do Shells affect weapon damage?

Shells do not directly change weapon damage, but they influence your stats like stamina and resolve, which affect how often you can attack or use weapon abilities. A Shell with high stamina lets you chain more attacks before needing to rest.

Can I upgrade all Shells, or should I focus on one?

You can upgrade all, but resources are limited early. Focus on one Shell that matches your playstyle. Later, you’ll have enough Tar and Glimpses to upgrade others, but early investment is best spent on a single Shell.

Is the Ashen Pilgrim worth the detour?

Yes, especially if you enjoy fast, dodge-based combat. Its stamina regen is noticeably better, and the fire trail damage helps with groups. It’s a short detour, so grab it even if you don’t plan to use it immediately.

What happens if I die with a Shell?

You lose your Shell and become a naked ghost. You can recover it by returning to the spot where you died and touching it. If you die again before recovering, the Shell is lost for that run, but you can find it again in its original location on a new run.

Related

Formula used
in t | Finish time | min | 50 | 0
in d | Distance | km | 10 | 0 | 100000
out pace | Average pace | min/km | t / d | 2
out speed | Average speed | km/h | d / (t / 60) | 2

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

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