keepcalculator

06 Numbers and Powers

Arc Raiders Sensitivity Converter: Consistent Aim

Card No. 06·6267 · Updated · Standard formula, shown below

Converted sensitivity 0.5000
Current sensitivity
0.5
You entered
Mouse DPI
800
You entered
Arc Raiders FOV
80 degrees
You entered
Source game
1
You entered
You enter
Current sensitivity, Mouse DPI, Arc Raiders FOV, Source game
You get
Converted sensitivity
Rounding
4 dp

Arc Raiders sensitivity converter tools let you translate your mouse sensitivity from games like Valorant, CS2, or Apex Legends into a matching Arc Raiders setting, so your muscle memory carries over and your aim stays consistent. You enter your current game, your sensitivity value, and your mouse DPI, and the converter outputs the equivalent Arc Raiders sensitivity. This article explains how these converters work, why a direct percentage match is rarely correct, and how to get the most reliable result.

Formula

The core formula used by most Arc Raiders sensitivity converters is a simple ratio based on the game’s internal sensitivity scale and a FOV correction factor. The general form is:

Converted Sensitivity = (Current Sensitivity × Game Scale Factor) × (Target FOV / Source FOV)

Where:

  • Current Sensitivity – the sensitivity value you use in the source game (unitless).
  • Game Scale Factor – a multiplier that accounts for how each game engine interprets sensitivity numbers. For example, Valorant uses a scale where 1.0 equals roughly 0.07 radians per mouse count, while CS2 uses a similar scale. Apex Legends uses a different scale (often around 0.022). The converter applies the ratio of these scales.
  • Target FOV – the field of view setting you plan to use in Arc Raiders (in degrees).
  • Source FOV – the field of view setting you used in the source game (in degrees). If you don’t know it, most games default to 80 or 90.

In the calculator block above, the expression sens * (game * 0.07 / 0.07) * (fov / 80) assumes a source game scale of 0.07 and a source FOV of 80. The game selector is a placeholder for the actual scale ratio you would look up (e.g., 1 for Valorant/CS2, 0.022/0.07 for Apex). The FOV ratio adjusts for the difference in zoom level, which changes how far the crosshair moves per pixel.

Worked Example

Suppose you play Valorant with a sensitivity of 0.5 and a mouse DPI of 800. Your FOV in Valorant is effectively 80 (Valorant uses a fixed FOV, but the converter lets you input it). You want to set your Arc Raiders sensitivity, and you plan to use an FOV of 80 as well.

Step 1: Identify the game scale. For Valorant, the scale is 0.07. For Arc Raiders (assuming it uses a similar Unreal Engine scale), the scale is also approximately 0.07. So the ratio is 1.

Step 2: Apply the FOV correction. Since both FOVs are 80, the ratio is 80/80 = 1.

Step 3: Multiply: 0.5 × 1 × 1 = 0.5. So your Arc Raiders sensitivity should be 0.5.

If you instead came from Apex Legends with a sensitivity of 1.5 and an FOV of 90, and you set Arc Raiders FOV to 80, the calculation would be: 1.5 × (0.022/0.07) × (80/90) = 1.5 × 0.314 × 0.889 = 0.418. That is your converted sensitivity.

Why Consistency Matters in Arc Raiders

Arc Raiders is a cooperative third-person shooter (though it can be played in first-person for aiming) developed by Embark Studios. The game emphasizes precise gunplay against both AI and other players. Consistent aim is critical because the game features a high time-to-kill in some modes, and missing shots can be punishing. If your sensitivity feels different from what you’re used to, your muscle memory will fight you, causing over- or under-flicks. A converter helps you avoid that by giving you a starting point that should feel familiar.

However, note that Arc Raiders features a third-person camera with an offset crosshair. This can affect how you perceive sensitivity, especially when aiming down sights. Many players find that a slightly lower sensitivity (e.g., 10-20% lower) feels better in third-person because the camera pivot changes the relationship between mouse movement and screen distance. The converter gives you a baseline; you may need to fine-tune.

How to Use a Sensitivity Converter Correctly

To get the most accurate result, follow these steps:

  1. Find your current sensitivity value in the source game’s settings. Write it down exactly (e.g., 0.45, not 0.5).
  2. Note your mouse DPI. This is usually in your mouse driver software or on the manufacturer’s spec sheet. If you don’t know, use a DPI analyzer website.
  3. Determine your FOV in both games. For games that don’t show an FOV slider (like Valorant), it’s typically 80. For others, check the settings menu.
  4. Enter these values into a reputable converter. Many online tools let you select the source game and the target game (Arc Raiders). They automatically apply the correct scale factor.
  5. Apply the result in Arc Raiders and test in the shooting range. If it feels too fast, lower it by 0.01 increments; if too slow, raise it.

Remember that sensitivity is only one part of aim. Your crosshair placement, recoil control, and movement all matter. A converter only matches the cursor-to-mouse-movement ratio, not the game’s feel.

Common Problems and Misconceptions

One common mistake is assuming that a 1:1 percentage match works. For example, if you use 0.5 in Valorant, setting Arc Raiders to 0.5 might not be correct because the games use different sensitivity scales. Without conversion, you might end up with a sensitivity that is 3x too high or too low.

Another issue is ignoring FOV. A higher FOV makes the same sensitivity feel faster because objects appear smaller and move across the screen quicker. If you switch from 90 FOV to 75 FOV, you need to lower your sensitivity to maintain the same cm/360° distance. The converter accounts for this, but only if you input the correct FOV values.

Also, be aware that some converters use a “cm/360â€� method instead of a direct game-to-game ratio. This is more accurate because it measures the physical distance your mouse must move to do a full 360° turn. If a converter asks for your DPI and sensitivity, it’s likely calculating cm/360 internally. That’s the gold standard.

Comparing Arc Raiders to Other Games

Arc Raiders uses Unreal Engine, which typically uses a sensitivity scale similar to many other Unreal-based shooters (e.g., PUBG, Fortnite). However, the exact multiplier can vary because the game’s developer can adjust the input curve. As of the game’s beta, the sensitivity range is roughly 0.1 to 2.0, which is common for Unreal games. In contrast, Valorant and CS2 use Source engine, which has a different scale (0.07 per count). Apex Legends uses a modified Source engine with a scale of 0.022. So converting from Apex to Arc Raiders requires a ratio of 0.022/0.07 ≈ 0.314, meaning your Apex sensitivity should be multiplied by about 0.314 to get the equivalent Arc Raiders value.

For example, a pro Apex player with 1.2 sensitivity would use 1.2 × 0.314 = 0.377 in Arc Raiders. A Valorant player with 0.4 would use 0.4 × 1 = 0.4 (assuming same FOV). These conversions are not official—they are derived from community measurements—but they are widely accepted.

Alternatives to Manual Conversion

If you don’t want to use a converter, you can manually measure your cm/360. Here’s how:

  • Set your mouse DPI to a known value (e.g., 800).
  • In the source game, move your mouse across a ruler or mousepad and measure how many inches it takes to do a full 360° turn.
  • Repeat in Arc Raiders, adjusting sensitivity until the distance matches.

This method is 100% accurate for your specific setup but takes time. Another alternative is to use a dedicated mouse-sensitivity calculator that stores game profiles, but those often require a subscription. The free converter above gives you a close estimate.

Safety and Accuracy Notes

There is no safety risk in using a sensitivity converter, but accuracy depends on the data you input. Always double-check your DPI, as some mice have a “pointer speedâ€� setting in Windows that can affect the effective DPI. For gaming, it’s recommended to disable “Enhance pointer precisionâ€� (mouse acceleration) in Windows, as it can alter your sensitivity in unpredictable ways. Also, ensure that your mouse driver software is not applying a different DPI than what you think.

Keep in mind that Arc Raiders may have a separate ADS (aim down sights) sensitivity multiplier. The converter only gives you the hip-fire sensitivity. You may need to adjust the ADS multiplier separately to match your source game’s ADS feel.

Frequently Asked Questions

Does Arc Raiders have mouse acceleration?

No, Arc Raiders does not have built-in mouse acceleration. The game uses raw mouse input by default, so your sensitivity is consistent across DPI settings. This makes conversion more reliable.

Why does my converted sensitivity feel too fast/slow?

This usually happens because the FOV you entered differs from the actual FOV in the game, or because the converter uses a scale factor that doesn’t exactly match Arc Raiders. Also, third-person camera offset can make the same cm/360 feel different. Try adjusting the FOV input or fine-tuning by ±0.01.

Can I use the same sensitivity as in Valorant?

If you use the same FOV and the game scale is identical, then yes, the number will be the same. However, because Arc Raiders is third-person, you may prefer a slightly lower sensitivity. Test it.

What is the best DPI for Arc Raiders?

There is no “best� DPI. Professional players use a range from 400 to 1600 DPI. The key is to keep your DPI consistent and adjust sensitivity accordingly. A lower DPI (400-800) gives finer control, while higher DPI can feel smoother but requires lower in-game sensitivity.

Do I need to change my sensitivity when I change my monitor resolution?

No, sensitivity in games is based on mouse input, not resolution. Your cm/360 remains the same regardless of resolution. However, if you change your FOV, you will need to adjust.

Is there a built-in sensitivity converter in Arc Raiders?

No, Arc Raiders does not have a built-in converter. You must use an external tool or manually match your cm/360.

Related

Formula used
in sens | Current sensitivity | - | 0.5 | 0 | 100
in dpi | Mouse DPI | - | 800 | 100 | 10000
in fov | Arc Raiders FOV | degrees | 80 | 60 | 120
in game | Source game | - | 1 | 0 | 1
out conv | Converted sensitivity | - | sens * (game * 0.07 / 0.07) * (fov / 80) | 4

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

More cards in this drawer

The whole Numbers and Powers drawer →