The Storage Hunters alien boss questline ends with a two-part finale: “The Mothership” and “Homecoming”, which together reward you with the Alien Blaster (a unique weapon), the Alien Suit (a cosmetic outfit), and a large sum of in-game currency. You must first complete all prior alien-related missions, reach level 25, and have a storage unit at rank 3 or higher to unlock the final quests.
Background: The Alien Questline Arc
The alien storyline in Storage Hunters is a side quest chain that begins after you win your first few storage auctions. It involves a series of mysterious artifacts (glowing geodes, strange metal scraps, and a cracked alien tablet) that you collect from lockers. The quest giver is a character named Professor Quill, who appears at your storage office after you hit level 10. The arc spans 12 quests, with the final two being the climax.
The alien questline is entirely optional but offers some of the best unique rewards in the game. Unlike the main story quests that focus on buying and selling, these missions require you to find specific items, talk to NPCs, and even solve a simple puzzle involving alien symbols.
How the Final Quests Unlock
To see the final quests, you must complete the previous alien quest “Deciphering the Signal” (quest 10 of 12). That quest ends with you repairing a beacon using parts from a locker. After turning it in, Professor Quill will appear with a new exclamation mark over his head, but only if you meet these conditions:
- Player level 25 or higher
- Storage unit rank 3 (upgrade your main unit to level 3)
- Completed all previous alien quests (including the optional “Alien Artifacts” side quest)
If the quests do not appear, double-check that you have no other active alien quests in your log. Sometimes the game queues the final quest behind a main story mission; finish any active main quest and then talk to Quill again.
Final Quest 1: “The Mothership”
This quest starts with Professor Quill telling you that the beacon you repaired has sent a signal to a hidden ship. Your objective is to find three power cells scattered across the map. They are not in lockers—they are hidden in specific locations:
- One behind the old gas station on Route 9 (look for a glowing crate)
- One in the dumpster near the diner (interact with the dumpster, not just search it)
- One in the abandoned warehouse basement (requires a crowbar, which you can buy from the hardware store)
Once you collect all three, return to Quill. He will then ask you to bring them to the antenna tower on the hill. This triggers a short cutscene where a small alien ship appears. The quest completes after you interact with the ship, and you receive 5,000 coins and the Alien Blaster weapon blueprint.
Final Quest 2: “Homecoming”
The last quest begins immediately after “The Mothership” if you are still level 25+. Quill reveals that the ship needs a special fuel to return home. You must gather:
- 5 Alien Crystals (found by using the Alien Blaster on glowing rocks in the quarry)
- 1 Power Core (drops from a rare locker spawn—look for a locker with a purple glow)
- 3 Energy Cells (crafted from regular batteries, which you can buy or find)
After you have all items, return to Quill. He will ask you to place them in the ship’s cargo hold. This triggers a final cutscene where the alien pilot thanks you and leaves. The quest rewards you with the Alien Suit (a full-body cosmetic outfit) and 10,000 coins. You also unlock a permanent +2% luck bonus on all future auctions, which is a hidden reward not shown in the quest log.
Rewards in Detail
The rewards are unique and cannot be obtained anywhere else:
- Alien Blaster: A weapon that shoots green plasma bolts. It has moderate damage but a fast fire rate. It can be repaired and upgraded like normal weapons, but you cannot sell it or trade it.
- Alien Suit: A cosmetic outfit that changes your character’s appearance to a green-skinned alien with a classic UFO helmet. It provides no stat bonuses but is a rare collectible.
- Coins: 15,000 total (5,000 + 10,000) plus any coin drops from the final cutscene.
- Luck Bonus: A permanent +2% chance to find rare items in lockers. This is applied automatically and shows up in your character stats.
There is no achievement or trophy tied to the questline, but completing it also unlocks a special title: “Alien Ambassador” which appears next to your name in multiplayer lobbies.
Common Problems and Misconceptions
Many players get stuck on the final quests because they miss a hidden step. The most common issue is not finding the power cells in “The Mothership” because they are not marked on the map. Use the hint: the cells are always in the same locations, but they only spawn after you have the quest active. If you go to the spots before starting the quest, they won’t be there.
Another misconception is that you need to be level 30 or higher. That is false—level 25 is the hard requirement. Also, some players think the Alien Blaster is a one-time use item; it is not, it is a permanent weapon with durability that can be repaired at any workbench.
If you lose the Alien Suit (e.g., by accidentally selling it), you cannot get it back. It is not in the shop or craftable. Be careful not to sell it from your inventory—the game does not warn you that it is a quest item.
Tips for Completing the Final Quests Efficiently
To speed things up:
- Buy a crowbar before starting “The Mothership”—it saves a trip to the store.
- Stock up on batteries (you need 3 for the Energy Cells, but each cell takes 2 batteries, so you need 6 batteries total).
- Use the Alien Blaster to shoot the glowing rocks in the quarry—they respawn every 5 minutes, so you can farm the crystals quickly.
- For the Power Core, check every locker you see with a purple glow. It is a rare spawn, but it appears more often in the industrial district.
If you are playing with friends, the quest items are shared among the party, but the rewards are individual. Only the player who turns in the quest gets the title and the luck bonus.
Frequently Asked Questions
Do I need to complete all alien quests to get the final rewards?
Yes, you must complete all 12 alien quests in order. Skipping any will not unlock the final two. You can check your quest log to see which ones you have done; the alien quests are marked with a green alien icon.
Can I replay the final quests for more rewards?
No, the final quests are one-time only. Once you complete them, they disappear from your log. You cannot get a second Alien Blaster or Alien Suit on the same character.
What happens if I fail a final quest objective?
There is no fail state. You can take as long as you want, and if you lose an item (like the power cells), they will respawn in their original locations after a few minutes. Just pick them up again.
Is the Alien Blaster good for endgame content?
It is decent but not the best. It has a fast fire rate and good accuracy, but its damage is lower than some late-game rifles. It is more of a novelty weapon, but the +2% luck bonus is useful for farming rare items.
Can I get the Alien Suit on a new game plus?
If you start a new game plus (if the game offers it), you will have to complete the questline again to get the suit. The suit does not carry over, but the luck bonus does if you keep the same character.
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