Palworld has three Wildlife Sanctuaries, each on a small island off the main map and stocked with a different set of rare Pals. Sanctuary No. 1 is south of the Sea Breeze Archipelago, No. 2 is north of the Forgotten Island, and No. 3 is northeast of the Desert; the Pal selection differs by sanctuary and can vary with the game’s version and spawn cycle.
Where to find all three Wildlife Sanctuaries
Sanctuaries are remote, restricted islands rather than ordinary landmarks on the mainland. Use the map’s named regions as broad navigation references; the exact approach is easiest from a nearby coast or fast-travel point. Flying or swimming mounts help you cross the ocean, and a flying mount is especially useful for landing and scouting.
- Wildlife Sanctuary No. 1: Off the south coast of the Sea Breeze Archipelago, in the lower-left portion of the map.
- Wildlife Sanctuary No. 2: North of the Forgotten Island, off the map’s northwest coast.
- Wildlife Sanctuary No. 3: Northeast of the Desert, in the eastern ocean.
All three islands are surrounded by water, so do not expect to reach them by walking from the mainland. Their locations are fixed, but the species you see are not necessarily all present at once: sanctuaries use roaming wild-Pal spawns, and individuals may appear or disappear as the area updates.
Which Pals appear at each sanctuary
The lists below are the commonly documented sanctuary species in the 1.0-era Palworld roster. A sanctuary’s population can be spread across its terrain, and a particular Pal may take time to spawn. Treat the list as a guide to what the island can offer, not a promise that every listed species will be standing there on every visit.
- No. 1: Azurobe, Broncherry, Eikthyrdeer, Elphidran, Grintale, Penking, Relaxaurus, and Surfent.
- No. 2: Beakon, Bushi, Fenglope, Incineram, Menasting, Mossanda, Quivern, and Verdash.
- No. 3: Astegon, Blazamut, Faleris, Lyleen, Orserk, and Shadowbeak.
These are the sanctuary’s notable wild encounters, not an exhaustive list of every Pal in Palworld. If you are following an older guide, its list may differ because the game has received updates and the sanctuary rosters have been adjusted over time. In-game sightings and a current version-specific Palworld reference are the best way to confirm a rare appearance.
Why visit a Wildlife Sanctuary?
Sanctuaries are useful for finding Pals that can be hard to encounter while exploring the mainland, including species that players may want for their Paldeck, team, or base. Some are valuable for their partner abilities or work suitability, while others are simply rare collection targets. For example, No. 3 is a destination for powerful late-game species such as Blazamut and Shadowbeak, while No. 1 offers a mix that includes water and early-to-mid progression candidates.
They also provide a reason to prepare for exploration beyond ordinary terrain. Unlike a quick trip through a low-level area, an island visit can involve ocean travel, hostile encounters, and the challenge of locating a particular Pal among several spawns. Plan the trip around the Pal you want rather than assuming one pass around the island will complete the search.
How to explore and catch sanctuary Pals
- Unlock a nearby fast-travel point. This saves time on repeat trips. If none is available, start from the closest coast you can safely reach.
- Bring a mount and supplies. A flying or swimming Pal makes the ocean crossing practical. Carry food and equipment appropriate to your character’s level and the island’s threats.
- Scout the island before engaging. Move around the terrain and look for the target species. Some Pals can be obscured by vegetation or elevation.
- Use suitable Pal Spheres. Stronger or rarer targets generally require better capture equipment and more preparation. Weaken the target carefully without knocking it out.
- Leave and return if the target is missing. Wild spawns can change. Returning later or allowing the area to refresh may be more effective than searching the same empty patch indefinitely.
Sanctuaries are marked as restricted areas. Entering one can trigger a trespassing warning, and approaching or attacking the human guards may turn the visit into a fight. The warning is not the same as a barrier that makes the island unreachable, but it is a useful signal to avoid unnecessary conflict. If you only want a Pal, focus on the wild encounter and make a clean exit.
Common problems and misconceptions
- “The Pal list says it is here, but I cannot find it.” The species may not be in the current spawn set, may be elsewhere on the island, or may require time for the area to update. A roster is not a guarantee of a visible individual at all times.
- “The sanctuary is empty.” Check more than the landing area, then leave and revisit if necessary. Also confirm that you have reached the correct numbered island; the three sanctuaries are far apart.
- “The island is safe because it is small.” It is not a protected zone. Wild Pals and guards can make an unprepared visit dangerous, so bring appropriate gear and a way to retreat.
- “Every sanctuary Pal is exclusive to that island.” Sanctuary lists identify useful places to look, but they do not mean every listed species can only be obtained there. Pal availability depends on the broader game, progression, and version.
Another frequent source of confusion is numbering: guides may describe the islands by their map position rather than by sanctuary number. Match the number on the map or in the guide, and use the neighboring region as a cross-check before setting out.
Frequently Asked Questions
How many Wildlife Sanctuaries are in Palworld 1.0?
There are three. Each is an offshore island with its own commonly reported set of wild Pals.
Where is Wildlife Sanctuary No. 1?
It lies south of the Sea Breeze Archipelago, off the lower-left part of the main map.
What Pals are on Wildlife Sanctuary No. 3?
Commonly documented No. 3 species include Astegon, Blazamut, Faleris, Lyleen, Orserk, and Shadowbeak. Individual spawns may vary on a given visit.
Can you build a base on a Wildlife Sanctuary?
Sanctuaries are restricted areas intended for exploration and encounters, not normal base-building destinations. Do not plan a base there as part of a routine gathering route.
Why are guards attacking me on a sanctuary?
The islands are marked as restricted, and trespassing or provoking the guards can lead to combat. Avoid engaging them if your goal is simply to catch a wild Pal.
Do the sanctuary Pal spawns change?
The species associated with each island are useful as a general roster, but the actual wild individuals present can change as spawns refresh. Revisit later if a target is absent.
Making the most of a sanctuary trip
Choose the island based on the Pal you are seeking, check that your mount and capture supplies are ready, and allow time to search beyond the first landing spot. The key distinction is that sanctuary locations are fixed while wild encounters are not guaranteed to appear on demand. With that in mind, the three islands are straightforward destinations for exploration and rare-Pal hunting without mistaking a roster guide for a live spawn guarantee.
Related
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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