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06 Numbers and Powers

Revisit Old Areas After New Exploration Items?

Card No. 06·21415 · Updated · Standard formula, shown below

Travel time 24 min
Total time
54 min
Result
Time spent backtracking
30 min
You entered
Distance to old area
2 km
You entered
You enter
Time spent backtracking, Distance to old area, Average speed
You get
Travel time, Total time
Rounding
0 dp

Yes, you generally need to revisit earlier areas after acquiring a new exploration item, because most games gate progression behind items that unlock previously inaccessible paths, and the content behind them is often required for completion or contains valuable rewards. However, the necessity depends on the game’s design—some are strictly linear, while others are open-world with no gating at all. This article explains how to tell which applies to your game, what to expect when backtracking, and how to make it efficient.

Formula

The calculator above estimates the total time you might spend when revisiting an old area. The formula for travel time is: Travel time (min) = (Distance ÷ Speed) × 60. The total time adds your planned backtracking time (t) to the travel time. Variables: Distance (d) is the one-way distance to the area in kilometers, Speed (s) is your average movement speed in kilometers per hour, and Time spent backtracking (t) is the minutes you expect to spend inside the area once you arrive. The calculator outputs travel time and total time in minutes.

Worked Example

Using the defaults: Distance = 2 km, Speed = 5 km/h, Time spent backtracking = 30 min. Travel time = (2 ÷ 5) × 60 = 0.4 × 60 = 24 minutes. Total time = 24 + 30 = 54 minutes. So, with these values, you would spend 24 minutes traveling and 54 minutes in total including the backtracking activities.

What “Exploration Item� Means in Practice

Exploration items are tools, abilities, or keys that let you access parts of the map you couldn’t reach before. Common examples include:

  • Double jump – lets you reach high ledges.
  • Grappling hook – crosses wide gaps.
  • Bombs – break cracked walls.
  • Flashlight – reveals hidden paths in darkness.
  • Keycards – open locked doors.

These items are often found in a central location, and the game expects you to backtrack to earlier levels or zones to use them. This is a core mechanic in the “Metroidvania� genre, where the map is interconnected and new abilities open up shortcuts and secrets.

How to Know If You Must Revisit

Check the game’s design:

  • Percentage of completion – if the game tracks completion, missing items or areas usually require backtracking.
  • Map markers – many games place icons on the map for locked doors or unreachable items.
  • Story progression – some main quests force you to return to an old area with a new item to proceed.
  • Optional content – side quests and collectibles often require revisiting.

If you’re not a completionist, you may skip optional backtracking, but main story progression usually requires at least some return trips.

Common Problems and Misconceptions

A frequent misconception is that backtracking is always optional. In many games, the final boss or ending is locked behind an item found in an early area. Another issue is that players forget where locked doors are. Use in-game screenshots or notes. Also, some players assume that new items make old areas trivial, but often the game introduces tougher enemies or traps in those areas, so be prepared. Finally, backtracking can be tedious, but many games add fast travel or shortcuts to ease the journey.

How to Make Backtracking Efficient

To minimize wasted time:

  1. Before setting out, check your map for all locked doors or unreachable items and plan a route that covers multiple objectives in one trip.
  2. Use fast travel points if available.
  3. Prioritize items that permanently increase your movement speed or unlock shortcuts.
  4. Keep a checklist of what you need from each area.

Comparison: Linear vs. Open-World Games

In linear games (e.g., many shooters), new items rarely require backtracking because levels are played once. In open-world games (e.g., many RPGs), you can often ignore old areas entirely because the world is scaled to your level. The middle ground is the Metroidvania, where backtracking is essential. Know which type you’re playing to set expectations.

Safety and Time Considerations

While this is a game mechanic, not a real-world safety issue, it’s worth noting that backtracking can consume real time. Use the calculator above to estimate how long a trip will take. If you’re a parent or have limited gaming time, plan your sessions accordingly. Also, remember to save before entering dangerous areas, as new items may trigger ambushes.

Frequently Asked Questions

Do I have to backtrack to get 100% completion? Yes, in most games that track completion, you’ll need to revisit every area with every item to find all secrets and collectibles.

Can I skip backtracking if I just want to finish the main story? Sometimes, but many main quests require at least one backtracking trip. Check a walkthrough if you’re stuck.

What if I forget where a locked door is? Most games have a map that marks locked doors. If not, search online for a map of that area.

Are there any games where backtracking is not needed? Yes, linear games and some open-world games let you finish without ever returning. Examples include many story-driven shooters.

How do I know if a new item is required for progression? If you hit a dead end and the game hints at an item, it’s required. Also, if an area is clearly blocked and you can’t proceed, it’s likely gated.

Final Thoughts

Backtracking is a staple of exploration games, but it’s not universal. Check your game’s genre and map, plan your routes, and use the calculator to budget your time. Whether you’re a completionist or a speedrunner, knowing when and why to revisit old areas will save you frustration.

Related

Formula used
in t | Time spent backtracking | min | 30 | 0
in d | Distance to old area | km | 2 | 0 | 100000
in s | Average speed | km/h | 5 | 0 | 100
out time | Travel time | min | (d / s) * 60 | 0
out total | Total time | min | (d / s) * 60 + t | 0

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

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