A Pokémon Hidden Power calculator determines the move’s type from a Pokémon’s individual values (IVs); in games where its base power varies, it can also calculate that power. Enter the relevant IVs and the game generation, then use the result to understand which Hidden Power a Pokémon can have. The rules changed across generations, so a result is meaningful only when it matches the game you are playing.
What Hidden Power Is
Hidden Power is a special move whose type was determined by a Pokémon’s IVs in many main-series games. IVs are hidden, inherited or generated values associated with a Pokémon’s stats. They are separate from effort values (EVs), nature, level, and a Pokémon’s displayed stat numbers. In older games, IVs influenced both the move’s type and its base power, making a calculator useful for planning a particular set.
There is an important modern exception: in Pokémon Sword and Shield and later main-series games, Hidden Power is not available as a usable move. In Pokémon Sun and Moon and Ultra Sun and Ultra Moon, it remained available but always had 60 base power; its type still depended on IVs. Thus a calculator should not be treated as a universal tool for every Pokémon game or format.
How the Calculator Works
For generations in which Hidden Power’s type is IV-based, the calculator uses the parity of each of the six IVs: whether each value is even or odd. The stats are conventionally ordered as HP, Attack, Defense, Speed, Special Attack, and Special Defense. Let each parity bit be 0 for an even IV and 1 for an odd IV. The type index is calculated as:
Type index = floor(15 × (HP bit + 2 × Attack bit + 4 × Defense bit + 8 × Speed bit + 16 × Special Attack bit + 32 × Special Defense bit) ÷ 63)
The resulting integer, from 0 to 15, maps to the type sequence Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Steel, Fire, Water, Grass, Electric, Psychic, Ice, Dragon, and Dark. The sequence excludes Normal and Fairy: Hidden Power cannot be either of those types under this formula.
For example, suppose the parity pattern in that stat order is 1, 0, 1, 0, 1, 0. The weighted sum is 1 + 0 + 4 + 0 + 16 + 0 = 21. Flooring 15 × 21 ÷ 63 gives 5, which corresponds to Bug. This example identifies the type only; it does not establish that a Pokémon can learn or use the move in a particular game.
Why Generation Matters
In Generations II through V, the type and base power were both derived from IV information, using generation-specific rules. Generations III through V used a separate calculation for power based on IV parity; the possible power was not simply fixed at today’s 60. Generation II used a different system, including stat experience and the relationship between Attack and Defense DVs, so a modern six-IV calculator cannot be applied to it as if the rules were identical.
From Generation VI through Generation VII, Hidden Power’s type continued to depend on IV parity, but its base power was fixed at 60. Pokémon games released after that removed the move rather than continuing this mechanic. A calculator that asks only for six IVs and gives one answer without asking which generation may therefore be incomplete or misleading.
What to Enter and How to Choose
Use the IVs for the exact Pokémon and select the game whose mechanics you need. If the tool accepts only IVs, enter values from 0 through 31 in the correct stat fields. If it asks whether each IV is odd or even, use the parity shown by the actual value: 31 is odd, while 30 is even. Do not enter the Pokémon’s current stats in place of IVs.
- Check the stat order. Some tools arrange Speed before the Special stats; others show the conventional order used in the formula. Match each value to its named stat, not just its position.
- Confirm the game generation. Choose Generation II only in a tool that explicitly supports its DV-based rules. For later games, check whether the calculator reports type, power, or both.
- Use the actual IVs. If a Pokémon’s IVs are unknown, a range or guessed value can produce multiple possible results. A single exact answer requires exact inputs.
- Consider the game’s move availability. A calculated type does not mean Hidden Power can be taught, transferred, or used in the game or ruleset you have in mind.
IV Planning and Common Misconceptions
Players sometimes assume that the strongest IVs automatically produce a desired Hidden Power. That is not true: the type calculation uses odd-or-even status, not the full magnitude of each IV. Changing an IV from 30 to 31 flips its parity, while changing 30 to 28 does not. In generations where power also depended on IVs, the exact values’ parity pattern mattered there too, but the type and power calculations were distinct.
This creates trade-offs when breeding or optimizing a Pokémon in older games. A particular Hidden Power type may require some IVs to be even, meaning those stats cannot all be 31. The effect on a Pokémon’s stats depends on the game and the relevant stat, so a player should compare the move’s value with the stats sacrificed. In Generation VI and VII, the fixed 60 power removed the variable-power calculation, but the IV pattern still determined type.
Another common source of confusion is confusing IVs with EVs. IVs are individual values attached to the Pokémon; EVs are effort values gained through training and contribute separately to stats. A Hidden Power calculator needs IVs, not EV totals, level, nature, or a stat calculated from those values.
Reading Results and Limits
A result such as “Hidden Power Ice” means that the IV pattern maps to Ice under the selected generation’s type rule. If the calculator also gives base power, check that it is using the correct generation: 60 is the fixed value in Generations VI and VII, not a universal value for every game that included the move.
Calculators can help verify a pattern, but they do not identify IVs from a Pokémon’s displayed stats with certainty in every situation. Stat displays can be affected by level, nature, EVs, and other game mechanics. Use an in-game judge or a reliable game-specific method to establish IVs, then enter those values. Also remember that a type calculation does not account for move access, restrictions in a battle format, or whether a particular title supports the move.
Frequently Asked Questions
How do I calculate Hidden Power’s type?
Use the six IVs’ odd-or-even status in the game’s required stat order, apply the type-index formula, and map the index from 0 to 15 to the corresponding type. A generation-aware calculator does these steps for you.
Can Hidden Power be Fairy or Normal type?
No. The standard IV-based type mapping covers 16 types, from Fighting through Dark, and does not include Normal or Fairy.
Does Hidden Power always have 60 base power?
No. It was fixed at 60 in Generations VI and VII. Earlier games used different rules under which its power could vary; Generation II also uses a distinct DV-based system.
Can I use Hidden Power in Pokémon Scarlet and Violet?
No. Hidden Power is not available as a usable move in the modern main-series games beginning with Sword and Shield. A type calculator may still explain older games, but it does not restore the move in a newer title.
Do EVs affect Hidden Power’s type?
No. The type calculation is based on IVs in games that use the mechanic. EVs affect stats through a separate system and should not be entered as IVs.
Why does my calculator show a different answer?
Check that you selected the right generation, entered IVs rather than stats or EVs, and matched each value to the correct stat. Different generations can use different Hidden Power rules.
Related
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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