keepcalculator

06 Numbers and Powers

Zero Company: Move to Cover and Attack Guide

Card No. 06·1392 · Updated · Standard formula, shown below

Risk of being hit while moving 10.0 %
Time in cover before attack (s)
7.0 s
Result
Time to reposition (seconds)
5 s
You entered
Distance to cover (meters)
10 m
You entered
You enter
Time to reposition (seconds), Distance to cover (meters), Enemy accuracy (%)
You get
Risk of being hit while moving, Time in cover before attack (s)
Rounding
1 dp

This guide explains how to move to cover and attack effectively in Star Wars: Zero Company. You direct your squad by issuing move and attack orders through the command interface; the key is to use cover as a staging point, not a destination, and to time your attacks from protected positions.

Formula

The risk of being hit while moving is estimated as:

Risk (%) = (100 – Enemy Accuracy) × (Distance / 10) × 0.2

Where:

  • Enemy Accuracy is a percentage (0-100) representing how likely the enemy is to hit a moving target.
  • Distance is the distance to cover in meters.
  • Time to reposition is the time you expect to spend moving (seconds).

The output Risk of being hit while moving gives a relative danger score. The Time in cover before attack is simply your reposition time plus 2 seconds, representing the minimum time you should wait to let your squad settle and aim.

Worked Example

Using the default values from the calculator:

  • Time to reposition = 5 seconds
  • Distance to cover = 10 meters
  • Enemy accuracy = 50%

Calculate the risk:

Risk = (100 – 50) × (10 / 10) × 0.2 = 50 × 1 × 0.2 = 10%

So you have a 10% risk of being hit while moving. The time in cover before attacking is 5 + 2 = 7 seconds.

Understanding the Command System

In Star Wars: Zero Company, you control a squad of clone troopers. The game uses a real-time tactics system where you pause to issue orders. To move to cover, select a trooper or a squad, then right-click on a piece of cover (a wall, crate, or low barrier). The trooper will move to that spot and automatically take cover. To attack, you can either order an attack on a specific enemy or set an overwatch mode where they fire at enemies in range.

Choosing the Right Cover

Not all cover is equal. Look for cover that:

  • Blocks line of sight from the enemy (full cover) vs. just reduces hit chance (partial cover).
  • Has a good field of fire – you want to see enemies, not a wall.
  • Is not easily flanked – avoid cover in open areas with multiple approach routes.
  • Is close to other cover – so you can move between positions without crossing open ground.

Common Mistakes

Players often make these errors:

  • Moving from cover to cover without suppressing fire – always have one trooper lay down suppressive fire while others move.
  • Staying in cover too long – if you don’t attack, the enemy will flank you. Use cover as a base to attack from, not a hiding spot.
  • Ignoring elevation – high ground gives a bonus to accuracy and makes you harder to hit.
  • Not using grenades – grenades can flush enemies out of cover, making them vulnerable.

Advanced Tactics

Once you master basic movement, try these:

  • Leapfrogging: Split your squad into two groups. Group A covers while Group B moves to new cover, then Group B covers while Group A moves.
  • Flanking: Send one trooper on a wide flank while the rest engage from the front. The enemy will be distracted, giving your flanker a clear shot.
  • Overwatch: Set one trooper on overwatch to cover a specific lane. This discourages enemy movement and protects your advancing squad.

Frequently Asked Questions

How do I make my squad move to cover automatically?
You can set a formation or use the “move to cover” command that automatically finds nearby cover. However, manual placement is often better because you can choose the best position.

Why do my troopers get shot when moving?
They are likely moving in the open. Use smoke grenades to obscure enemy vision, or move from cover to cover in short bursts. Also, check that you are not moving into an enemy’s line of sight.

What is the best way to attack from cover?
Use the “pop out and shoot” technique: order your trooper to peek out, fire a burst, then return to cover. This reduces exposure time. You can also use the “hold position” command to keep them in cover but firing.

Can I order a specific trooper to use a specific piece of cover?
Yes, select the trooper and right-click on the cover. If the cover is valid, they will move to it. If they don’t, the cover may be too far or blocked.

Does elevation affect cover?
Yes, higher ground gives a bonus to accuracy and reduces the enemy’s chance to hit you, but it also makes you more visible. Use it wisely.

How do I deal with enemies in cover?
Use grenades to force them out, or flank them. Suppressive fire can also make them stay in cover, allowing your team to move.

Limitations of the Calculator

This calculator gives a rough risk estimate based on distance and enemy accuracy. It does not account for enemy weapon types, trooper armor, or cover quality. Use it as a planning tool, not a precise prediction. Always adapt to the situation in the game.

Related

Formula used
in t | Time to reposition (seconds) | s | 5 | 0 | 60
in d | Distance to cover (meters) | m | 10 | 0 | 1000
in s | Enemy accuracy (%) | % | 50 | 0 | 100
out risk | Risk of being hit while moving | % | (100 - s) * (d / 10) * 0.2 | 1
out cover_time | Time in cover before attack (s) | s | t + 2 | 1

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

More cards in this drawer

The whole Numbers and Powers drawer →