This guide answers what the “UI UX Tips” Product Hunt collection offers: a curated set of 100 practical, bite-sized design tips for user interface and user experience work, presented as a single, scannable list. You get a structured reference covering everything from layout and typography to usability testing and accessibility, designed to be consumed quickly and applied directly to your projects.
Formula
The calculator works out how long it will take to read the entire 100-tip collection based on your daily reading pace. The formula is simple:
Days to finish = Total tips ÷ Tips per day
- t – total number of tips in the collection (default 100)
- d – number of tips you read each day (default 10)
- Weeks – days divided by 7, giving a weekly view
This is a pure arithmetic calculation; it assumes you read at a constant rate and don’t skip any tips.
Worked Example
Using the default values: 100 tips total, reading 10 per day.
- Days = 100 ÷ 10 = 10 days
- Weeks = 10 ÷ 7 = 1.43 weeks
So at 10 tips per day, you’ll finish the collection in 10 days (about 1.4 weeks). If you only read 5 per day, it would take 20 days.
What Is the Product Hunt 100 Tip Collection?
Product Hunt is a platform where makers launch new digital products, and the “UI UX Tips” collection is a popular format: a single page or PDF that aggregates 100 concise design tips. These collections are usually created by designers or design agencies to share their accumulated knowledge in a digestible format. The tips cover a wide range of topics, from color contrast and spacing to user flows and micro-interactions. The appeal is the sheer volume – 100 tips means you’re almost guaranteed to find several you haven’t seen or thought about before.
How the Collection Is Typically Structured
While each collection differs, most follow a loose organization to avoid overwhelming the reader. Common groupings include:
- Visual design – color, typography, spacing, shadows, grids
- Interaction design – animations, transitions, feedback, micro-interactions
- Usability – navigation, forms, error messages, onboarding
- Accessibility – contrast, screen reader support, keyboard navigation
- Process – wireframing, prototyping, user testing, collaboration
Some collections are purely text, others include illustrations or before/after examples. The best ones add a short explanation for each tip, not just a one-liner.
How to Use the Tips Effectively
Reading 100 tips in one sitting is counterproductive. Instead, treat the collection as a reference:
- Skim the whole list – mark tips that are immediately relevant to your current project.
- Apply one or two at a time – implement a tip, test it, then move on.
- Revisit regularly – a tip that wasn’t relevant last month might be now.
- Combine with your own testing – tips are heuristics, not rules; validate with real users.
Common Mistakes When Using Tip Lists
Designers often fall into a few traps with these collections:
- Blindly following without context – a tip like “use a 12-column grid” may not fit a complex dashboard.
- Ignoring accessibility tips – visual polish gets attention, but contrast and keyboard support are often skipped.
- Treating tips as a checklist – a design that follows every tip can still be unusable if the core flow is broken.
- Not testing – tips are based on best practices, but your specific users may need something different.
Comparing Different 100-Tip Collections
Not all collections are equal. Some are curated by well-known design teams, others by individual freelancers. When evaluating a collection, look for:
- Depth – does each tip explain the “why” or just the “what”?
- Examples – visuals or code snippets make tips more actionable.
- Recency – design trends change; a collection from 2015 may include outdated advice (e.g., skeuomorphism).
- Relevance – a collection focused on mobile app design may not help with enterprise software.
Costs and Access
Many of these collections are free, offered as a lead magnet for a designer’s newsletter or portfolio. Some are paid, typically in the $10–$30 range. Free ones are often shorter or less detailed, but still valuable. Always check the license – most allow personal use, but republishing or commercial resale is usually prohibited.
Alternatives to a 100-Tip List
If a massive list isn’t your style, consider:
- Design systems – comprehensive guides like Material Design or Apple’s HIG offer deeper, more structured advice.
- Books – classics like “Don’t Make Me Think” or “The Design of Everyday Things” provide foundational knowledge.
- Newsletters – weekly tips delivered in small doses, like UI Movement or Sidebar.
- Courses – interactive learning with feedback, e.g., on platforms like Coursera or Udemy.
Frequently Asked Questions
Are these 100 tips suitable for beginners?
Yes, most collections are written for a general audience. Beginners will find the tips easy to understand, though some may reference concepts (like auto layout or design tokens) that need extra research.
Do the tips apply to both web and mobile design?
Most tips are platform-agnostic – spacing, contrast, and user feedback apply everywhere. Some may be specifically about mobile gestures or desktop hover states, but the collection usually covers both.
How long does it take to read all 100 tips?
If each tip takes 2–3 minutes to read and understand, the whole list is about 3–5 hours of reading. Spreading it over a week (10–15 tips per day) is more realistic for retention.
Can I share these tips with my team?
Yes, but check the source’s license. Most allow sharing for educational purposes, but if you’re using them in a company workshop, it’s polite to credit the original author.
Are these tips based on research or just opinion?
Some tips are backed by cognitive psychology (like Hick’s Law or Fitts’s Law), others are industry best practices that have been validated through testing. A few may be the author’s personal preference – treat those as suggestions, not gospel.
Related
Formula used
in t | Number of tips | - | 100 | 1 | 1000 in d | Tips read per day | - | 10 | 1 | 100 out days | Days to finish | days | t / d | 0 out weeks | Weeks to finish | weeks | (t / d) / 7 | 1
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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