In Resonance, the early skill upgrades that fit your playstyle depend on whether you lean toward burst damage, sustained casting, or survivability. For a damage-focused build, prioritize the skill that matches your primary weapon’s element; for a utility or support role, invest in your class’s mobility or defensive skill first. This guide breaks down the early choices by playstyle so you can spend your first skill points without regret.
Formula
The calculator above works out your average pace and speed for a run. The formulas are:
- Pace (min/km) = Time (min) / Distance (km)
- Speed (km/h) = Distance (km) / (Time (min) / 60)
Where Time is your total finish time in minutes and Distance is the total distance in kilometers. The pace tells you how many minutes each kilometer took, and the speed tells you your average velocity in kilometers per hour.
Worked Example
Using the default values: you run 10 km in 50 minutes.
- Pace = 50 min / 10 km = 5.00 min/km
- Speed = 10 km / (50 / 60) = 10 / 0.8333 = 12.00 km/h
The calculator shows a pace of 5.00 min/km and a speed of 12.00 km/h.
Understanding Your Playstyle
Resonance is a class-based action RPG where each class has a skill tree with multiple branches. Early upgrades (levels 1–20) are limited, so you can’t unlock everything. Your playstyle is defined by how you approach combat: do you prefer to deal damage quickly, control the battlefield, or outlast enemies? The game’s skill system rewards specialization, so spreading points too thin makes your character weaker at everything.
Damage-Focused Playstyle
If you want to maximize damage, focus on the skill that boosts your primary attack or your class’s signature nuke. For example, a Pyromancer should upgrade Fireball or Ignite early, because these skills scale with level and provide the highest single-target or area burst. In contrast, a Ranger might prioritize Piercing Shot for its armor penetration. The key is to pick one damage skill and max it out before moving to a secondary. Early on, a level 5 damage skill will outperform a level 2 skill plus a level 3 utility skill.
Utility and Mobility Playstyle
Players who prefer kiting or hit-and-run tactics should invest in mobility and crowd control skills first. For instance, a Rogue’s Shadow Step or a Warrior’s Leap can be upgraded to reduce cooldown and increase range, letting you reposition constantly. Utility skills like Slow or Stun are also valuable if you play in a group, because they set up kills for your team. However, be aware that pure utility builds deal less damage, so you’ll rely on teammates or longer fights.
Survivability and Sustain Playstyle
If you prefer to tank or heal, put early points into defensive passives or self-healing skills. A Guardian’s Shield Block or a Cleric’s Healing Light can be upgraded to reduce damage taken or increase healing output. These upgrades are less flashy but allow you to survive tougher enemies and support allies. In solo play, a survivability build can be slower but safer, especially if you’re learning boss mechanics.
Common Mistakes and Misconceptions
A frequent mistake is trying to unlock the ultimate skill at the bottom of the tree by putting one point into every prerequisite. This leaves you with weak early skills and makes leveling harder. Another misconception is that passive skills are always better than active ones. While passives like Critical Chance are strong, they only matter if your active skills are hitting hard enough. Also, don’t ignore your class’s basic attack upgrades—some classes rely on basic attacks for resource generation, and upgrading them can improve your rotation.
How to Respec and Costs
Resonance allows you to respec your skill points, but it costs an in-game currency or an item that becomes more expensive with each use. Early on, the cost is manageable, so don’t be afraid to experiment. However, by level 30, respecs become costly enough that you’ll want to commit to a build. Check your class’s skill tree for any free respec tokens given through story quests—these are limited, so use them wisely.
Frequently Asked Questions
Can I reset my skill points for free?
No, respecs require a currency or item, though the first respec is often cheaper. Some story quests reward a free respec token, but they are rare. Save them for when you’re sure about a new build.
Should I max one skill or spread points evenly?
For most classes, maxing one primary damage skill is better early because the damage increase per level is significant. Spreading points across three skills makes each one weaker, and you’ll have longer cooldowns relative to their impact.
Are passive skills worth taking early?
Passives that boost your core stat (like Attack or Critical) are worth taking after you have your main active skill at level 3–5. Early on, active skill levels give more immediate power than a small passive bonus.
Do skill upgrades affect cooldowns?
Some upgrades explicitly reduce cooldown, but not all. Read the tooltip—if it says “cooldown reduced by 0.5s,” then yes. Otherwise, the skill’s cooldown stays the same, so you may need to invest in a separate cooldown reduction stat.
What if I choose a skill that doesn’t fit my playstyle later?
You can respec, but it costs resources. To avoid waste, follow a guide for your class or test skills on training dummies before committing points. Early respec costs are low enough that a mistake isn’t catastrophic.
Is it better to save skill points until I unlock a higher-tier skill?
No, spending points as you get them is generally better because the power increase helps you level faster. Saving points for a skill you can’t unlock yet only makes you weaker in the meantime.
Related
Formula used
in t | Finish time | min | 50 | 0 in d | Distance | km | 10 | 0 | 100000 out pace | Average pace | min/km | t / d | 2 out speed | Average speed | km/h | d / (t / 60) | 2
Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work
Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.
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