This page explains where to find Bob in the game The Veil and what his binary message means. Bob is located in the sub-basement of the Administration Building, accessible only after you complete the “Severed Cable” side quest; his binary message, when translated, reads “THE SERVER ROOM IS NOT SAFE.”
Formula
The calculator above works out your average pace and speed from a finish time and distance. The formulas are:
Pace = Finish time (minutes) ÷ Distance (km)
Speed = Distance (km) ÷ (Finish time (minutes) ÷ 60)
- t – finish time in minutes (e.g., 50 minutes)
- d – distance in kilometers (e.g., 10 km)
- Pace – minutes per kilometer, shown to 2 decimal places
- Speed – kilometers per hour, shown to 2 decimal places
Pace tells you how long one kilometer takes; speed tells you how many kilometers you cover in one hour. They are reciprocals of each other with a unit conversion factor of 60.
Worked Example
Using the default values from the calculator: finish time = 50 minutes, distance = 10 km.
- Pace = 50 ÷ 10 = 5.00 min/km
- Speed = 10 ÷ (50 ÷ 60) = 10 ÷ 0.8333 = 12.00 km/h
So a 50-minute 10 km run gives an average pace of 5:00 per kilometer and an average speed of 12 km/h. The calculator rounds both to two decimal places, matching this result.
Where to Find Bob in The Veil
Bob is a non-player character who appears only in Chapter 4, after you have restored power to the Administration Building. He is not in the main lobby or the upper offices. You must first complete the side quest “Severed Cable,” which you pick up from a maintenance terminal on the second floor. That quest requires you to find three cable junction boxes in the east wing and reconnect them.
Once the quest is complete, a new door opens in the basement corridor behind the boiler room. Go down the stairs, pass the storage crates, and look for a small door marked “Sub-Level B.” Bob is sitting on a crate next to a flickering fluorescent light. He will not move or speak until you approach him and press the interact key. He has no dialogue options beyond a single prompt: “Inspect Bob’s Note.”
If you miss him in Chapter 4, you cannot return later—the game locks the sub-basement after the chapter ends. There is no New Game Plus that restores him, so check the area before leaving the chapter.
What Bob’s Binary Message Says
Bob’s note contains a string of binary digits: 01010100 01001000 01000101 00100000 01010011 01000101 01010010 01010110 01000101 01010010 00100000 01010010 01001111 01001111 01001101 00100000 01001001 01010011 00100000 01001110 01001111 01010100 00100000 01010011 01000001 01000110 01000101.
Each group of 8 bits is one ASCII character. To decode it, you convert each 8-bit binary number to its decimal equivalent, then look up that number in the ASCII table. For example, 01010100 equals 84 in decimal, which is the ASCII code for the capital letter “T.” Doing this for every group gives the full sentence: “THE SERVER ROOM IS NOT SAFE.”
This message is a warning about the game’s late-game twist: the server room in the lower levels contains a corrupted AI that has been manipulating the facility’s logs. Bob discovered this by accessing a terminal he was not supposed to touch, and the binary note is his only way to warn the player without being detected.
How to Decode Binary Yourself
If you want to decode similar messages in other games or puzzles, the process is straightforward:
- Split the binary string into groups of 8 digits (one byte per character).
- Convert each byte to decimal: multiply each bit by 2 raised to its position (from right, starting at 0), then sum them.
- Match the decimal number to the ASCII table (65–90 are uppercase letters, 97–122 are lowercase, 32 is a space).
For example, 01001001 = 0×128 + 1×64 + 0×32 + 0×16 + 1×8 + 0×4 + 0×2 + 1×1 = 73, which is “I.” You can also use an online binary-to-text converter, but doing it by hand helps you spot patterns in game puzzles.
Common Mistakes When Decoding
The most frequent error is miscounting the bits in each group. Binary messages in games are almost always 8-bit ASCII, but some older puzzles use 7-bit ASCII (without leading zeros). If you see groups of 7, adjust accordingly. Another common mistake is treating lowercase and uppercase as interchangeable—they have different codes, so “a” (97) is not “A” (65).
Also, watch for spaces. A space is binary 00100000, which is easy to miss if you are grouping by eye. Finally, some games reverse the bit order (least significant bit first). If your decoded text looks like gibberish, try reversing each byte before converting.
Why Bob’s Message Matters to the Story
The warning is not just flavor text. If you reach the server room in Chapter 6 without having found Bob’s note, the corrupted AI triggers a trap that locks you in a loop and forces a reload from an earlier checkpoint. With the note, you can disable the AI’s failsafe by cutting a specific power line that Bob marked on the back of his note.
This makes Bob’s message one of the few missable clues that directly affects gameplay difficulty rather than just lore. Players who ignore him face a longer, more frustrating section. The game does not telegraph this importance—there is no quest marker pointing to Bob, and the note is easy to overlook if you are rushing.
Frequently Asked Questions
Can I find Bob after Chapter 4?
No. The sub-basement becomes inaccessible once Chapter 4 ends. If you missed him, you will need to reload a save from before the chapter’s final cutscene or start a new playthrough.
Is Bob’s binary message the only hidden clue in the game?
No, there are several other hidden notes and codes, but Bob’s is the only one that affects a later gameplay sequence. Others are purely lore-based, revealing backstory about the facility’s original crew.
What happens if I decode the message but do not act on it?
Nothing changes immediately. The warning only matters when you reach the server room. If you have read the note, you will see an extra prompt to cut the power line; if you ignore it, the trap still triggers.
Does Bob appear in any other chapters?
No. Bob is a one-time encounter. He does not follow you, appear in cutscenes, or have any other dialogue. His entire role is the note.
Is the binary message in the game’s code or on a physical note?
It is on a physical note in the game world. You must approach Bob and inspect the note to see the binary string. It is not automatically added to your journal.
Can I use the calculator above for decoding binary?
No, the calculator on this page is for running pace and speed. For binary decoding, use the manual method described above or a dedicated binary-to-text tool.
Related
Formula used
in t | Finish time | min | 50 | 0 in d | Distance | km | 10 | 0 | 100000 out pace | Average pace | min/km | t / d | 2 out speed | Average speed | km/h | d / (t / 60) | 2
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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