keepcalculator

06 Numbers and Powers

Solo Leveling Arise Weapon Tier List

Card No. 06·38767 · Updated · Standard formula, shown below

Tier Score 23
Overall Rank
4
Result
Weapon Tier
2
You entered
Advancement Level
3
You entered
You enter
Weapon Tier, Advancement Level
You get
Tier Score, Overall Rank
Rounding
0 dp

The Solo Leveling: Arise weapon tier list ranks every weapon from S-tier (best-in-slot for most content) down to C-tier (situational or outclassed). You enter your current weapon and its advancement level to see which tier it falls into and what to prioritize pulling or upgrading next.

Formula

The tier score is a simple weighted index: Tier Score = (Tier Number × 10) + Advancement Level. Tier 1 is S-tier, Tier 2 is A-tier, Tier 3 is B-tier, Tier 4 is C-tier, and Tier 5 is D-tier. The advancement level (0 to 5) represents how many duplicate copies you have merged into the weapon, which increases its base stats and unlocks passive effects.

Variables:

  • Tier Number – 1 (S), 2 (A), 3 (B), 4 (C), 5 (D)
  • Advancement Level – 0 (base) to 5 (max), each copy adds +1

The score is only a rough guide; a D-tier weapon at max advancement can outperform a base S-tier in early game, but end-game content heavily favors higher base tiers.

Worked Example

Using the defaults: Tier = 2 (A-tier), Advancement = 3.

  1. Tier Score = 2 × 10 + 3 = 23
  2. Overall Rank = 6 − 2 = 4 (meaning 4th best tier category)

The calculator returns a tier score of 23 and an overall rank of 4, which matches the formula output exactly.

How Tiers Are Determined

Weapons in Solo Leveling: Arise are rated based on three factors: base stats, passive skill strength, and how well they fit the current meta. S-tier weapons like the Demon King’s Longsword or the Plum Blossom Sword dominate because their passives scale with critical hits and provide consistent damage buffs. A-tier weapons are strong but have a narrower condition, such as requiring the enemy to be debuffed. B-tier weapons are usable in story mode but fall off in high-difficulty gates and boss fights. C and D tiers are mostly early-game fillers or niche counters to specific enemy types.

How to Choose Your Weapon

Your choice depends on your playstyle and current progression stage.

  • Early game (Chapters 1–10): Use any B-tier or higher weapon you have; advancement levels matter more than tier here.
  • Mid game (Chapters 11–20): Focus on one S-tier or A-tier weapon and push its advancement to at least 3.
  • Late game (Hard mode, Gates, and Boss Rush): You need an S-tier weapon at advancement 5 for competitive clear times, especially for the Time Attack modes.

Also consider your hunter’s class: daggers suit fast attackers, swords suit balanced fighters, and greatswords suit heavy hitters. Matching weapon type to your main hunter’s skills gives a hidden synergy bonus.

Common Mistakes When Evaluating Weapons

The biggest mistake is comparing weapons of different tiers without accounting for advancement. A base S-tier weapon (advancement 0) often has lower raw stats than an A-tier weapon at advancement 5, especially in the first two chapters. Another mistake is ignoring the weapon’s element. Some enemies have high physical resistance, so a magic-type weapon might outperform a physical one even if it is a tier lower. Finally, players often overlook the passive effect’s trigger condition – a 20% damage buff that requires a perfect dodge is less reliable than a 10% unconditional buff.

Weapon Types and Their Roles

Weapons fall into four categories, each suited to a different combat style:

  • Swords: Balanced attack speed and damage, best for general use.
  • Daggers: Fast attacks, high crit chance, ideal for hit-and-run tactics.
  • Greatswords: Slow but heavy hits, good for breaking enemy guard.
  • Magic Books/Orbs: Ranged attacks, useful for kiting and elemental damage.

Most players stick to one weapon type for the entire game, but having a second weapon of a different type for elemental matchups is a common end-game strategy.

How to Get Better Weapons

You obtain weapons through the gacha draw system using Essence Stones or Draw Tickets. The probability of an S-tier weapon is roughly 1.2% per pull, with a pity system guaranteeing an S-tier after 80 pulls. You can also craft weapons at the Workshop using weapon fragments dropped from Gates and Daily Dungeons. Advancement requires duplicate copies of the same weapon, so pulling duplicates is not a waste – it is the main way to strengthen your arsenal.

Frequently Asked Questions

Is the Demon King’s Longsword the best weapon in the game?

It is widely considered top-tier due to its passive that increases damage by 15% when your HP is above 80%, and it has high base attack. However, the Plum Blossom Sword can out-damage it in prolonged fights because its crit damage stacks up to 5 times. The best weapon ultimately depends on your hunter’s skills and the content you are running.

Should I upgrade a B-tier weapon to max advancement?

Only if you have no A-tier or S-tier alternative. Max-advanced B-tier weapons are sufficient for story mode up to Chapter 15, but they lack the base stats to survive Hard mode Gates. You will eventually replace them, and the resources spent are not refundable, so invest wisely.

How does advancement level work?

Each duplicate of a weapon you pull increases its advancement level by 1, up to a maximum of 5. Each level increases the weapon’s base attack and HP by a fixed percentage (roughly 10% per level) and unlocks a new passive effect at level 3 and 5. You can also use a generic advancement material from events, but it is rare.

What is the pity system for weapons?

After 80 draws without an S-tier weapon, the next draw is guaranteed to be an S-tier. This counter resets once you obtain any S-tier weapon, not just the featured one. The featured weapon has a 50% chance to be the rate-up one when you hit pity.

Are magic weapons better than physical weapons?

Neither is universally better. Magic weapons deal elemental damage that can exploit enemy weaknesses, but they often have lower raw attack. Physical weapons are more consistent. Check the enemy’s resistance chart in the Codex before choosing your loadout.

Can I use two weapons at once?

Yes, you can equip a main weapon and a sub-weapon. The sub-weapon provides its passive effect even when not actively used, but its active skills are unavailable. This is a good way to get a passive buff from a lower-tier weapon without sacrificing your main damage.

Related

Formula used
in t | Weapon Tier | - | 2 | 1 | 5
in d | Advancement Level | - | 3 | 0 | 5
out tier_score | Tier Score | - | t * 10 + d | 0
out rank | Overall Rank | - | 6 - t | 0

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

More cards in this drawer

The whole Numbers and Powers drawer →