Storage Hunters mutations are special modifiers that change how a mutant performs in battle, and yes, they stack—but with important limits. This article explains each mutation’s effect, how stacking works, and the most reliable ways to obtain them.
What Are Mutations in Storage Hunters?
Mutations are randomly applied traits that appear on mutants when you hatch them from eggs. Each mutation alters a specific stat—attack, defense, speed, or health—by a fixed percentage. A mutant can have up to three mutations at once, and each mutation occupies one of three slots. If a fourth mutation would be applied, it replaces one of the existing ones at random.
Mutations are separate from a mutant’s base stats and its level. They act as multipliers on top of the creature’s current stats. For example, a mutant with a +10% attack mutation and 100 base attack will have 110 attack. This makes mutations highly valuable for competitive play, as two identical mutants can differ significantly based on their mutation loadout.
List of Mutations and Their Effects
The game currently includes six distinct mutations, each with a clear effect. Here is the full list:
- Berserk – Increases attack by 10%.
- Tank – Increases defense by 10%.
- Swift – Increases speed by 10%.
- Vitality – Increases health by 10%.
- Lucky – Increases critical hit chance by 5%.
- Venom – Adds a poison effect to attacks, dealing damage over time.
Each mutation is independent. A mutant can have, for instance, both Berserk and Swift, giving +10% attack and +10% speed. The percentages are fixed; there are no tiers or levels of mutations. A mutation is either present or absent.
How Mutation Stacking Works
Stacking means having multiple mutations on the same mutant. The game allows up to three mutations per mutant. When you have multiple mutations, their effects simply add together. For example:
- Two Berserk mutations would give +20% attack.
- One Berserk and one Tank give +10% attack and +10% defense.
- Three Berserk mutations give +30% attack.
There is no diminishing return or cap on the percentage bonus—only the three-slot limit. This means a mutant with three Berserk mutations is a glass cannon, while a mutant with three Tank mutations is nearly unkillable but deals little damage. The stacking is straightforward additive, not multiplicative.
One common misconception is that mutations can be fused or combined to create new ones. That is not true. Mutations are only obtained through hatching, and they cannot be transferred between mutants. You cannot remove a mutation either; the only way to change mutations is to hatch a new mutant.
How to Get Mutations
Mutations are obtained exclusively by hatching eggs. There is no other method—no crafting, no trading, no item that grants mutations. When you hatch an egg, there is a random chance that the resulting mutant will have one, two, or three mutations. The chance of getting at least one mutation is roughly 30%, but the exact odds are not publicly disclosed by the developers.
To increase your chances of getting a mutant with good mutations, you need to hatch many eggs. Here are the steps:
- Obtain eggs – Eggs are dropped by wild mutants, found in chests, or purchased from the in-game shop.
- Hatch the egg – Go to the hatchery and interact with the incubator. The hatching process takes a few seconds.
- Check the mutations – After hatching, the mutant’s summary screen shows any mutations as icons next to its stats.
- Repeat – If the mutations are not what you want, hatch another egg. There is no way to reroll mutations on an existing mutant.
Some players use a strategy of mass hatching: collecting dozens of eggs and hatching them all at once, then keeping only the mutants with the best mutation combinations. This is the most effective approach because the odds are purely random.
Choosing the Best Mutations for Your Playstyle
There is no single “best” mutation—it depends on your role in battle. Here are some general guidelines:
- For damage dealers – Berserk and Lucky are top choices. Berserk boosts raw attack, while Lucky increases crit chance, which can multiply damage significantly.
- For tanks – Tank and Vitality are essential. A tank with both can absorb a lot of damage and stay alive longer.
- For speedsters – Swift is critical. Speed determines turn order in battle, so going first can be a huge advantage.
- For support – Venom can be useful for whittling down opponents over time, but it is generally considered the weakest mutation because its damage is small.
In competitive play, a common goal is to get a mutant with three copies of the same mutation that suits its role. For example, a sweeper might aim for three Berserks, while a wall might aim for three Tanks. However, a mix like Berserk + Berserk + Swift can also be effective for a hit-and-run strategy.
Common Problems and Misconceptions
One frequent question is whether mutations affect the mutant’s appearance. They do not—mutations are purely mechanical and have no visual effect. Another misconception is that mutations can be stacked beyond three by using certain items or by leveling up. This is false; three is the hard cap.
Players also wonder if there is a way to guarantee a mutation. There is not. The game does not offer any item or method that guarantees a mutation, and any claim that a specific egg type gives better mutations is unverified. The only reliable way to get mutations is to hatch many eggs and hope for the best.
Another issue is that mutations are often confused with “shiny” or “albino” variants. Those are separate cosmetic traits that have no effect on stats. A shiny mutant can have zero mutations, and a normal-colored mutant can have three.
Frequently Asked Questions
Do mutations stack with each other?
Yes, mutations stack additively. If you have two Berserk mutations, you get a +20% attack boost. There is no penalty for stacking the same mutation, and the only limit is the three-slot cap.
Can I remove a mutation from a mutant?
No, there is no way to remove or change a mutation once a mutant is hatched. The only way to get a different mutation set is to hatch a new mutant.
What is the chance of getting a mutation?
The exact odds are not published, but based on community observations, the chance of at least one mutation is around 30%. The chance of getting three mutations is much lower, roughly 1-2%.
Do mutations affect the mutant’s stats at every level?
Yes, the percentage boost applies to the mutant’s current stats at any level. So a +10% attack mutation will always give +10% of whatever the attack stat is at that moment.
Can I trade mutants with mutations?
Yes, you can trade mutants, and the mutations are retained. However, you cannot trade eggs that are already in the process of hatching.
Are there any mutations that are considered useless?
Venom is generally considered the least useful because its damage-over-time effect is small and doesn’t stack with other Venom mutations. However, it can still be helpful in prolonged battles.
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