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06 Numbers and Powers

Zombie Survivors 1.0 Class Tier List & Guide

Card No. 06·37746 · Updated · Standard formula, shown below

Best class score 3.5 score
Team size
1 players
You entered
Playstyle
1 Aggressive=1, Defensive=2
You entered
You enter
Team size, Playstyle
You get
Best class score
Rounding
1 dp

This page ranks every class in Zombie Survivors 1.0 from best to worst for solo and team play, and explains what each class actually does so you can pick the right one for your run. You enter your playstyle and team size, and the guide tells you which classes to prioritize and which to avoid.

Formula

The tier score is a simple weighted formula that combines your team size and preferred playstyle:

Score = (Playstyle × 2) + (Team Size × 1.5)

  • Playstyle: 1 for aggressive (you push into hordes), 2 for defensive (you hold positions)
  • Team size: number of players in your group (1–4)

A higher score suggests you should favor classes that reward mobility and damage (aggressive) or survivability and support (defensive). The score itself is a relative indicator, not an absolute ranking; it helps you compare two classes on the same scale.

Worked Example

Using the defaults from the calculator: Team size = 1, Playstyle = 1 (aggressive).

Score = (1 × 2) + (1 × 1.5) = 2 + 1.5 = 3.5

The calculator shows 3.5. That means a solo aggressive player gets the most value from classes that deal high damage and move fast, like the Scout or Bruiser, rather than support classes.

Class Background and How the Game Works

Zombie Survivors 1.0 is a top-down survival shooter where you clear waves of zombies, scavenge supplies, and try to stay alive as long as possible. Each class has a unique starting weapon, a passive perk, and an active ability. The tier list below is based on the general consensus of the game’s community as of version 1.0, but remember that balance patches can shift things.

The classes are:

  • Scout – Fast movement, high crit chance, starts with a suppressed pistol.
  • Bruiser – High health and melee damage, starts with a bat.
  • Support – Heals teammates, starts with a medkit and a weak pistol.
  • Demolitionist – Explosive damage, starts with a grenade launcher.
  • Sniper – Long-range, high single-shot damage, starts with a scoped rifle.
  • Engineer – Can build turrets and barricades, starts with a wrench and a pistol.

Tier List (Solo Play)

For solo players, survivability and self-sufficiency are key. Here’s the ranking:

  • S-Tier: Scout – The speed and crit chance let you kite zombies effectively, and the suppressed pistol keeps noise down, attracting fewer hordes.
  • A-Tier: Bruiser – High health means you can take hits, and melee doesn’t need ammo. But you’re vulnerable to ranged zombies.
  • B-Tier: Demolitionist – Great for clearing crowds, but ammo is scarce and explosions can attract more zombies.
  • C-Tier: Sniper – Powerful but slow; you’ll be overwhelmed if you miss.
  • D-Tier: Support – Healing yourself is nice, but you lack damage and crowd control.
  • F-Tier: Engineer – Turrets are useful but require time to set up, which is hard solo.

Tier List (Team Play)

With a team, roles matter more. Here’s the ranking for groups of 2–4:

  • S-Tier: Support – Healing keeps everyone alive, and a dedicated support can turn a losing fight around.
  • A-Tier: Engineer – Turrets provide cover and extra DPS, and barricades slow the horde.
  • B-Tier: Demolitionist – Clears large groups fast, but friendly fire is a risk.
  • B-Tier: Scout – Still good for flanking and objectives.
  • C-Tier: Bruiser – Useful as a tank, but needs support to be effective.
  • D-Tier: Sniper – Situational; only shines on open maps.

How to Choose the Right Class for You

Your choice depends on three factors: your skill level, your team composition, and the map.

  1. Skill level: Beginners should pick Bruiser for the extra health; veterans can maximize Scout’s speed.
  2. Team composition: If your team lacks healing, pick Support. If you already have a Support, go Demolitionist or Engineer.
  3. Map layout: Open maps favor Sniper, tight maps favor Bruiser or Demolitionist.

Also consider the game’s difficulty setting. On higher difficulties, zombies hit harder, so Defense and healing become more valuable. On lower difficulties, offense dominates.

Common Mistakes and Misconceptions

  • Mistake: Ignoring the noise meter – Firing loud weapons attracts more zombies. Scout’s suppressed pistol is a huge advantage.
  • Mistake: Hoarding ammo – You should use your weapon; dead zombies drop loot.
  • Misconception: Engineer is weak – In solo, yes, but in a team, Engineer is one of the strongest classes because turrets can cover multiple angles.
  • Mistake: Not using melee – Bruiser’s bat is infinite ammo, and pushing zombies into tight corridors can save bullets.

Frequently Asked Questions

Is Scout really the best solo class?

Yes, for most players. The speed and crit chance allow you to avoid damage and kill zombies faster than any other class. The suppressed pistol is also a huge advantage because it doesn’t attract as many zombies, so you can clear areas quietly.

What’s the best team composition?

A balanced team of four would be: Support, Engineer, Demolitionist, and Scout. The Support keeps everyone alive, the Engineer sets up defensive positions, the Demolitionist clears crowds, and the Scout handles objectives and flanks.

Does the tier list change with updates?

Yes. The developers frequently tweak stats. Always check the latest patch notes. The tier list here is based on version 1.0 as of its release.

Can I play as all classes in one run?

No, you pick one class at the start and stick with it for that run. You can unlock new classes by completing challenges, but you can’t switch mid-run.

Is there a class that’s bad no matter what?

Sniper is often considered the weakest because it’s very situational. It’s only good on maps with long sightlines, and even then, the slow fire rate can get you overwhelmed. That said, with a good team protecting you, it can be viable.

Final Thoughts

No tier list is absolute. Play what’s fun for you. But if you want the easiest path to victory, pick Scout for solo runs and Support for team runs. The calculator above gives you a quick way to see which playstyle suits your group size, but the real test is in the game.

Related

Formula used
in t | Team size | players | 1 | 1 | 4
in s | Playstyle | Aggressive=1, Defensive=2 | 1 | 1 | 2
out rank | Best class score | score | (s * 2) + (t * 1.5) | 1

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

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