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06 Numbers and Powers

Tears of the Kingdom Quests List and Quest Types

Card No. 06·36335 · Updated · Standard formula, shown below

The Legend of Zelda: Tears of the Kingdom has 23 Main Quests, 60 Side Adventures, 139 Side Quests, and 31 Shrine Quests, for 253 quests in those four categories. The game also tracks 18 Memories as a separate collection, so they are not included in that quest total.

What the quest list includes

The totals above follow the categories used by the in-game Adventure Log. Main Quests drive the central story; Side Adventures are larger optional storylines; Side Quests are generally shorter tasks; and Shrine Quests point you toward particular shrines or explain a shrine puzzle. These labels matter because “all quests” can mean different things to different players.

  • Main Quests: 23. These advance the search for Zelda and the investigation of the Upheaval. Their objectives introduce major regions, characters, and story revelations.
  • Side Adventures: 60. These are substantial optional adventures, often involving a continuing character or a chain of objectives. Examples include helping Penn investigate reports for the Lucky Clover Gazette and assisting the monster-control crew.
  • Side Quests: 139. These cover a wide range of local requests, errands, discoveries, and challenges. Some are simple exchanges; others involve exploration or combat.
  • Shrine Quests: 31. These are shrine-related objectives. Completing the quest may reveal a shrine, but the quest and the shrine’s interior challenge are distinct steps.

Those four quest categories add up to 253. That number is useful for tracking the Adventure Log, but it is not a count of every collectible, activity, or discovery in Hyrule.

Main Quests and the story route

The Main Quests take Link from the opening events on the Great Sky Island into the wider investigation of Hyrule. Early objectives establish the search for Zelda and send you toward Lookout Landing. From there, the game encourages investigation in several directions rather than enforcing one fixed regional order.

A central stretch asks Link to investigate regional phenomena and work with leaders in different parts of Hyrule. The Rito, Goron, Zora, and Gerudo storylines each reveal part of the crisis and provide a Sage’s support. Other Main Quests uncover what happened in the past, follow leads connected to the Depths, and build toward the final confrontation.

The log’s 23 entries do not mean the entire game must be completed in sequence. Some quests unlock or update after discoveries elsewhere, and players can pursue many objectives in a different order. For a smoother story, it helps to follow the Regional Phenomena leads and their associated investigations before pushing far into the ending sequence. The game allows freedom, but the order can affect how much context you have for certain revelations.

Side Adventures versus Side Quests

The distinction is mostly about how the game organizes and presents optional content, not a strict measure of length or importance. A Side Adventure often has a named storyline, multiple stages, or a recurring character. A Side Quest is more commonly a discrete request recorded in the log. Both can provide useful rewards, reveal local stories, or lead to new places.

Some Side Adventures are particularly easy to miss if you only follow the main path. The Lucky Clover Gazette storyline begins with Penn and Traysi near Rito Village; following its reports across Hyrule develops into a sequence of investigations. The “Potential Princess Sightings!” adventure is also linked to other encounters and rewards. Likewise, working with the monster-control crew involves multiple encounters rather than one quick task.

Side Quests come from many sources: residents in settlements, travelers on roads, people at stables, and characters encountered while exploring. A request may not appear in the log until you speak to the right person or meet its starting condition. If a counter seems low, it does not necessarily mean the game has lost progress; you may simply not have discovered every quest giver.

Shrine Quests and Memories

Shrine Quests are a smaller category than the shrines themselves. Some ask you to solve an environmental puzzle, carry an object, or interpret a clue before a shrine becomes accessible. After the quest points you to the shrine, you may still need to complete its challenge to claim the Light of Blessing. Other shrines are found without a formally logged Shrine Quest.

Memories are another source of confusion in completion lists. The Adventure Log records 18 Memories connected to the Dragon’s Tears and the game’s past events. They are important to the narrative, but they are not counted among the 253 Main Quests, Side Adventures, Side Quests, and Shrine Quests. Finding all the Geoglyphs is a separate exploration goal, and the memories they reveal contribute to that collection.

How to track quests and find missing ones

Open the Adventure Log from the pause menu to review tracked objectives and sort through quest categories. Select an objective to make it active; its marker can then help guide you, though some objectives require interpreting clues rather than following a direct route. Quest markers are aids, not a complete substitute for reading the description.

  1. Check the category totals in the Adventure Log and note which category is incomplete.
  2. Read the exact wording of unfinished objectives; some update only after talking to a character or examining a location.
  3. Revisit stables, villages, and regional hubs, and speak to people with dialogue that suggests a request or investigation.
  4. Explore roads, caves, ruins, and the sky islands. Some quest starts are discovered away from the main settlements.
  5. When pursuing a chain, finish its current stage and return to the relevant character if the log does not update automatically.

There is no single in-game master list that names every undiscovered quest. A checklist or external guide can help with completion, but use the Adventure Log as the authority for what your save has actually recorded. Also distinguish “quest completed” from “all rewards or related activities collected”: a quest can be complete while nearby collectibles remain.

Completion, rewards, and common misconceptions

There is no requirement to complete all 253 quests to finish the main story. Optional quests are valuable for character stories, exploration, equipment, rupees, and other rewards, but many can be left for after the ending. The game continues to offer activities and exploration even for players who have completed the central storyline.

Quest completion is not the same as total game completion. The broader world includes shrines, Korok Seeds, caves, wells, armor, recipes, map discoveries, and other systems that have their own progress. Conversely, a quest may send you to a shrine without requiring you to finish every other shrine in the game. Treat the Adventure Log’s categories as quest tracking, not a universal 100-percent completion meter.

Another misconception is that all Side Adventures are required for the ending because their stories feel substantial. They are optional. A few can make exploration easier or add context, but the main quest path remains distinct. If you want a complete story experience, pursuing regional and character-related adventures is rewarding; if you want to reach the finale, you can prioritize Main Quests.

Frequently Asked Questions

How many quests are in Tears of the Kingdom?
There are 253 quests across the four Adventure Log categories: 23 Main Quests, 60 Side Adventures, 139 Side Quests, and 31 Shrine Quests. The 18 Memories are tracked separately.

Are all 253 quests required to beat the game?
No. The Side Adventures, Side Quests, and Shrine Quests are optional for completing the central story. They add stories, rewards, and exploration goals.

Are shrine quests counted as shrine completions?
No. A Shrine Quest is an objective connected to finding or revealing a shrine. The shrine’s challenge and reward are separate from the quest entry.

Are Memories included in the quest total?
No. The game tracks 18 Memories, but they are not part of the 253 quests in the four Adventure Log categories.

Can you complete the main quests in any order?
Many objectives can be approached flexibly, and regional investigations are not locked to one strict order. Some story context and quest updates make more sense if you follow the suggested leads before advancing toward the finale.

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