keepcalculator

06 Numbers and Powers

What Happens to Games in Development When a Studio Is Acquired?

Card No. 06·20370 · Updated · Standard formula, shown below

Risk of cancellation 10.67 %
Likely delay (months)
4.5 months
Result
Time in development (months)
24 months
You entered
Team size
50 people
You entered
You enter
Time in development (months), Team size, Project stage
You get
Risk of cancellation, Likely delay (months)
Rounding
0 dp · 1 dp

When a publisher or studio is acquired, games in development are reviewed case-by-case: most continue under new ownership, some are cancelled, and a few are transferred to other teams. The outcome depends on the acquirer’s strategy, the game’s stage, and contractual obligations. Here is what actually happens behind the scenes.

Formula

This calculator gives a rough sense of how an acquisition might affect a game in development. It is not a prediction—it is a heuristic based on common industry patterns.

Risk of cancellation (%) = (Project stage × 10) + (Time in development / 36)

  • Project stage – 1 for prototype, 2 for vertical slice, 3 for full production, 4 for near release. Earlier stages are more likely to be cut.
  • Time in development – months since the project started. Longer projects are more entrenched and harder to cancel.

Likely delay (months) = (Time in development / 12) + (Team size / 20)

  • Team size – number of people working on the game. Larger teams mean more integration overhead after an acquisition.

Worked Example

Take a game in full production (stage 3) that has been in development for 24 months with a team of 50 people.

Risk of cancellation = (3 × 10) + (24 / 36) = 30 + 0.67 = 30.67%, rounded to 31%.

Likely delay = (24 / 12) + (50 / 20) = 2 + 2.5 = 4.5 months.

So the model suggests a 31% chance the game gets cancelled and a delay of about 4.5 months if it survives. The actual numbers will vary widely—this is just a starting point for thinking about the risks.

Background: Why Acquisitions Happen

Acquisitions in the game industry happen for several reasons: a publisher wants to secure a popular franchise, gain access to a talented team, eliminate a competitor, or expand into a new genre. Sometimes the acquired studio is struggling financially and needs a buyer. Other times a large company simply wants to grow its portfolio quickly.

The acquiring company’s motivation matters more than anything else for the fate of in-development games. If the buyer wants the studio’s existing IP (intellectual property), they will likely keep the games that use that IP. If they want the team’s technical skills, they might cancel current projects and redirect the team to new ones. If they want to remove a competitor, they might shut down everything.

How the Review Process Works

Shortly after an acquisition closes, the new owner typically conducts a portfolio review. This is a structured evaluation of every ongoing project, including those in development. The review looks at:

  • Stage of development – Is it a prototype, vertical slice, full production, or near release? Later-stage games are more likely to be finished because they have already received significant investment.
  • Cost to complete – How much more money and time are needed to ship the game?
  • Expected revenue – Will the game sell enough to justify the remaining cost?
  • Strategic fit – Does the game align with the acquirer’s long-term plans? A sports game might not fit a company that only publishes RPGs.
  • Contractual obligations – If the studio had signed a deal with a third-party publisher before the acquisition, the new owner may be legally required to finish and release the game.

The review usually takes a few weeks to a few months. During that time, development often continues, but sometimes it is paused. Teams may be told to keep working as normal, or they may be put on “evaluation hold� where they do maintenance work but not major features.

Common Outcomes for In-Development Games

After the review, the acquirer chooses one of several paths:

  • Continue as planned – The game stays with the same team, same budget, and same release window. This is most common when the game is near completion and the acquirer wants it.
  • Continue with changes – The game survives but gets a new budget, new deadlines, or even a new direction. The acquirer might ask for monetization changes, platform changes, or a different art style.
  • Transfer to another studio – The game is moved to a different team within the acquirer’s organization. This often happens when the original studio is being shut down or repurposed.
  • Cancelled – The game is terminated. The team may be reassigned to other projects, laid off, or let go entirely.
  • Put on indefinite hold – The game is not cancelled but also not actively developed. It sits in a “shelvedâ€� state, possibly to be revived later.

Real-World Examples

Several high-profile acquisitions illustrate these outcomes:

  • Microsoft’s acquisition of ZeniMax Media (2021) – ZeniMax owned Bethesda Softworks and its studios. Games like Starfield and Elder Scrolls VI continued development, and Microsoft even made some previously console-exclusive titles available on its own platforms. The acquisition was about content, so the games kept going.
  • Electronic Arts’ acquisition of Respawn Entertainment (2017) – Respawn was working on Titanfall 2 and a Star Wars game. After EA acquired the studio, both projects continued. The Star Wars game became Jedi: Fallen Order.
  • Sony’s acquisition of Bungie (2022) – Bungie was working on Destiny 2 and a new IP. Sony stated that Bungie would remain independent and that Destiny 2 would continue on all platforms. The new IP, Marathon, was announced later.
  • Embracer Group’s acquisition spree (2018-2022) – Embracer bought many studios, and while some games continued, others were cancelled or restructured. For example, after acquiring Gearbox (2021), Borderlands 4 was eventually announced, but some smaller projects were cut.

These examples show that the outcome depends heavily on the acquirer’s strategy. A company buying for IP will keep games; a company buying for talent might shift focus.

Impact on the Development Team

The team’s experience during an acquisition can be stressful. Developers often face uncertainty about their jobs, project ownership, and creative control. Common effects include:

  • Morale dip – Fear of layoffs or project cancellation can reduce productivity.
  • Key departures – Senior staff may leave if they dislike the new direction or feel insecure.
  • Process changes – The new owner may impose new reporting structures, tools, or review processes.
  • Scope changes – The game might be asked to incorporate new features, like online multiplayer or microtransactions, that were not planned.

Despite the stress, many teams continue working on their game and ship it successfully. The key factor is clear communication from the acquirer about the project’s future.

Legal and Contractual Factors

Contracts play a big role. If the studio had a publishing deal with another company before the acquisition, that contract usually remains in force. The new owner must honor it or negotiate a buyout. This can protect a game from cancellation if the contract requires delivery.

Intellectual property ownership is also crucial. If the game is based on licensed IP (like a movie or a book), the license might not transfer automatically. The acquirer may need to renegotiate, which can delay or kill a project.

Employment contracts also matter. Some key staff may have retention bonuses to stay through the transition, which can help keep the game on track.

Frequently Asked Questions

Will my pre-order be honored if the studio is acquired?
Usually, yes. Pre-orders are typically tied to the game, not the studio. The new owner is obligated to deliver the game or issue refunds. However, if the game is cancelled, you will get your money back.

Can a game be cancelled after an acquisition even if it’s almost done?
Yes, it can happen. If the acquirer decides the game won’t be profitable or doesn’t fit their strategy, they may cancel it even at the last minute. This is rare but has occurred, especially when the acquirer wants to cut costs.

Do developers usually stay after an acquisition?
Many stay, but some leave. Retention depends on the acquirer’s treatment of the team, the project’s fate, and individual career goals. Acquirers often offer retention bonuses to keep key staff.

How long does the review process take?
It varies. A small acquisition might be reviewed in a few weeks, while a large one could take months. During that time, development may slow down or continue as usual.

What happens to the game’s release date?
It may be delayed. The acquisition process itself can take months, and the new owner may adjust the timeline. Some games are delayed by a few months; others by a year or more.

Can the new owner change the game’s content?
Yes, they can. The acquirer has the right to make changes to the game, including story, characters, monetization, and platforms. This is one of the biggest concerns for fans.

How to Find Out What Happened to a Specific Game

If you are following a game and want to know its fate after an acquisition, check the official channels:

  • Official website and social media – The studio or publisher will usually announce any changes.
  • Press releases – Acquisitions are announced with details about ongoing projects.
  • Industry news sites – Reliable gaming press will report on cancellations or delays.
  • Regulatory filings – For public companies, filings may mention project status.

Remember that no news can mean the game is still in development, but it could also mean the team is not allowed to talk about it. Patience is often necessary.

Related

Formula used
in t | Time in development (months) | months | 24 | 0
in s | Team size | people | 50 | 1
sel p | Project stage | Prototype=1, Vertical slice=2, Full production=3, Near release=4
out risk | Risk of cancellation | % | (p * 10) + (t / 36) | 0
out delay | Likely delay (months) | months | (t / 12) + (s / 20) | 1

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

More cards in this drawer

The whole Numbers and Powers drawer →