In an open world RPG, endgame content is any activity, challenge, or system designed to keep you playing after the main story is complete, typically offering high-level rewards and a significant difficulty spike. It includes repeatable dungeons, world bosses, high-tier crafting, prestige systems, and narrative epilogues that expand the world beyond the final quest.
Formula
The calculator estimates how much of your total playtime is spent on endgame content. The formula is:
Endgame share (%) = (Total hours − Main story hours) ÷ Total hours × 100
Where:
- Total hours (t) = hours you have played or plan to play, in hours.
- Main story hours (s) = hours needed to finish the main questline, in hours.
The output Endgame share is the percentage of your playtime that occurs after the main story ends. The second output, Hours after main story, is simply the difference between the two inputs.
Worked Example
Using the default values: you have played 100 hours total, and the main story took 40 hours.
- Subtract the story length from total hours: 100 − 40 = 60 hours of endgame play.
- Divide that by total hours: 60 ÷ 100 = 0.6.
- Multiply by 100 to get a percentage: 0.6 × 100 = 60%.
So 60% of your playtime is spent on endgame content, which matches the calculator’s output.
What Really Counts as Endgame?
Endgame content is not a single thing; it is a collection of systems that assume you have finished the main campaign and reached or exceeded the level cap. The most common categories are:
- Repeatable high-level dungeons or raids – instanced areas with tough enemies and exclusive loot, often on a weekly lockout.
- World bosses and elite enemies – spawn on a timer or require a group, dropping unique gear or currencies.
- Prestige or New Game+ modes – restart the story with your gear and stats, but with stronger enemies and better rewards.
- High-tier crafting and gathering – materials that only drop from endgame enemies, used to craft best-in-slot items.
- Player housing or base building – a long-term resource sink that gives cosmetic or gameplay bonuses.
- PvP arenas or battlegrounds – competitive modes with seasonal rankings and exclusive rewards.
- Narrative epilogues or post-game quest chains – additional storylines that resolve loose ends or introduce new factions.
Not every open world RPG has all of these. Some focus on a single strong system, like The Elder Scrolls V: Skyrim‘s radiant quests, while others, like Elden Ring, rely on optional bosses and New Game+.
How Endgame Differs from Midgame
The line between midgame and endgame is often blurry. In many RPGs, you can wander off and do side content at any level. The distinction is usually based on two factors:
- Level or power requirement – endgame content assumes you are near the level cap or have completed the main story.
- Reward exclusivity – endgame loot cannot be obtained earlier, even by grinding low-level enemies.
For example, in Fallout 4, the main story can be finished at level 30, but the highest-tier legendary enemies and settlement attacks scale with your level, so the true endgame is chasing legendary gear and building settlements. In Breath of the Wild, the endgame is often considered the Trial of the Sword and the final boss rematch, which require high-tier weapons and health.
Why Developers Include Endgame
Endgame content serves several purposes for both players and developers:
- Retention – keeps players engaged after the story, increasing the chance they buy DLC or microtransactions.
- Community – creates shared goals (like world boss timers) that encourage guilds or online cooperation.
- Replayability – gives a reason to start a new character or try a different build.
- Difficulty curve – offers a challenge beyond the main story, which many players crave.
However, not all endgame is well received. Some players find it repetitive or grindy, especially if the rewards are purely numerical upgrades rather than new experiences.
Common Misconceptions
A frequent misunderstanding is that “endgame” always means multiplayer or online. That is not true. Single-player RPGs like Horizon Forbidden West have endgame content in the form of arena challenges and New Game+, and Witcher 3 has a level 100+ enemy in the Blood and Wine DLC that is clearly designed for post-story characters.
Another misconception is that endgame is only about combat. In many open world RPGs, the endgame is about collection and completion: filling a codex, finding every shrine, or building the ultimate base. For example, in No Man’s Sky, the endgame is largely about base building, fleet management, and exploring procedurally generated galaxies, not just fighting.
How to Choose an RPG Based on Endgame
If you are deciding which open world RPG to invest time in, consider what kind of endgame you enjoy:
- If you like raids and group content – look for MMO-lite RPGs like Elder Scrolls Online or Fallout 76.
- If you prefer solo challenges – choose games with tough optional bosses like Elden Ring or Nioh 2.
- If you enjoy building and crafting – games like Subnautica or Valheim have endgame that focuses on base upgrades and resource loops.
- If you want story after the story – look for RPGs with substantial post-game DLC, like Dragon Age: Inquisition or Cyberpunk 2077 (after the 2.0 update).
Remember that endgame content can change with patches and DLC, so check recent player reviews to see if the endgame is still active and supported.
Frequently Asked Questions
Does endgame content require a high level?
Usually yes, but not always. Some endgame activities scale to your level, while others have a minimum level requirement. In most RPGs, you will need to be at or near the level cap to survive the toughest content, but a few games (like Skyrim) scale enemies to your level, so you can attempt endgame areas earlier with good gear and tactics.
Is New Game+ considered endgame?
Yes, New Game+ is a form of endgame because it is only available after you finish the main story. It typically lets you keep your levels and gear while facing stronger enemies, and often adds exclusive items or bosses. It is a popular way to extend a game without adding new maps or quests.
Can you do endgame content before finishing the main story?
In some games, yes, if you are high enough level. However, most endgame activities are locked behind story progression or require items that only drop after the final boss. Even if you can access the area, the rewards are often scaled to post-story power, so it is rarely efficient to do it early.
Why do some RPGs have no endgame?
Some games are designed as a single playthrough experience, like linear JRPGs or narrative-driven RPGs. Open world games may also omit endgame if the developers feel the main story plus side quests is enough. This is often a deliberate design choice to avoid grind, but it can disappoint players who want to keep playing after the credits.
Does endgame content ever expire?
In live-service games, yes. Seasonal content, limited-time events, or rotating raids can be removed or changed. In single-player games, endgame content is permanent, but it may be affected by patches that rebalance difficulty or add new tiers. Always check if a game has a seasonal model before investing heavily in its endgame.
Related
Formula used
in t | Hours played | hours | 100 | 0 | 10000 in s | Main story length | hours | 40 | 1 | 500 out pct | Endgame share of playtime | % | (t - s) / t * 100 | 1 out extra | Hours after main story | hours | t - s | 1
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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