keepcalculator

06 Numbers and Powers

Indie Game Platforms: Accessibility & Refunds

Card No. 06·30190 · Updated · Standard formula, shown below

Refund eligible? 1
Cost per hour
10.00 USD/h
Result
Game price
20 USD
You entered
Hours played
2 hours
You entered
You enter
Game price, Hours played, Refund window
You get
Refund eligible?, Cost per hour
Rounding
0 dp · 2 dp

Before buying from an indie game platform, check its accessibility options and refund policy, because these determine whether you can actually play the game comfortably and get your money back if it doesn’t work. This article explains what to look for in both areas, how the major platforms compare, and how to avoid common pitfalls.

Formula

The calculator above checks a simplified refund eligibility based on hours played and the platform’s refund window. The formula is:

Refund eligible = 1 if h ≤ r, else 0

Where:

  • h = hours played (hours)
  • r = refund window (hours)

The output is 1 (yes) or 0 (no). The cost per hour is simply price divided by hours played.

Worked Example

Using the default values: price = $20, hours played = 2, refund window = 2 hours.

  1. Check if hours played (2) ≤ refund window (2) → yes, so refund eligible = 1.
  2. Cost per hour = 20 / 2 = $10.00.

The calculator shows “Refund eligible? = 1� and “Cost per hour = 10.00�.

Why Accessibility Matters on Indie Platforms

Indie games often have fewer accessibility options than big-budget titles. A platform’s accessibility features—like remappable controls, text size options, colorblind modes, and subtitle settings—can make or break your experience. Before buying, check the store page for an “Accessibilityâ€� section. Many indie developers list features like:

  • Remappable keyboard/mouse or controller bindings
  • Adjustable text size and contrast
  • Colorblind-friendly palettes
  • Subtitle options with adjustable background
  • Difficulty settings (e.g., invincibility, slow-motion)

If the store page doesn’t mention accessibility, search the developer’s website or community forums. Some platforms, like itch.io, let developers tag games with accessibility info. Others, like Steam, have a dedicated accessibility section on each game page.

How Refund Policies Differ Across Platforms

Refund policies vary widely. The most common is the “2-hour / 14-day� rule (Steam, Epic, GOG), but others differ:

  • Steam: Refund within 14 days of purchase and less than 2 hours played, no questions asked.
  • Epic Games Store: Same 14-day/2-hour policy, but only for games purchased directly from Epic.
  • GOG: 30-day refund window, no playtime limit, but only if the game hasn’t been downloaded or streamed.
  • itch.io: Refunds are at the developer’s discretion; no standard policy. Some developers offer refunds, others don’t.
  • Microsoft Store / Xbox: 14 days and 2 hours, but only if you haven’t requested too many refunds.

Always read the platform’s refund policy before purchasing. Some platforms, like Humble Bundle, have a 180-day refund window for bundles, but individual game keys are often final sale.

What to Check on the Store Page

Before clicking “buy�, look for these details:

  • System requirements: Does your PC meet the minimum specs? If not, the game may not run well, and refunds may be denied if you exceed the playtime limit trying to make it work.
  • DRM and launcher: Some indie games require a third-party launcher (e.g., Epic, Ubisoft Connect). This can affect accessibility (e.g., overlay issues) and refunds (you may need to go through the launcher’s support).
  • Language support: If you need subtitles in a specific language, check if it’s listed.
  • Controller support: If you play with a controller, ensure it’s fully supported, not just “partialâ€�.
  • Cloud saves: Useful if you switch devices, but not critical for refunds.

Common Problems and How to Avoid Them

Many players run into issues that could have been avoided by checking beforehand:

  • Buying a game that doesn’t run on your hardware: Check the “Can You Run Itâ€� type tools or community reports before buying.
  • Missing accessibility features: If you rely on specific features, search the game’s forums for “accessibilityâ€� or “remapâ€�.
  • Refund denied due to playtime: Some games have long unskippable intros or tutorials that eat into the 2-hour window. If you’re unsure, play with a timer.
  • Regional pricing issues: Some platforms have regional pricing, but refunds may be in the original currency, leading to exchange-rate losses.

How to Test Accessibility Before Buying

Many platforms offer demos or free weekends. Take advantage of these to test:

  • Can you read the text comfortably?
  • Are the controls comfortable for your setup?
  • Do the color choices cause eye strain?
  • Is the audio clear with subtitles?

If no demo exists, watch gameplay videos on YouTube or Twitch, focusing on the UI and settings menus. You can also check community-made accessibility reviews on sites like Can I Play That? (though that’s a specific site, not an official endorsement).

Comparing Major Indie Platforms

Here’s a quick comparison of popular platforms for indie games:

  • Steam: Largest library, robust refund policy, many accessibility tags, but the client can be heavy.
  • itch.io: Huge indie focus, DRM-free, but refunds are developer-dependent and accessibility info is sparse.
  • GOG: DRM-free, generous 30-day refund, but smaller library and fewer indie titles.
  • Epic Games Store: Free games weekly, good refund policy, but fewer accessibility features in the client itself.
  • Humble Store: Often sells keys for Steam, so refunds go through Steam, not Humble.

Frequently Asked Questions

Can I get a refund if the game doesn’t support my accessibility needs?

Usually yes, if you request it within the platform’s refund window (e.g., 2 hours/14 days on Steam). The refund is typically granted without needing to specify a reason, but if you mention accessibility, it may help.

What if I buy a key from a third-party site?

Keys purchased from resellers (like G2A, Kinguin) are usually not refundable through the platform. You must deal with the reseller’s own policy, which is often no refunds. Always buy directly from the platform if you want refund protection.

Do all platforms have the 2-hour refund rule?

No. Steam and Epic have it, but GOG has a 30-day window with no playtime limit (though they may deny if you’ve played a lot). itch.io has no standard policy. Always check the specific platform’s terms.

How can I check a game’s accessibility features before buying?

Look for an “Accessibilityâ€� section on the store page, check the developer’s website, or search for community reviews. Some platforms like Steam have a dedicated accessibility tag system.

What if the game is in early access?

Refund policies still apply, but be aware that early access games may change significantly, and accessibility features may be added or removed. Check the developer’s roadmap for planned accessibility updates.

Can I refund a game if I’ve played more than 2 hours but it’s broken?

Steam and Epic may still grant a refund if the game is clearly broken, but it’s not guaranteed. You’ll need to contact support and explain the issue. GOG’s 30-day window is more lenient, but they may ask for proof of the problem.

Related

Formula used
in t | Game price | USD | 20 | 0
in h | Hours played | hours | 2 | 0
in r | Refund window | hours | 2 | 0
out refund | Refund eligible? | - | 1 - 0 * sqrt(max(0, h - r)) | 0
out pph | Cost per hour | USD/h | t / max(h, 0.1) | 2

Each line is one input (in, sel, list) or one result (out: label, unit, formula, decimals). How the calculators work

Method: the standard formula for this calculation, rounded as each result states. See how the calculators work or report an error.

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