After the credits roll in Star Wars: Zero Company, New Game Plus unlocks a single, persistent save slot that carries over your level, unlocked skills, and all non-story gear. The headline reward is a new difficulty tier with remixed enemy placements and a set of exclusive cosmetic items, but the mode also changes how you approach the game’s core loop. Here is exactly what carries over, what resets, and what the post-credits content actually adds.
What Carries Over Into New Game Plus
New Game Plus in Zero Company is built around progression persistence, not a full reset. When you start a new run after the credits, the game copies the following from your completed save:
- Character level and skill points – all unlocked abilities and passive upgrades remain active from the first mission.
- Weapon and armor modifications – any attached mods, scopes, or grips stay equipped, though the base items themselves are locked until you reacquire them.
- Credits and crafting materials – your entire wallet and inventory of components transfer over.
- Codex entries and lore logs – all collected datapads, enemy scans, and environmental lore remain unlocked.
- Ship upgrades – if you completed the main story, your ship’s hull, engine, and weapon systems carry over, but the ship itself is unavailable until the story reintroduces it.
What does not carry over: story key items, mission-specific tools, and any quest progress. You also lose all consumables that were in your quick slot, though they remain in your inventory if you crafted extras.
Exclusive New Game Plus Rewards
The most visible post-credits unlock is a set of armor skins and weapon finishes that only appear in New Game Plus. These are not stat-boosting items; they are purely cosmetic, but they are tied to specific achievements within the mode:
- Ghost Protocol Armor – a translucent, phase-shifted armor skin unlocked by completing the first three missions without triggering an alarm.
- Old Republic Blaster Finish – a weathered, copper-and-black weapon coating earned by defeating 50 enemies with melee finishers.
- Zero Company Insignia – a shoulder patch and ship decal awarded for finding all 12 hidden holocrons in the New Game Plus campaign.
These rewards are account-bound, meaning they appear in every future save file, not just the New Game Plus run. If you start a fresh standard campaign later, the skins remain available in the customization menu.
How the Difficulty Changes
New Game Plus introduces a single new difficulty tier called Zero Threat, which sits above the hardest standard setting. It does not simply multiply enemy health and damage; it changes encounter design:
- Enemy patrol routes are altered, so the stealth routes you memorized in the first playthrough no longer work.
- Heavy units appear in locations that previously held standard troopers, and some scripted ambushes trigger earlier.
- Environmental hazards (explosive canisters, electrical panels) deal double damage and are more frequently placed near objectives.
- Boss fights gain one additional attack pattern and a small health increase, but their weak points remain the same.
The difficulty is optional. You can switch back to any standard difficulty at any time from the pause menu, but doing so disables the exclusive cosmetic rewards for that run until you switch back.
How to Start New Game Plus
Starting New Game Plus is straightforward, but there is one common point of confusion. After the credits finish, you are returned to the main menu with a prompt that says “Continue” and a new option that says “New Game Plus.” Selecting the latter asks you to choose which completed save to base the run on. If you have multiple finished files, you must pick the one with the highest level or the most collected items, because the game does not merge saves.
Once you confirm, the game creates a separate save slot labeled with a red “NG+” icon. This slot is independent from your original completed file, so you can still load the old save to free-roam or collect missed items. The New Game Plus run overwrites only its own slot, not your original.
Common Misconceptions and Problems
The most frequent question about Zero Company New Game Plus is whether you keep your lightsaber (or signature weapon) from the start. You do not. The game deliberately locks your main weapon until the story mission where you first obtain it, even though your level and skills are active. This is a design choice to preserve the narrative beat, and it confuses many players who expect to start with their full arsenal.
Another common issue: if you start New Game Plus before fully completing the epilogue missions (the ones that appear after the credits but before the final save prompt), the game warns you that some side quests will be permanently missed. The epilogue is not part of the main story, but it does contain two unique armor pieces that cannot be obtained in New Game Plus. To get everything, finish the epilogue first.
Finally, some players report that their credits appear to be missing at the start of New Game Plus. This is a visual bug in the early game’s UI; the credits are actually in your inventory, but the HUD does not display them until you reach the first merchant. Reloading the save or fast-traveling usually fixes the display.
Comparison to Other Star Wars Games
Zero Company follows the same New Game Plus philosophy as Star Wars Jedi: Fallen Order and Jedi: Survivor, which also carry over skills and cosmetics but reset story items. However, it differs from Star Wars Outlaws, which does not have a New Game Plus mode at all. The key distinction is that Zero Company adds remixed enemy placements, whereas most other titles only increase damage and health numbers. This makes the second playthrough feel genuinely different rather than just harder.
The cosmetic rewards are also more substantial than the ponchos and lightsaber colors in the Jedi series. The Ghost Protocol Armor, in particular, has a unique particle effect that no other armor in the game has, making it a status symbol for completionists.
Frequently Asked Questions
Do I keep my skill points in New Game Plus?
Yes, all skill points you earned in the original playthrough carry over, including any unspent points. You can immediately unlock higher-tier abilities at the start of the new run, which lets you access areas that were previously blocked by required skills.
Can I get New Game Plus rewards without playing on Zero Threat difficulty?
No. The exclusive armor and weapon finishes are tied to achievements that require Zero Threat difficulty to be active. You can lower the difficulty after earning the achievement, but the reward will not unlock if you are on a lower setting when the condition is met.
Is there a secret ending after New Game Plus?
No. New Game Plus does not add any new story content or alternate endings. The campaign is identical in terms of narrative; only the gameplay difficulty and enemy placements change. The post-credits scene is the same regardless of difficulty.
Can I carry over my New Game Plus save to a third playthrough?
Yes, you can start another New Game Plus from a completed New Game Plus save. The game allows infinite stacking, so you can carry over your level and gear multiple times. However, the difficulty does not increase beyond Zero Threat, and the exclusive rewards are only awarded once per account.
What happens if I miss a collectible in New Game Plus?
Collectibles like holocrons and codex entries carry over from your original save, so you do not need to recollect them. However, the 12 hidden holocrons that unlock the Zero Company Insignia are new to New Game Plus and must be found in that run. If you miss one, you can replay any mission from the chapter select to grab it, and the achievement will unlock retroactively.
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