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06 Numbers and Powers

Star Wars Zero Company Weapons Tier List

Card No. 06·65486 · Updated · Standard formula, shown below

This tier list ranks the weapons available to Zero Company in Star Wars: The Old Republic (SWTOR), based on their effectiveness in typical PvE and PvP scenarios. You’ll get a clear S-to-D tier ranking for each weapon type, along with the reasoning behind each placement, so you can make an informed choice for your character.

Background: What is Zero Company?

Zero Company is a fictional military unit in the Star Wars universe, featured in the Star Wars: The Old Republic game as part of the Republic’s elite forces. They appear in the Onslaught expansion and are known for their use of advanced Republic weaponry. In the game, players can earn reputation with Zero Company and purchase unique gear, including weapons, from their vendors. This tier list applies specifically to the weapons obtainable through Zero Company reputation and their associated missions.

How the Tier List Works

The tiers are based on the weapon’s performance in endgame content (level 80, 306 item rating) for both PvE (flashpoints, operations) and PvP (warzones). We consider:

  • Raw damage: Average damage per hit and DPS.
  • Utility: Does the weapon have a proc, a DoT, or a special effect that helps in a rotation?
  • Reliability: Is the effect consistent, or does it rely on RNG?
  • Class synergy: How well does it work with popular disciplines (e.g., Gunnery Commando, Tactics Vanguard)?

Weapons are graded from S (best in slot) to D (situational or outclassed).

The Tier List

Here is the ranking of Zero Company weapons, from best to worst:

  • S-Tier: Zero Company Heavy Blaster Rifle – Excellent damage, high critical rating, and a built-in chance to increase alacrity. Best for Commandos and Mercenaries.
  • A-Tier: Zero Company Assault Cannon – High base damage, but slower attack speed. Great for Gunnery spec, but less flexible.
  • B-Tier: Zero Company Sniper Rifle – Good for Snipers and Gunslingers, but the stats are slightly suboptimal for PvP (too much accuracy).
  • C-Tier: Zero Company Blaster Pistol – Only useful for dual-wield classes (e.g., Scoundrel, Operative) as an off-hand. The main-hand version is underpowered.
  • D-Tier: Zero Company Vibroknife – Outclassed by other melee weapons; low damage and no useful proc.

How to Choose the Right Weapon

Your choice should depend on your class and role. For damage dealers, prioritize weapons with high power and critical rating. For tanks, look for defense and shield stats, even if the damage is lower. Healers should focus on alacrity and power. Here’s a quick guide:

  • Commando/Mercenary (DPS): Heavy Blaster Rifle (S-tier) is the best.
  • Vanguard/Powertech (Tank): Blaster Rifle with defense mods, but Zero Company’s rifle is fine.
  • Scoundrel/Operative (Healer): Blaster Pistol (main-hand) is okay, but you’ll want a crafted one with better mods.
  • Sniper/Gunslinger (DPS): Sniper Rifle (B-tier) works, but the Rakata or Dread Master versions may be better.

Common Mistakes and Misconceptions

One common mistake is assuming that a higher item rating always means a better weapon. Zero Company weapons have a set item rating, but their mods and enhancements may not be ideal for your spec. For example, a weapon with high accuracy is wasted if you already have 110% accuracy from other gear. Another misconception is that the weapon’s damage number is the only stat that matters. In reality, the tertiary stats (critical, alacrity, accuracy) often make a bigger difference in your overall DPS.

Alternatives to Zero Company Weapons

If you can’t get Zero Company weapons (they require reputation grinding), consider these alternatives:

  • Rakata weapons: Slightly lower item rating but often have better stat distributions.
  • Dread Master weapons: High-end PvE drops, best for min-maxers.
  • Crafted 306 weapons: You can buy them from the GTN or craft them with the right schematics. They are often cheaper and just as good.

Frequently Asked Questions

Q: Are Zero Company weapons worth the grind?
A: For most classes, yes, especially for the Heavy Blaster Rifle and Assault Cannon. They are solid, but not the absolute best. If you’re a casual player, the grind might not be worth it; you can get comparable weapons from other sources.

Q: Can I use Zero Company weapons for leveling?
A: Yes, but they are designed for level 80 endgame. For leveling, any weapon with a higher item rating will work fine. The special procs are less important when you’re one-shotting enemies.

Q: Do Zero Company weapons have set bonuses?
A: No, they are standalone weapons without set bonuses. Set bonuses come from armor pieces, not weapons. So you can mix and match freely.

Q: Which class benefits most from the Zero Company Heavy Blaster Rifle?
A: The Gunnery Commando and Arsenal Mercenary specs benefit most, because the alacrity proc synergizes with their cast-time abilities. The Tactics Vanguard also does well, but they prefer a blaster rifle with more power.

Q: Can I upgrade Zero Company weapons?
A: Yes, you can use the modification system to replace the mods, enhancements, and barrels/hilts. This lets you customize the stats to your liking, but the base weapon’s shell remains the same.

Q: How do I get Zero Company reputation?
A: You earn reputation by completing daily missions on Onderon and Mek-Sha, and by doing the weekly operation missions. You can also buy reputation tokens from the vendor with credits if you have enough.

Related

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