This article answers exactly where to find every collectible in Chapter 9 (“Night Has Come�) of A Plague Tale: Requiem – there are 3 collectibles in this chapter: the Knight’s Shield (Souvenir), the Old Letter (Letter), and the Old Ring (Souvenir). You can collect all three during a single playthrough on any difficulty, and none are permanently missable if you follow the order below.
Chapter 9 Overview and Missable Warning
Chapter 9, “Night Has Come,� is the longest and most linear chapter in the game, set mostly in the underground tunnels and the burning city of La Cuna. Unlike earlier chapters, there are no free-roam hub areas; the path is strictly forward, but the game never marks collectibles on the map or compass. The only way to find them is by exploring every side alcove and dead-end room before the game forces you onward.
All three collectibles are in the first half of the chapter, before the rat-swarm chase sequence that ends the level. Once you trigger the chase, you cannot return to any earlier area. If you miss any of the three, you will need to replay the whole chapter from the chapter select menu (the game does not offer a chapter checkpoint restart).
Collectible 1: Knight’s Shield (Souvenir)
When: About 5 minutes into the chapter, right after you drop down into the first large underground cistern area.
Where exactly: After the cutscene where Amicia and Hugo slide down the rubble slope, you enter a big circular room with a central pillar and several broken arches. Instead of following the main path (which goes right and up a ramp), turn left and walk to the far corner behind a collapsed stone column. The shield is leaning against the wall, partially covered by debris. It glows faintly when you get close.
What it is: A battered metal kite shield with a faded eagle emblem – a souvenir that adds to Amicia’s collection in her inventory screen.
Collectible 2: Old Letter (Letter)
When: After the cistern, you enter a narrow corridor with a broken cart blocking a doorway. Push the cart aside, then climb through a window into a small guard room.
Where exactly: In that guard room, there is a wooden desk against the back wall. The letter is on the desk, next to a candle and a half-eaten loaf of bread. It is written in the game’s fictional language, but reading it triggers a brief narration from Amicia.
Context: The letter is from a soldier to his wife, describing the plague spreading through the city. It is one of the few pieces of lore that directly ties the game’s supernatural rats to the historical Black Death.
Collectible 3: Old Ring (Souvenir)
When: After the guard room, you cross a wooden bridge over a rat pit, then enter a large chapel-like hall with a collapsed ceiling.
Where exactly: In the chapel, look for a small altar on the left side, behind a broken pew. The ring is on the altar, next to a rusted chalice. It is a plain silver band with no inscription – the game’s description says it “belonged to a noble who never left this city.�
Important note: After picking up the ring, do not walk forward into the next corridor. That triggers the rat chase and locks you out of the chapter’s remaining areas. Make sure you have all three before proceeding.
How to Check Your Progress and Replay if Needed
To see which collectibles you have found, pause the game and open the “Collections� tab from the main menu (not the in-game pause menu). It lists every chapter and shows a small icon for each collectible type – letters, souvenirs, and flowers. A grayed-out icon means you missed it.
If you miss any, go to the main menu, select “Chapters,� and choose Chapter 9. The game will load a fresh version of the chapter with all collectibles reset, but your other progress (upgrades, skills, and previously found collectibles in other chapters) remains intact. You can replay as many times as needed; the game tracks your best completion per chapter.
Common Mistakes and Misconceptions
- Mistake: Thinking the shield is in the first room. The first room after the slide has no collectible. The shield is in the second room, the cistern.
- Mistake: Skipping the guard room. The letter is easy to miss because the room looks like a dead end with no loot. Always check desks and tables.
- Misconception: The ring is required for the story. It is not. It is purely a collectible and has no effect on the plot or achievements.
- Misconception: You can return after the chase. You cannot. The chase is a one-way gate.
Why These Collectibles Matter
In A Plague Tale: Requiem, collectibles serve two purposes. First, they fill out the game’s lore codex, giving you extra dialogue and background on the world. Second, they are tied to the “In the Name of the Mother� achievement, which requires collecting all souvenirs and letters across all 17 chapters. There are 17 letters and 14 souvenirs in total, and Chapter 9 has one of each type plus one extra souvenir.
If you are going for 100% completion, note that the game also has hidden flower collectibles (one per chapter), but Chapter 9 does not contain a flower – only the three items listed above.
Frequently Asked Questions
Q: Are any of the Chapter 9 collectibles missable?
Yes, all three are missable if you progress past the rat chase. However, you can replay the chapter from the chapter select menu at any time, so nothing is permanently locked out.
Q: Do I need to play on a specific difficulty to find them?
No. Collectibles are identical on all difficulty settings. The only difference is enemy and rat aggression, which does not affect placement.
Q: Can I use a guide video instead of this text?
Yes, but note that some video guides show the shield in a different position due to an early patch. The locations listed here are from the current version (1.0.3 and later).
Q: What is the achievement for collecting all of them?
The achievement is called “In the Name of the Mother� and requires all letters, souvenirs, and flowers across the entire game. Chapter 9 contributes 3 items to that total.
Q: Does the Old Letter have any hidden meaning?
It is a piece of environmental storytelling. The letter’s text is not translated in game, but the narration from Amicia gives you the gist: a soldier’s last words to his family before the plague took him.
Q: What happens if I die after picking up a collectible?
You keep it. The game saves collectible progress immediately upon pickup, even if you die afterward. You do not need to re-collect it.
Related
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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