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Palworld Server Known Issues & Fixes

Card No. 06·6343 · Updated · Standard formula, shown below

Palworld dedicated servers commonly hit connection timeouts, crash loops, save corruption, and cross-play confusion; most are fixable by updating the server, adjusting firewall rules, or moving save files. This article covers the known issues, step-by-step fixes, and what cross-play actually supports in 2025.

Background: How Palworld Servers Work

Palworld offers three ways to play with others: a single-player world that can be opened to friends (invite-only), a non-dedicated co-op session (host leaves, world ends), and a dedicated server (runs 24/7, independent of any player). Dedicated servers are the only option for persistent multiplayer with more than four players, and they run a separate executable (PalServer.exe) that you can host on your own PC or rent from a provider. The server client and the game client are updated separately, which is the root of many connection issues.

Connection Issues and Timeouts

The most reported problem is “Failed to connect” or a timeout when joining a dedicated server. This usually means the server is not reachable from your network, not that the server is down.

  • Check the server is running – look at the console window; it should show “Server started” and a world name.
  • Verify the port – Palworld uses UDP port 8211 by default (not TCP). Make sure you forwarded UDP 8211, not TCP.
  • Firewall rules – on the host machine, allow PalServer.exe through Windows Defender Firewall for both Private and Public networks.
  • Local vs public IP – if you are on the same LAN, use the host’s local IP (e.g., 192.168.1.10). If connecting from outside, use the public IP and ensure your router forwards UDP 8211 to the host’s local IP.
  • IPv6 vs IPv4 – if your ISP uses IPv6, the server may only bind to IPv4. Add -ipv4 to the launch arguments to force IPv4.

If you still get timeouts, try restarting the server and the client. Sometimes the server takes a minute to fully initialize after starting.

Server Crashes and Crash Loops

Servers crash for several reasons, but the most common are memory leaks, corrupted save data, and mod conflicts. A crash loop (server starts, crashes, restarts) is often caused by a corrupted world file.

  1. Update the server – run the SteamCMD update or your hosting panel’s update button. An outdated server with a newer client is a frequent crash trigger.
  2. Delete the crash loop – if the server crashes immediately after starting, back up the SaveGames folder, then delete the SaveGames folder and let the server generate a fresh world. If it starts, the old save was corrupted.
  3. Reduce memory usage – Palworld servers are memory-hungry (8 GB minimum recommended). Close other applications on the host, or reduce the max players in PalWorldSettings.ini.
  4. Remove mods – if you installed mods, remove them one by one. Mods that worked on a previous version can break after a game update.

If crashes persist, check the server log file (usually Pal/Saved/Logs/PalServer.log) for error codes. A common one is “Out of memory” – that confirms a RAM issue.

Save Corruption and Missing Worlds

Save data is stored in Pal/Saved/SaveGames/0/ on the server. Corruption happens when the server is killed (power loss, force quit) while writing, or when the disk runs out of space.

  • Back up regularly – copy the SaveGames folder to another drive or cloud storage every few hours if you run a long-term server.
  • Restore a backup – if your world disappears, stop the server, replace the current SaveGames folder with a backup, and restart.
  • Fix the “world not found” error – this happens when the server’s WorldOption.sav is missing or mismatched. Delete the WorldOption.sav file (back it up first) and restart; the server will regenerate it.
  • Prevent corruption – always shut down the server gracefully (Ctrl+C in the console, or use the “stop” command in your panel), never kill the process.

Note that Palworld saves are not cross-compatible between the Steam and Xbox/Game Pass versions. A save from Steam will not load on Xbox, and vice versa.

Cross-Platform Play: What Works and What Doesn’t

As of 2025, Palworld does not support cross-play between Steam and Xbox/Game Pass. The two ecosystems are separate, and there is no official way to play together across them. However, there is a partial exception: Xbox and Microsoft Store versions can play together with other Xbox/Game Pass players, and Steam players can play with other Steam players. There is no cross-save either.

If you are running a dedicated server, it must match the platform of the players. A Steam dedicated server only accepts Steam players; an Xbox dedicated server (if you run one via the Microsoft Store version) only accepts Xbox/Game Pass players. The game’s official roadmap has mentioned cross-play as a future possibility, but nothing is implemented yet.

For co-op (non-dedicated), the host’s platform determines who can join. A Steam host can invite Steam friends; an Xbox host can invite Xbox/Game Pass friends. There is no workaround like using a VPN or third-party tool to bridge the two.

Common Configuration Mistakes

Many server issues come from misconfigured settings in PalWorldSettings.ini. This file is generated after the first server start, in Pal/Saved/Config/WindowsServer/ (or LinuxServer on Linux).

  • PublicIP and PublicPort – these are only needed if you are using a proxy or a non-default port. Setting the wrong public IP can cause players to connect to the wrong address.
  • ServerName and ServerDescription – these show in the server list. If they are empty, the server may not appear in the community list.
  • MaxPlayers – the default is 32, but the game client caps at 4 for co-op. For dedicated, you can set up to 32, but be aware of memory usage.
  • AdminPassword – if you set one, players must enter it to use admin commands. If you forget it, you can reset it by editing the file while the server is stopped.

A frequent mistake is editing the DefaultPalWorldSettings.ini in the game folder instead of the generated PalWorldSettings.ini in the save folder. The game only reads the latter.

Frequently Asked Questions

Why can my friend see the server in the list but can’t join?

This usually means the server is up and reachable, but the client and server versions don’t match. Both must be on the same game version. Check the server console for the version number and compare it to the client’s version in the main menu. Update the server via SteamCMD or your hosting panel.

How do I fix the “Connection timed out” error on my dedicated server?

First, confirm the server is running and the port is forwarded correctly (UDP 8211). Then test the connection from the same network using the local IP. If that works, the issue is port forwarding or firewall. If you are using a hosting provider, check their support docs for the correct IP and port.

Can I transfer my single-player world to a dedicated server?

Yes, but it’s not a one-click process. You need to copy your save files from C:\Users\[YourName]\AppData\Local\Pal\Saved\SaveGames\[SteamID]\ to the server’s Pal/Saved/SaveGames/0/ folder. The folder names may differ, so you may need to rename them. This works only between the same platform (Steam to Steam).

Why does my server keep crashing when I have 8 GB of RAM?

8 GB is the minimum, but a server with 32 players can easily use more than 8 GB, especially with many bases and Pals. Check the server log for “Out of memory” errors. Reduce MaxPlayers, lower the view distance in settings, or add more RAM to the machine.

Is there a way to play cross-platform with my friend on Xbox?

No, not officially. Steam and Xbox versions are separate. The only cross-play is between Xbox and Microsoft Store (Game Pass) versions. There is no workaround, and using third-party tools may violate the game’s terms of service.

How do I back up my Palworld server save?

Stop the server, then copy the entire Pal/Saved/SaveGames/ folder to a safe location. You can also automate this with a script that runs every few hours. Restoring is simply replacing the folder with the backup and restarting the server.

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