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06 Numbers and Powers

Refraction in Resonance: 10 Creature Burns Explained

Card No. 06·8122 · Updated · Standard formula, shown below

Total burn damage 50 HP
Number of ticks
10
Result
Time (seconds)
10 s
You entered
Damage per tick
5 HP
You entered
You enter
Time (seconds), Damage per tick
You get
Total burn damage, Number of ticks
Rounding
0 dp

Refraction in Resonance: A Plague Tale Legacy does not have a simple “10 creature burns” mechanic. Instead, the game’s alchemy system lets you craft incendiary items, and the number of burns you can inflict depends on the item, the enemy type, and the difficulty setting. This article explains exactly how fire damage works, how to maximize its effectiveness, and what “10 burns” might actually refer to in practice.

Formula

The total burn damage from a single incendiary source is calculated as:

Total Burn Damage = Time on Fire (seconds) × Damage per Tick (HP per second)

  • Time on Fire (t) – How long the target remains ignited, in seconds. This varies by enemy type and difficulty.
  • Damage per Tick (d) – The health lost each second while burning. This is a fixed value per enemy tier.

The calculator above lets you input your own values to estimate total burn damage. It assumes a constant burn rate, which is how the game’s fire effects work in practice.

Worked Example

Using the default values: a target burns for 10 seconds, taking 5 HP damage per second.

  1. Total burn damage = 10 × 5 = 50 HP
  2. Number of ticks = 10 (one per second)

The calculator returns 50 HP total damage and 10 ticks, matching the manual calculation.

How Fire Works in A Plague Tale: Legacy

Fire is one of the most powerful tools against the rat swarms and armored enemies. The game features several incendiary items:

  • Ignifer – A throwable that creates a small fire patch, burning rats and lightly armored enemies.
  • Incendiary – A stronger version that explodes on impact, setting multiple targets ablaze.
  • Fire Arrows – Can be fired from the sling, igniting a single target from a distance.

Each item applies a burn status that lasts a set duration. The “10 creature burns” phrase likely refers to hitting 10 different enemies with a single well-placed incendiary, or to the total number of burn ticks a single target receives (e.g., 10 seconds of burning).

Choosing the Right Incendiary

Your choice of fire tool depends on the situation:

  • Rat swarms – Use Ignifer to create a barrier, as rats die instantly on contact with fire.
  • Armored enemies – Incendiary is better because it deals splash damage and can ignite multiple foes.
  • Stealth encounters – Fire arrows are quieter and allow you to eliminate a single target without alerting others.

Always carry at least one type of fire tool, as some puzzles require burning obstacles or distracting enemies.

Common Mistakes and Misconceptions

Players often misunderstand how burn damage stacks. In this game, fire effects do not stack – applying a second fire source refreshes the timer but does not add extra damage per second. This means using two Ignifers on the same enemy is wasteful.

Another mistake is assuming fire works on all enemies. Some heavily armored foes are immune to burning until their armor is broken. Use the sling to remove helmets or use the rat swarm to strip armor first.

Comparing Fire to Other Tools

Fire is powerful but not always the best choice:

  • Fire vs. Rat Swarm – Rats are faster and can clear large groups, but they can’t be used in well-lit areas.
  • Fire vs. Crossbow – The crossbow is silent and penetrates armor, but it has limited ammo and doesn’t affect rats.
  • Fire vs. Sulfur – Sulfur creates a blinding cloud that stuns enemies, useful for stealth, but doesn’t deal damage.

For pure damage against multiple enemies, fire is the best option. For single-target elimination, the crossbow is more efficient.

Cost and Resource Management

Crafting incendiary items requires resources found in the environment:

  • Ignifer – 1 alcohol + 1 sulfur
  • Incendiary – 1 alcohol + 1 sulfur + 1 saltpeter
  • Fire Arrow – 1 wood + 1 sulfur (requires upgrade)

These resources are finite, so use fire sparingly. Prioritize upgrading your pouch capacity to carry more materials. In tight spots, you can also find pre-crafted items in the world.

Safety and Limitations

Fire is dangerous to Amicia too. Standing in your own fire patch will damage you, and the flames can spread to dry grass, creating larger hazards. Always maintain distance when throwing incendiary items.

Also note that fire does not work underwater or in heavy rain – some levels have environmental conditions that extinguish flames instantly. In those areas, rely on other tools.

Frequently Asked Questions

Can I get 10 burns on a single enemy?

Yes, if the enemy burns for 10 seconds, each second counts as one burn tick. So a 10-second burn equals 10 burns. This is common with the Incendiary on normal enemies.

Does fire damage stack if I use two items?

No. Applying a second fire source only resets the burn timer; it does not double the damage per second. Wait for the first burn to end before reapplying.

Are there enemies immune to fire?

Yes, some armored enemies are immune until their armor is destroyed. Also, certain boss-type enemies have fire resistance and take reduced damage.

What is the best difficulty for fire builds?

On higher difficulties, enemies have more health and burn longer, making fire more valuable. However, resources are scarcer, so you must be more precise.

How do I unlock the Incendiary?

You unlock the Incendiary recipe by progressing through the story and finding the necessary crafting materials. It becomes available around Chapter 4.

Related

Formula used
in t | Time (seconds) | s | 10 | 1 | 60
in d | Damage per tick | HP | 5 | 1 | 100
out total | Total burn damage | HP | t * d | 0
out ticks | Number of ticks | - | t | 0

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

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